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Results 21 - 30 of 59 for Desmond (0.23 sec)

  1. src/main/webapp/WEB-INF/view/login/index.jsp

    <link href="${fe:url('/css/admin/style.css')}" rel="stylesheet" type="text/css" />
    <!--[if lt IE 9]>
    <script src="${fe:url('/css/admin/html5shiv.min.js')}"></script>
    <script src="${fe:url('/css/admin/respond.min.js')}"></script>
    <![endif]-->
    </head>
    <body class="hold-transition login-page">
    	<div class="login-box">
    		<div class="login-logo">
    			<la:link href="/">
    				<img src="${fe:url('/images/logo-top.png')}"
    Others
    - Registered: Mon May 06 08:04:11 GMT 2024
    - Last Modified: Fri Feb 17 12:13:41 GMT 2023
    - 3K bytes
    - Viewed (0)
  2. src/main/webapp/WEB-INF/orig/view/profile/index.jsp

    <link href="${fe:url('/css/admin/style.css')}" rel="stylesheet" type="text/css" />
    <!--[if lt IE 9]>
    <script src="${fe:url('/css/admin/html5shiv.min.js')}"></script>
    <script src="${fe:url('/css/admin/respond.min.js')}"></script>
    <![endif]-->
    </head>
    <body class="hold-transition login-page">
    	<div class="login-box">
    		<div class="login-logo">
    			<la:link href="/">
    				<img src="${fe:url('/images/logo-top.png')}"
    Others
    - Registered: Mon May 06 08:04:11 GMT 2024
    - Last Modified: Fri Feb 17 12:13:41 GMT 2023
    - 3.6K bytes
    - Viewed (0)
  3. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

      }
    
      @Throws(IOException::class)
      override fun onReadMessage(bytes: ByteString) {
        listener.onMessage(this, bytes)
      }
    
      @Synchronized override fun onReadPing(payload: ByteString) {
        // Don't respond to pings after we've failed or sent the close frame.
        if (failed || enqueuedClose && messageAndCloseQueue.isEmpty()) return
    
        pongQueue.add(payload)
        runWriter()
        receivedPingCount++
      }
    
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Apr 01 14:21:25 GMT 2024
    - 22.1K bytes
    - Viewed (0)
  4. tensorflow/c/experimental/filesystem/plugins/gcs/ram_file_block_cache_test.cc

      EXPECT_EQ(cache.CacheSize(), 0);
    }
    
    TEST(RamFileBlockCacheTest, ParallelReads) {
      // This fetcher won't respond until either `callers` threads are calling it
      // concurrently (at which point it will respond with success to all callers),
      // or 10 seconds have elapsed (at which point it will respond with an error).
      const int callers = 4;
      BlockingCounter counter(callers);
    C++
    - Registered: Tue Apr 23 12:39:09 GMT 2024
    - Last Modified: Fri Oct 15 03:16:57 GMT 2021
    - 23.2K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/util/concurrent/SequentialExecutor.java

         * that once the Thread returns to the Executor that this Executor composes, the interruption
         * will still be present. If the composed Executor is an ExecutorService, it can respond to
         * shutdown() by returning tasks queued on that Thread after {@link #worker} drains the queue.
         */
        @SuppressWarnings("CatchingUnchecked") // sneaky checked exception
        private void workOnQueue() {
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Feb 01 21:46:34 GMT 2024
    - 10.6K bytes
    - Viewed (0)
  6. internal/dsync/dsync-server_test.go

    	// and positive values indicating number of read locks
    	lockMap map[string]int64
    
    	// Refresh returns lock not found if set to true
    	lockNotFound bool
    
    	// Set to true if you want peers servers to do not respond
    	responseDelay int64
    }
    
    func (l *lockServer) setRefreshReply(refreshed bool) {
    	l.mutex.Lock()
    	defer l.mutex.Unlock()
    	l.lockNotFound = !refreshed
    }
    
    Go
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Mon Jan 23 16:46:37 GMT 2023
    - 8.3K bytes
    - Viewed (0)
  7. docs/en/docs/advanced/websockets.md

    <img src="/img/tutorial/websockets/image01.png">
    
    You can type messages in the input box, and send them:
    
    <img src="/img/tutorial/websockets/image02.png">
    
    And your **FastAPI** application with WebSockets will respond back:
    
    <img src="/img/tutorial/websockets/image03.png">
    
    You can send (and receive) many messages:
    
    <img src="/img/tutorial/websockets/image04.png">
    
    And all of them will use the same WebSocket connection.
    
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Thu May 02 22:37:31 GMT 2024
    - 6.2K bytes
    - Viewed (0)
  8. src/main/java/jcifs/smb1/netbios/NbtAddress.java

     */ 
    
        public static final String MASTER_BROWSER_NAME = "\u0001\u0002__MSBROWSE__\u0002";
    
    /**
     * A special generic name specified when connecting to a host for which
     * a name is not known. Not all servers respond to this name.
     */
    
        public static final String SMBSERVER_NAME = "*SMBSERVER     ";
    
    /** 
     * A B node only broadcasts name queries. This is the default if a
    Java
    - Registered: Sun May 05 00:10:10 GMT 2024
    - Last Modified: Fri Mar 22 20:39:42 GMT 2019
    - 30.1K bytes
    - Viewed (0)
  9. docs/en/docs/tutorial/security/first-steps.md

    If it doesn't see an `Authorization` header, or the value doesn't have a `Bearer ` token, it will respond with a 401 status code error (`UNAUTHORIZED`) directly.
    
    You don't even have to check if the token exists to return an error. You can be sure that if your function is executed, it will have a `str` in that token.
    
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Wed Mar 13 19:02:19 GMT 2024
    - 8.9K bytes
    - Viewed (0)
  10. okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt

       *
       * To differentiate the two cases we ping the server when a stream times out. If the overall
       * connection is fine the ping will receive a pong; otherwise it won't.
       *
       * The deadline to respond to this ping attempts to limit the cost of being wrong. If it is too
       * long, streams created while we await the pong will reuse broken connections and inevitably
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
    - 32.6K bytes
    - Viewed (0)
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