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android/guava/src/com/google/common/hash/Hashing.java
for (int i = 0; i < nextBytes.length; i++) { resultBytes[i] += nextBytes[i]; } } return HashCode.fromBytesNoCopy(resultBytes); } /** Checks that the passed argument is positive, and ceils it to a multiple of 32. */ static int checkPositiveAndMakeMultipleOf32(int bits) { checkArgument(bits > 0, "Number of bits must be positive"); return (bits + 31) & ~31; } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 29.8K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/AbstractFutureState.java
* <li>{@link #NULL} terminal state, {@code set(null)} was called. * <li>Any other non-null value, terminal state, {@code set} was called with a non-null * argument. * </ul> */ volatile @Nullable Object valueField; /** All listeners. */ volatile @Nullable Listener listenersField; /** All waiting threads. */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 34.8K bytes - Viewed (0) -
docs/es/docs/virtual-environments.md
<div class="termy"> ```console $ uv venv ``` </div> /// tip | Consejo Por defecto, `uv` creará un entorno virtual en un directorio llamado `.venv`. Pero podrías personalizarlo pasando un argumento adicional con el nombre del directorio. /// //// Ese comando crea un nuevo entorno virtual en un directorio llamado `.venv`. /// details | `.venv` u otro nombre
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Dec 30 18:26:57 UTC 2024 - 22.2K bytes - Viewed (0) -
docs/pt/docs/virtual-environments.md
<div class="termy"> ```console $ uv venv ``` </div> /// tip | Dica Por padrão, `uv` criará um ambiente virtual em um diretório chamado `.venv`. Mas você pode personalizá-lo passando um argumento adicional com o nome do diretório. /// //// Esse comando cria um novo ambiente virtual em um diretório chamado `.venv`. /// details | `.venv` ou outro nome
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sat Nov 09 16:39:20 UTC 2024 - 22.6K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Chars.java
} } /** * Copies a collection of {@code Character} instances into a new array of primitive {@code char} * values. * * <p>Elements are copied from the argument collection as if by {@code collection.toArray()}. * Calling this method is as thread-safe as calling that method. * * @param collection a collection of {@code Character} objectsRegistered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 24.2K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Floats.java
} /** * Returns an array containing each value of {@code collection}, converted to a {@code float} * value in the manner of {@link Number#floatValue}. * * <p>Elements are copied from the argument collection as if by {@code collection.toArray()}. * Calling this method is as thread-safe as calling that method. * * @param collection a collection of {@code Number} instancesRegistered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 25.7K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Multimaps.java
if (delegate instanceof UnmodifiableMultimap || delegate instanceof ImmutableMultimap) { return delegate; } return new UnmodifiableMultimap<>(delegate); } /** * Simply returns its argument. * * @deprecated no need to use this * @since 10.0 */ @InlineMe( replacement = "checkNotNull(delegate)", staticImports = "com.google.common.base.Preconditions.checkNotNull")
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Aug 09 01:14:59 UTC 2025 - 86.6K bytes - Viewed (0) -
guava/src/com/google/common/collect/Multimaps.java
if (delegate instanceof UnmodifiableMultimap || delegate instanceof ImmutableMultimap) { return delegate; } return new UnmodifiableMultimap<>(delegate); } /** * Simply returns its argument. * * @deprecated no need to use this * @since 10.0 */ @InlineMe( replacement = "checkNotNull(delegate)", staticImports = "com.google.common.base.Preconditions.checkNotNull")
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Aug 09 01:14:59 UTC 2025 - 86.9K bytes - Viewed (0) -
docs/en/docs/virtual-environments.md
<div class="termy"> ```console $ uv venv ``` </div> /// tip By default, `uv` will create a virtual environment in a directory called `.venv`. But you could customize it passing an additional argument with the directory name. /// //// That command creates a new virtual environment in a directory called `.venv`. /// details | `.venv` or other name
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 22.4K bytes - Viewed (0) -
src/cmd/api/main_test.go
// It is a comma-separated string; the first part is dir, the rest tags. // The satisfied tags are derived from context but only those that // matter (the ones listed in the tags argument plus GOOS and GOARCH) are used. // The tags list, which came from go/build's Package.AllTags, // is known to be sorted. func tagKey(dir string, context *build.Context, tags []string) string { ctags := map[string]bool{
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Thu Feb 20 03:25:33 UTC 2025 - 31.4K bytes - Viewed (0)