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README.md
- Support for query parameters, headers, body (String or stream), compression, SSL configuration, proxies, and timeouts - Automatic in-memory or on-disk caching of request/response bodies - Synchronous and asynchronous (callback) execution - Minimal dependencies (only Apache Commons IO) ## Installation ### Maven Add the dependency to your `pom.xml` (replace `x.y.z` with the latest version): ```xml
Registered: Thu Sep 04 15:34:10 UTC 2025 - Last Modified: Sat Jul 05 01:11:14 UTC 2025 - 2.5K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/Dispatcher.kt
* was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure] * callback has returned. Synchronous calls become idle once [execute()][Call.execute] returns. * This means that if you are doing synchronous calls the network layer will not truly be idle
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed May 28 23:28:25 UTC 2025 - 8.7K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/Interceptor.kt
* when responses are of an unexpected type or cannot be decoded. * * Other exception types cancel the current call: * * * For synchronous calls made with [Call.execute], the exception is propagated to the caller. * * * For asynchronous calls made with [Call.enqueue], an [IOException] is propagated to the caller * indicating that the call was canceled. The interceptor's exception is delivered to the current
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Dec 27 13:39:56 UTC 2024 - 3.5K bytes - Viewed (0) -
docs/features/calls.md
Calls are executed in one of two ways: * **Synchronous:** your thread blocks until the response is readable. * **Asynchronous:** you enqueue the request on any thread, and get [called back](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-callback/) on another thread when the response is readable.
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 3.9K bytes - Viewed (0) -
docs/en/docs/advanced/async-tests.md
# Async Tests { #async-tests } You have already seen how to test your **FastAPI** applications using the provided `TestClient`. Up to now, you have only seen how to write synchronous tests, without using `async` functions.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 3.9K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/Smb2CancelRequest.java
* * @param config * The configuration to use * @param mid * The message ID of the request to cancel * @param asyncId * The async ID for asynchronous operations (0 for synchronous) */ public Smb2CancelRequest(final Configuration config, final long mid, final long asyncId) { super(config, SMB2_CANCEL); setMid(mid); setAsyncId(asyncId);
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 4.5K bytes - Viewed (0) -
src/test/java/jcifs/internal/smb2/session/Smb2SessionSetupResponseTest.java
return new Smb2SessionSetupResponse(cfg); } /** * Build a minimal SMB2 header for a response at the given offset. * The header is prepared as a synchronous response with server-to-redirector flag. */ private void buildHeader(byte[] buf, int start, int status, int command, long sessionId) {
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 14 05:31:44 UTC 2025 - 9.7K bytes - Viewed (0) -
android/guava/src/com/google/common/cache/CacheBuilder.java
* CacheLoader#reload}. * * <p>As the default implementation of {@link CacheLoader#reload} is synchronous, it is * recommended that users of this method override {@link CacheLoader#reload} with an asynchronous * implementation; otherwise refreshes will be performed during unrelated cache read and write * operations. *
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 51.7K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Ascii.java
* response to the sender. * * @since 8.0 */ public static final byte NAK = 21; /** * Synchronous Idle: A communication control character used by a synchronous transmission system * in the absence of any other character to provide a signal from which synchronism may be * achieved or retained. * * @since 8.0 */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 21.7K bytes - Viewed (0) -
docs/en/docs/async.md
Modern versions of Python have support for **"asynchronous code"** using something called **"coroutines"**, with **`async` and `await`** syntax. Let's see that phrase by parts in the sections below: * **Asynchronous Code** * **`async` and `await`** * **Coroutines** ## Asynchronous Code { #asynchronous-code }
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0)