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doc/go1.17_spec.html
</p> <pre> [...]Point{{1.5, -3.5}, {0, 0}} // same as [...]Point{Point{1.5, -3.5}, Point{0, 0}} [][]int{{1, 2, 3}, {4, 5}} // same as [][]int{[]int{1, 2, 3}, []int{4, 5}} [][]Point{{{0, 1}, {1, 2}}} // same as [][]Point{[]Point{Point{0, 1}, Point{1, 2}}} map[string]Point{"orig": {0, 0}} // same as map[string]Point{"orig": Point{0, 0}}
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doc/go_mem.html
<pre> var a string func f() { print(a) } func hello() { a = "hello, world" go f() } </pre> <p> calling <code>hello</code> will print <code>"hello, world"</code> at some point in the future (perhaps after <code>hello</code> has returned). </p> <h3 id="goexit">Goroutine destruction</h3> <p> The exit of a goroutine is not guaranteed to be synchronized before any event in the program.
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doc/asm.html
</li> </ul> <h3 id="mips">MIPS, MIPS64</h3> <p> General purpose registers are named <code>R0</code> through <code>R31</code>, floating point registers are <code>F0</code> through <code>F31</code>. </p> <p> <code>R30</code> is reserved to point to <code>g</code>. <code>R23</code> is used as a temporary register. </p> <p>
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doc/go_spec.html
</p> <pre> [...]Point{{1.5, -3.5}, {0, 0}} // same as [...]Point{Point{1.5, -3.5}, Point{0, 0}} [][]int{{1, 2, 3}, {4, 5}} // same as [][]int{[]int{1, 2, 3}, []int{4, 5}} [][]Point{{{0, 1}, {1, 2}}} // same as [][]Point{[]Point{Point{0, 1}, Point{1, 2}}} map[string]Point{"orig": {0, 0}} // same as map[string]Point{"orig": Point{0, 0}}
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