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  1. doc/go1.17_spec.html

    0_xBadFace  // invalid: _ must separate successive digits
    </pre>
    
    
    <h3 id="Floating-point_literals">Floating-point literals</h3>
    
    <p>
    A floating-point literal is a decimal or hexadecimal representation of a
    <a href="#Constants">floating-point constant</a>.
    </p>
    
    <p>
    A decimal floating-point literal consists of an integer part (decimal digits),
    HTML
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  2. src/cmd/asm/internal/asm/testdata/mips64.s

    //
    //	LBRA rreg ',' rel
    //	{
    //		outcode(int($1), &$2, 0, &$4);
    //	}
    label3:
    	BLTZ	R1, 1(PC)	// BLTZ R1, 1(PC)	// 04200001
    	BLTZ	R1, label3	// BLTZ R1, 22		// 0420fffd
    
    //
    // floating point conditional branch
    //
    //	LBRA rel
    label4:
    	BFPT	1(PC)	// BFPT 1(PC)			// 4501000100000000
    	BFPT	label4	// BFPT 24			// 4501fffd00000000
    
    //inst:
    //
    // load ints and bytes
    //
    Others
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  3. src/README.vendor

    selection in other modules. They are only considered when running
    module commands like 'go get' and 'go mod vendor' from a directory
    in GOROOT/src.
    
    Maintaining vendor directories
    ==============================
    
    Before updating vendor directories, ensure that module mode is enabled.
    Make sure that GO111MODULE is not set in the environment, or that it is
    set to 'on' or 'auto', and if you use a go.work file, set GOWORK=off.
    
    Plain Text
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  4. src/cmd/asm/internal/arch/arm.go

    func IsARMBFX(op obj.As) bool {
    	switch op {
    	case arm.ABFX, arm.ABFXU, arm.ABFC, arm.ABFI:
    		return true
    	}
    	return false
    }
    
    // IsARMFloatCmp reports whether the op is a floating comparison instruction.
    func IsARMFloatCmp(op obj.As) bool {
    	switch op {
    	case arm.ACMPF, arm.ACMPD:
    		return true
    	}
    	return false
    }
    
    Go
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  5. src/cmd/asm/internal/asm/testdata/arm.s

    //	}
    	STREX	R1, (R2), R3 // STREX (R2), R1, R3
    
    //
    // word
    //
    //	LTYPEH comma ximm
    //	{
    //		outcode($1, Always, &nullgen, 0, &$3);
    //	}
    	WORD	$1234
    
    //
    // floating-point coprocessor
    //
    //	LTYPEI cond freg ',' freg
    //	{
    //		outcode($1, $2, &$3, 0, &$5);
    //	}
    	ABSF	F1, F2
    
    //	LTYPEK cond frcon ',' freg
    //	{
    //		outcode($1, $2, &$3, 0, &$5);
    //	}
    Others
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  6. src/cmd/cgo/gcc.go

    				}
    			case "fconst":
    				if i >= len(floats) {
    					break
    				}
    				switch base(types[i]).(type) {
    				case *dwarf.IntType, *dwarf.UintType:
    					// This has an integer type so it's
    					// not really a floating point
    					// constant. This can happen when the
    					// C compiler complains about using
    					// the value as an integer constant,
    					// but not as a general constant.
    					// Treat this as a variable of the
    Go
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  7. src/cmd/asm/internal/arch/arch.go

    	register["T6"] = riscv.REG_T6
    
    	// Go runtime register names.
    	register["g"] = riscv.REG_G
    	register["CTXT"] = riscv.REG_CTXT
    	register["TMP"] = riscv.REG_TMP
    
    	// ABI names for floating point register.
    	register["FT0"] = riscv.REG_FT0
    	register["FT1"] = riscv.REG_FT1
    	register["FT2"] = riscv.REG_FT2
    	register["FT3"] = riscv.REG_FT3
    	register["FT4"] = riscv.REG_FT4
    	register["FT5"] = riscv.REG_FT5
    Go
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  8. src/builtin/builtin.go

    // int64 is the set of all signed 64-bit integers.
    // Range: -9223372036854775808 through 9223372036854775807.
    type int64 int64
    
    // float32 is the set of all IEEE 754 32-bit floating-point numbers.
    type float32 float32
    
    // float64 is the set of all IEEE 754 64-bit floating-point numbers.
    type float64 float64
    
    // complex64 is the set of all complex numbers with float32 real and
    // imaginary parts.
    type complex64 complex64
    
    Go
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  9. doc/asm.html

    </li>
    
    </ul>
    
    <h3 id="mips">MIPS, MIPS64</h3>
    
    <p>
    General purpose registers are named <code>R0</code> through <code>R31</code>,
    floating point registers are <code>F0</code> through <code>F31</code>.
    </p>
    
    <p>
    <code>R30</code> is reserved to point to <code>g</code>.
    <code>R23</code> is used as a temporary register.
    </p>
    
    <p>
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  10. doc/go_spec.html

    0_xBadFace  // invalid: _ must separate successive digits
    </pre>
    
    
    <h3 id="Floating-point_literals">Floating-point literals</h3>
    
    <p>
    A floating-point literal is a decimal or hexadecimal representation of a
    <a href="#Constants">floating-point constant</a>.
    </p>
    
    <p>
    A decimal floating-point literal consists of an integer part (decimal digits),
    HTML
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    - Last Modified: Thu May 02 22:43:51 GMT 2024
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