- Sort Score
- Result 10 results
- Languages All
Results 11 - 20 of 99 for synchronous (0.08 sec)
-
docs/config/README.md
root_access (boolean) turn 'off' root credential access for all API calls including s3, admin operations (default: 'on') sync_events (boolean) set to enable synchronous bucket notifications (default: 'off') object_max_versions (number) set max allowed number of versions per object (default: '9223372036854775807') ``` or environment variables ```
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 18.1K bytes - Viewed (1) -
android/guava/src/com/google/common/base/Ascii.java
* response to the sender. * * @since 8.0 */ public static final byte NAK = 21; /** * Synchronous Idle: A communication control character used by a synchronous transmission system * in the absence of any other character to provide a signal from which synchronism may be * achieved or retained. * * @since 8.0 */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 21.7K bytes - Viewed (0) -
okhttp/src/jvmTest/kotlin/okhttp3/UrlComponentEncodingTester.kt
encodings[ 0x13] = encoding // Device Control 3 (oft. XOFF) encodings[ 0x14] = encoding // Device Control 4 encodings[ 0x15] = encoding // Negative Acknowledgment encodings[ 0x16] = encoding // Synchronous idle encodings[ 0x17] = encoding // End of Transmission Block encodings[ 0x18] = encoding // Cancel encodings[ 0x19] = encoding // End of Medium encodings[ 0x1a] = encoding // Substitute
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed Mar 19 19:25:20 UTC 2025 - 12.3K bytes - Viewed (0) -
guava/src/com/google/common/cache/CacheLoader.java
* CacheBuilder#refreshAfterWrite}, or through a call to {@link LoadingCache#refresh}. * * <p>This implementation synchronously delegates to {@link #load}. It is recommended that it be * overridden with an asynchronous implementation when using {@link * CacheBuilder#refreshAfterWrite}. * * <p><b>Note:</b> <i>all exceptions thrown by this method will be logged and then swallowed</i>.
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 9.5K bytes - Viewed (0) -
docs/en/docs/async.md
Modern versions of Python have support for **"asynchronous code"** using something called **"coroutines"**, with **`async` and `await`** syntax. Let's see that phrase by parts in the sections below: * **Asynchronous Code** * **`async` and `await`** * **Coroutines** ## Asynchronous Code { #asynchronous-code }
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/ConnectPlan.kt
) { // Do nothing. } override fun noNewExchanges() { // Do nothing. } override fun cancel() { canceled = true // Close the raw socket so we don't end up doing synchronous I/O. rawSocket?.closeQuietly() } override fun retry(): RoutePlanner.Plan = ConnectPlan( taskRunner = taskRunner, connectionPool = connectionPool,
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 18.6K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/ResponseBody.kt
* * `Response.body().byteStream().close()` * * `Response.body().bytes()` * * `Response.body().string()` * * There is no benefit to invoking multiple `close()` methods for the same response body. * * For synchronous calls, the easiest way to make sure a response body is closed is with a `try` * block. With this structure the compiler inserts an implicit `finally` clause that calls * [close()][Response.close] for you. * * ```java
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Tue May 27 14:51:25 UTC 2025 - 11.6K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http2/Http2Connection.kt
import okio.Buffer import okio.BufferedSource import okio.ByteString /** * A socket connection to a remote peer. A connection hosts streams which can send and receive * data. * * Many methods in this API are **synchronous:** the call is completed before the method returns. * This is typical for Java but atypical for HTTP/2. This is motivated by exception transparency:
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 31.8K bytes - Viewed (0) -
docs/changelogs/changelog_2x.md
OkHttp 2 is designed around a new API that is true to HTTP, with classes for requests, responses, headers, and calls. It uses modern Java patterns like immutability and chained builders. The API now offers asynchronous callbacks in addition to synchronous blocking calls. #### API Changes * **New Request and Response types,** each with their own builder. There's also a `RequestBody` class to write the request body to the network and a
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 26.6K bytes - Viewed (0) -
README.md
configured to fall back for broad connectivity. Using OkHttp is easy. Its request/response API is designed with fluent builders and immutability. It supports both synchronous blocking calls and async calls with callbacks. A well behaved user agent ------------------------- OkHttp follows modern HTTP specifications such as
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon Jul 28 07:33:49 UTC 2025 - 8.8K bytes - Viewed (0)