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  1. docs/federation/lookup/README.md

    - etcd (for bucket DNS service records)
    - CoreDNS (for DNS management based on populated bucket DNS service records, optional)
    
    ## Architecture
    
    ![bucket-lookup](https://github.com/minio/minio/blob/master/docs/federation/lookup/bucket-lookup.png?raw=true)
    
    ### Environment variables
    
    #### MINIO_ETCD_ENDPOINTS
    
    This is comma separated list of etcd servers that you want to use as the MinIO federation back-end. This should
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Tue Aug 12 18:20:36 UTC 2025
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  2. docs/smb3-features/04-directory-leasing-design.md

        
        // Second listing should use cache (much faster)
        long start2 = System.currentTimeMillis();
        SmbFile[] files2 = dir.listFiles();
        long time2 = System.currentTimeMillis() - start2;
        
        assertEquals(files1.length, files2.length);
        assertTrue(time2 < time1 / 2);  // Should be significantly faster
    }
    
    @Test
    public void testDirectoryChangeNotification() throws Exception {
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sat Aug 16 02:53:50 UTC 2025
    - 36.2K bytes
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  3. android/guava/src/com/google/common/graph/StandardNetwork.java

      private final ElementOrder<E> edgeOrder;
    
      final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections;
    
      // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly
      // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory.
      final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
    
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Sat Dec 21 03:10:51 UTC 2024
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  4. guava/src/com/google/common/graph/StandardNetwork.java

      private final ElementOrder<E> edgeOrder;
    
      final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections;
    
      // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly
      // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory.
      final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
    
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Sat Dec 21 03:10:51 UTC 2024
    - 6.9K bytes
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  5. guava/src/com/google/common/primitives/UnsignedInteger.java

    import org.jspecify.annotations.Nullable;
    
    /**
     * A wrapper class for unsigned {@code int} values, supporting arithmetic operations.
     *
     * <p>In some cases, when speed is more important than code readability, it may be faster simply to
     * treat primitive {@code int} values as unsigned, using the methods from {@link UnsignedInts}.
     *
     * <p>See the Guava User Guide article on <a
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 8.3K bytes
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  6. src/test/java/jcifs/NetbiosNameTest.java

            // When
            int type = mockNetbiosName.getNameType();
    
            // Then
            assertEquals(browserType, type);
        }
    
        @Test
        @DisplayName("Should handle domain master browser")
        void testDomainMasterBrowser() {
            // Given
            int domainMasterType = 0x1B;
            when(mockNetbiosName.getNameType()).thenReturn(domainMasterType);
    
            // When
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Thu Aug 14 05:31:44 UTC 2025
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  7. docs/en/docs/index.md

    </p>
    <p align="center">
    <a href="https://github.com/fastapi/fastapi/actions?query=workflow%3ATest+event%3Apush+branch%3Amaster" target="_blank">
        <img src="https://github.com/fastapi/fastapi/actions/workflows/test.yml/badge.svg?event=push&branch=master" alt="Test">
    </a>
    <a href="https://coverage-badge.samuelcolvin.workers.dev/redirect/fastapi/fastapi" target="_blank">
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Thu Dec 25 11:01:37 UTC 2025
    - 23.5K bytes
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  8. android/guava/src/com/google/common/io/CharSource.java

       *
       * <p>Since Strings are immutable and built into the jdk we can optimize some operations
       *
       * <ul>
       *   <li>use {@link StringReader} instead of {@link CharSequenceReader}. It is faster since it can
       *       use {@link String#getChars(int, int, char[], int)} instead of copying characters one by
       *       one with {@link CharSequence#charAt(int)}.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Mon Sep 08 18:35:13 UTC 2025
    - 25.7K bytes
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  9. android/guava/src/com/google/common/primitives/Chars.java

       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(char[] array, int distance) {
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 24.2K bytes
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  10. android/guava/src/com/google/common/primitives/Shorts.java

       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
       * @since 32.0.0
       */
      public static void rotate(short[] array, int distance) {
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Wed Oct 22 18:14:49 UTC 2025
    - 25.7K bytes
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