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Results 1 - 10 of 27 for synchronous (0.21 sec)
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okhttp/src/main/kotlin/okhttp3/Dispatcher.kt
* was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure] * callback has returned. Synchronous calls become idle once [execute()][Call.execute] returns. * This means that if you are doing synchronous calls the network layer will not truly be idle
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Apr 20 17:03:43 GMT 2024 - 9K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/connection/ConnectPlan.kt
) { // Do nothing. } override fun noNewExchanges() { // Do nothing. } override fun cancel() { canceled = true // Close the raw socket so we don't end up doing synchronous I/O. rawSocket?.closeQuietly() } override fun retry(): RoutePlanner.Plan { return ConnectPlan( taskRunner = taskRunner, connectionPool = connectionPool,
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Apr 20 17:03:43 GMT 2024 - 18.6K bytes - Viewed (0) -
cmd/bucket-replication.go
// whether to replicate as the target could be temporarily down opts.TargetArn = tgtArn replicate := cfg.Replicate(opts) var synchronous bool if tgt != nil { synchronous = tgt.replicateSync } dsc.Set(newReplicateTargetDecision(tgtArn, replicate, synchronous)) } return dsc } // Standard headers that needs to be extracted from User metadata. var standardHeaders = []string{
Go - Registered: Sun Apr 28 19:28:10 GMT 2024 - Last Modified: Mon Apr 22 17:49:30 GMT 2024 - 112.2K bytes - Viewed (1) -
okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
import okio.buffer import okio.sink import okio.source /** * A socket connection to a remote peer. A connection hosts streams which can send and receive * data. * * Many methods in this API are **synchronous:** the call is completed before the method returns. * This is typical for Java but atypical for HTTP/2. This is motivated by exception transparency:
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Apr 20 17:03:43 GMT 2024 - 32.6K bytes - Viewed (0) -
docs/en/docs/async.md
## Technical Details Modern versions of Python have support for **"asynchronous code"** using something called **"coroutines"**, with **`async` and `await`** syntax. Let's see that phrase by parts in the sections below: * **Asynchronous Code** * **`async` and `await`** * **Coroutines** ## Asynchronous Code
Plain Text - Registered: Sun Apr 28 07:19:10 GMT 2024 - Last Modified: Thu Apr 18 19:53:19 GMT 2024 - 23K bytes - Viewed (0) -
doc/godebug.md
and the [go command documentation](/cmd/go#hdr-Build_and_test_caching). ### Go 1.23 Go 1.23 changed the channels created by package time to be unbuffered (synchronous), which makes correct use of the [`Timer.Stop`](/pkg/time/#Timer.Stop) and [`Timer.Reset`](/pkg/time/#Timer.Reset) method results much easier. The [`asynctimerchan` setting](/pkg/time/#NewTimer) disables this change.
Plain Text - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Tue Apr 16 17:29:58 GMT 2024 - 13.5K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
override fun cancel() { exchange.cancel() } } } override fun route(): Route = route override fun cancel() { // Close the raw socket so we don't end up doing synchronous I/O. rawSocket?.closeQuietly() } override fun socket(): Socket = socket!! /** Returns true if this connection is ready to host new streams. */
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docs/en/docs/alternatives.md
It has an interesting, uncommon feature: using the same framework, it's possible to create APIs and also CLIs. As it is based on the previous standard for synchronous Python web frameworks (WSGI), it can't handle Websockets and other things, although it still has high performance too. !!! info
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doc/next/6-stdlib/1-time.md
When Go 1.23 builds older programs, the old behaviors remain in effect. The new [GODEBUG setting](/doc/godebug) [`asynctimerchan=1`](/pkg/time/#NewTimer) can be used to revert back to asynchronous channel behaviors
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docs/es/docs/async.md
```Python hl_lines="1" async def get_burgers(number: int): # Do some asynchronous stuff to create the burgers return burgers ``` ...en vez de `def`: ```Python hl_lines="2" # This is not asynchronous def get_sequential_burgers(number: int): # Do some sequential stuff to create the burgers return burgers ```
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