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Results 11 - 20 of 22 for quiesce (0.31 sec)

  1. guava/src/com/google/common/hash/LongAdder.java

       */
      public void reset() {
        internalReset(0L);
      }
    
      /**
       * Equivalent in effect to {@link #sum} followed by {@link #reset}. This method may apply for
       * example during quiescent points between multithreaded computations. If there are updates
       * concurrent with this method, the returned value is not guaranteed to be the final
       * value occurring before the reset.
       *
       * @return the sum
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Tue Apr 20 18:43:59 UTC 2021
    - 5.4K bytes
    - Viewed (0)
  2. guava/src/com/google/common/cache/LongAdder.java

       */
      public void reset() {
        internalReset(0L);
      }
    
      /**
       * Equivalent in effect to {@link #sum} followed by {@link #reset}. This method may apply for
       * example during quiescent points between multithreaded computations. If there are updates
       * concurrent with this method, the returned value is not guaranteed to be the final
       * value occurring before the reset.
       *
       * @return the sum
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Tue Jun 15 18:00:07 UTC 2021
    - 5.5K bytes
    - Viewed (0)
  3. src/sync/pool.go

    // An example of good use of a Pool is in the fmt package, which maintains a
    // dynamically-sized store of temporary output buffers. The store scales under
    // load (when many goroutines are actively printing) and shrinks when
    // quiescent.
    //
    // On the other hand, a free list maintained as part of a short-lived object is
    // not a suitable use for a Pool, since the overhead does not amortize well in
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Jun 07 21:14:51 UTC 2024
    - 9.4K bytes
    - Viewed (0)
  4. src/cmd/vendor/golang.org/x/sys/unix/bpxsvc_zos.go

    	PGTHA_FILEDATA    = 0x08
    	PGTHA_THREAD      = 0x04
    	PGTHA_PTAG        = 0x02
    	PGTHA_COMMANDLONG = 0x01
    	PGTHA_THREADFAST  = 0x80
    	PGTHA_FILEPATH    = 0x40
    	PGTHA_THDSIGMASK  = 0x20
    	// thread quiece mode
    	QUIESCE_TERM       int32 = 1
    	QUIESCE_FORCE      int32 = 2
    	QUIESCE_QUERY      int32 = 3
    	QUIESCE_FREEZE     int32 = 4
    	QUIESCE_UNFREEZE   int32 = 5
    	FREEZE_THIS_THREAD int32 = 6
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 16:12:58 UTC 2024
    - 19.9K bytes
    - Viewed (0)
  5. maven-embedder/src/main/java/org/apache/maven/cli/MavenCli.java

                final MavenExecutionRequest request) {
            boolean runningOnCI = isRunningOnCI(request.getSystemProperties());
            boolean quietCI = runningOnCI && !commandLine.hasOption(FORCE_INTERACTIVE);
    
            if (quiet || commandLine.hasOption(CLIManager.NO_TRANSFER_PROGRESS) || quietCI) {
                return new QuietMavenTransferListener();
            } else if (request.isInteractiveMode() && !commandLine.hasOption(CLIManager.LOG_FILE)) {
    Registered: Wed Jun 12 09:55:16 UTC 2024
    - Last Modified: Wed Feb 28 23:31:59 UTC 2024
    - 72.6K bytes
    - Viewed (0)
  6. src/net/http/server.go

    	srv.onShutdown = append(srv.onShutdown, f)
    	srv.mu.Unlock()
    }
    
    // closeIdleConns closes all idle connections and reports whether the
    // server is quiescent.
    func (s *Server) closeIdleConns() bool {
    	s.mu.Lock()
    	defer s.mu.Unlock()
    	quiescent := true
    	for c := range s.activeConn {
    		st, unixSec := c.getState()
    		// Issue 22682: treat StateNew connections as if
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Jun 07 17:57:01 UTC 2024
    - 123.4K bytes
    - Viewed (0)
  7. docs/es/docs/async.md

    Luego, cuando llega tu turno, haces un trabajo "productivo" real 🤓, procesas el menú, decides lo que quieres, lo que quiere esa persona 😍, pagas 💸, verificas que das el billete o tarjeta correctos, verificas que te cobren correctamente, que el pedido tiene los artículos correctos, etc.
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Thu Apr 18 19:53:19 UTC 2024
    - 24.9K bytes
    - Viewed (0)
  8. src/main/resources/fess_indices/_aws/fess.json

    "ne", "il", "un", "uno", "una", "ma", "ed", "se", "perché", "anche", "come", "dov", "dove", "che", "chi", "cui", "non", "più", "quale", "quanto", "quanti", "quanta", "quante", "quello", "quelli", "quella", "quelle", "questo", "questi", "questa", "queste", "si", "tutto", "tutti", "a", "c", "e", "i", "l", "o", "ho", "hai", "ha", "abbiamo", "avete", "hanno", "abbia", "abbiate", "abbiano", "avrò", "avrai", "avrà", "avremo", "avrete", "avranno", "avrei", "avresti", "avrebbe", "avremmo", "avreste", "avrebbero",...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Tue Mar 23 12:38:28 UTC 2021
    - 117.3K bytes
    - Viewed (0)
  9. src/main/resources/fess_indices/_cloud/fess.json

    "ne", "il", "un", "uno", "una", "ma", "ed", "se", "perché", "anche", "come", "dov", "dove", "che", "chi", "cui", "non", "più", "quale", "quanto", "quanti", "quanta", "quante", "quello", "quelli", "quella", "quelle", "questo", "questi", "questa", "queste", "si", "tutto", "tutti", "a", "c", "e", "i", "l", "o", "ho", "hai", "ha", "abbiamo", "avete", "hanno", "abbia", "abbiate", "abbiano", "avrò", "avrai", "avrà", "avremo", "avrete", "avranno", "avrei", "avresti", "avrebbe", "avremmo", "avreste", "avrebbero",...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Sat Feb 27 09:26:16 UTC 2021
    - 117.3K bytes
    - Viewed (0)
  10. src/compress/bzip2/testdata/Isaac.Newton-Opticks.txt.bz2

    Motion, propagated either in an instant or in time, it would bend into the Shadow. For Pression or Motion cannot be propagated in a Fluid in right Lines, beyond an Obstacle which stops part of the Motion, but will bend and spread every way into the quiescent Medium which lies beyond the Obstacle. Gravity tends downwards, but the Pressure of Water arising from Gravity tends every way with equal Force, and is propagated as readily, and with as much force sideways as downwards, and through crooked passages...
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Sep 24 18:26:02 UTC 2018
    - 129.4K bytes
    - Viewed (0)
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