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src/main/webapp/WEB-INF/view/login/index.jsp
<link href="${fe:url('/css/admin/style.css')}" rel="stylesheet" type="text/css" /> <!--[if lt IE 9]> <script src="${fe:url('/css/admin/html5shiv.min.js')}"></script> <script src="${fe:url('/css/admin/respond.min.js')}"></script> <![endif]--> </head> <body class="hold-transition login-page"> <div class="login-box"> <div class="login-logo"> <la:link href="/"> <img src="${fe:url('/images/logo-top.png')}"
Others - Registered: Mon May 06 08:04:11 GMT 2024 - Last Modified: Fri Feb 17 12:13:41 GMT 2023 - 3K bytes - Viewed (0) -
src/main/webapp/WEB-INF/orig/view/profile/index.jsp
<link href="${fe:url('/css/admin/style.css')}" rel="stylesheet" type="text/css" /> <!--[if lt IE 9]> <script src="${fe:url('/css/admin/html5shiv.min.js')}"></script> <script src="${fe:url('/css/admin/respond.min.js')}"></script> <![endif]--> </head> <body class="hold-transition login-page"> <div class="login-box"> <div class="login-logo"> <la:link href="/"> <img src="${fe:url('/images/logo-top.png')}"
Others - Registered: Mon May 06 08:04:11 GMT 2024 - Last Modified: Fri Feb 17 12:13:41 GMT 2023 - 3.6K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
} @Throws(IOException::class) override fun onReadMessage(bytes: ByteString) { listener.onMessage(this, bytes) } @Synchronized override fun onReadPing(payload: ByteString) { // Don't respond to pings after we've failed or sent the close frame. if (failed || enqueuedClose && messageAndCloseQueue.isEmpty()) return pongQueue.add(payload) runWriter() receivedPingCount++ }
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Mon Apr 01 14:21:25 GMT 2024 - 22.1K bytes - Viewed (0) -
tensorflow/c/experimental/filesystem/plugins/gcs/ram_file_block_cache_test.cc
EXPECT_EQ(cache.CacheSize(), 0); } TEST(RamFileBlockCacheTest, ParallelReads) { // This fetcher won't respond until either `callers` threads are calling it // concurrently (at which point it will respond with success to all callers), // or 10 seconds have elapsed (at which point it will respond with an error). const int callers = 4; BlockingCounter counter(callers);
C++ - Registered: Tue Apr 23 12:39:09 GMT 2024 - Last Modified: Fri Oct 15 03:16:57 GMT 2021 - 23.2K bytes - Viewed (0) -
android/guava/src/com/google/common/util/concurrent/SequentialExecutor.java
* that once the Thread returns to the Executor that this Executor composes, the interruption * will still be present. If the composed Executor is an ExecutorService, it can respond to * shutdown() by returning tasks queued on that Thread after {@link #worker} drains the queue. */ @SuppressWarnings("CatchingUnchecked") // sneaky checked exception private void workOnQueue() {
Java - Registered: Fri Apr 26 12:43:10 GMT 2024 - Last Modified: Thu Feb 01 21:46:34 GMT 2024 - 10.6K bytes - Viewed (0) -
internal/dsync/dsync-server_test.go
// and positive values indicating number of read locks lockMap map[string]int64 // Refresh returns lock not found if set to true lockNotFound bool // Set to true if you want peers servers to do not respond responseDelay int64 } func (l *lockServer) setRefreshReply(refreshed bool) { l.mutex.Lock() defer l.mutex.Unlock() l.lockNotFound = !refreshed }
Go - Registered: Sun May 05 19:28:20 GMT 2024 - Last Modified: Mon Jan 23 16:46:37 GMT 2023 - 8.3K bytes - Viewed (0) -
docs/en/docs/advanced/websockets.md
<img src="/img/tutorial/websockets/image01.png"> You can type messages in the input box, and send them: <img src="/img/tutorial/websockets/image02.png"> And your **FastAPI** application with WebSockets will respond back: <img src="/img/tutorial/websockets/image03.png"> You can send (and receive) many messages: <img src="/img/tutorial/websockets/image04.png"> And all of them will use the same WebSocket connection.
Plain Text - Registered: Sun May 05 07:19:11 GMT 2024 - Last Modified: Thu May 02 22:37:31 GMT 2024 - 6.2K bytes - Viewed (0) -
src/main/java/jcifs/smb1/netbios/NbtAddress.java
*/ public static final String MASTER_BROWSER_NAME = "\u0001\u0002__MSBROWSE__\u0002"; /** * A special generic name specified when connecting to a host for which * a name is not known. Not all servers respond to this name. */ public static final String SMBSERVER_NAME = "*SMBSERVER "; /** * A B node only broadcasts name queries. This is the default if a
Java - Registered: Sun May 05 00:10:10 GMT 2024 - Last Modified: Fri Mar 22 20:39:42 GMT 2019 - 30.1K bytes - Viewed (0) -
docs/en/docs/tutorial/security/first-steps.md
If it doesn't see an `Authorization` header, or the value doesn't have a `Bearer ` token, it will respond with a 401 status code error (`UNAUTHORIZED`) directly. You don't even have to check if the token exists to return an error. You can be sure that if your function is executed, it will have a `str` in that token.
Plain Text - Registered: Sun May 05 07:19:11 GMT 2024 - Last Modified: Wed Mar 13 19:02:19 GMT 2024 - 8.9K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
* * To differentiate the two cases we ping the server when a stream times out. If the overall * connection is fine the ping will receive a pong; otherwise it won't. * * The deadline to respond to this ping attempts to limit the cost of being wrong. If it is too * long, streams created while we await the pong will reuse broken connections and inevitably
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Apr 20 17:03:43 GMT 2024 - 32.6K bytes - Viewed (0)