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  1. docs/es/docs/async.md

    Y luego esperar 🕙 nuevamente a que los responses retornen.
    
    Esta "espera" 🕙 se mide en microsegundos, pero aún así, sumándolo todo, es mucha espera al final.
    
    Por eso tiene mucho sentido usar código asíncrono ⏸🔀⏯ para las APIs web.
    
    Este tipo de asincronía es lo que hizo popular a NodeJS (aunque NodeJS no es paralelo) y esa es la fortaleza de Go como lenguaje de programación.
    
    Y ese es el mismo nivel de rendimiento que obtienes con **FastAPI**.
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
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  2. cmd/server-main.go

    			t := time.AfterFunc(5*time.Minute, func() {
    				warnings = append(warnings,
    					color.YellowBold("- Initializing the config subsystem is taking longer than 5 minutes. Please remove 'MINIO_SYNC_BOOT=on' to not freeze the APIs"))
    			})
    			defer t.Stop()
    		}
    
    		// Initialize data scanner.
    		bootstrapTrace("initDataScanner", func() {
    			if v := env.Get("_MINIO_SCANNER", config.EnableOn); v == config.EnableOn {
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Tue May 27 15:18:36 UTC 2025
    - 35.9K bytes
    - Viewed (4)
  3. docs/pt/docs/features.md

    ## Recursos do FastAPI
    
    **FastAPI** te oferece o seguinte:
    
    ### Baseado em padrões abertos
    
    * <a href="https://github.com/OAI/OpenAPI-Specification" class="external-link" target="_blank"><strong>OpenAPI</strong></a> para criação de APIs, incluindo declarações de <abbr title="também conhecido como métodos HTTP, como POST, GET, PUT, DELETE">operações</abbr> de <abbr title="também conhecido como: endpoints, routes">caminho</abbr>, parâmetros, requisições de corpo, segurança etc.
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Tue Aug 06 04:48:30 UTC 2024
    - 10.3K bytes
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  4. docs/en/docs/async.md

    This "waiting" 🕙 is measured in microseconds, but still, summing it all, it's a lot of waiting in the end.
    
    That's why it makes a lot of sense to use asynchronous ⏸🔀⏯ code for web APIs.
    
    This kind of asynchronicity is what made NodeJS popular (even though NodeJS is not parallel) and that's the strength of Go as a programming language.
    
    And that's the same level of performance you get with **FastAPI**.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
    - 24K bytes
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  5. docs/pt/docs/tutorial/security/oauth2-jwt.md

    refinado, seguindo esses mesmos padrões. O OAuth2 com scopes é o mecanismo usado por muitos provedores grandes de autenticação, como o Facebook, Google, GitHub, Microsoft, X (Twitter), etc. para autorizar aplicativos de terceiros a interagir com suas APIs em nome de seus usuários....
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 10:49:48 UTC 2025
    - 11K bytes
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  6. docs/fr/docs/async.md

    Cette "attente" 🕙 se mesure en microsecondes, mais tout de même, en cumulé cela fait beaucoup d'attente.
    
    C'est pourquoi il est logique d'utiliser du code asynchrone ⏸🔀⏯ pour des APIs web.
    
    Ce type d'asynchronicité est ce qui a rendu NodeJS populaire (bien que NodeJS ne soit pas parallèle) et c'est la force du Go en tant que langage de programmation.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
    - 25.4K bytes
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  7. guava-gwt/pom.xml

              <show>package</show>
            </configuration>
          </plugin>
          <!-- Disable "normal" testing, which doesn't work for GWT tests. -->
          <plugin>
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Sep 04 21:35:58 UTC 2025
    - 19.4K bytes
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  8. docs/de/docs/deployment/https.md

    Um dies zu erreichen und den unterschiedlichen Anwendungsanforderungen gerecht zu werden, gibt es mehrere Möglichkeiten. Einige beliebte Methoden sind:
    
    * **Einige DNS-Einträge ändern**.
        * Hierfür muss das erneuernde Programm die APIs des DNS-Anbieters unterstützen. Je nachdem, welchen DNS-Anbieter Sie verwenden, kann dies eine Option sein oder auch nicht.
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun May 11 13:37:26 UTC 2025
    - 13.6K bytes
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  9. guava/src/com/google/common/primitives/ImmutableIntArray.java

     *
     * <ul>
     *   <li>Memory footprint has a fixed overhead (about 24 bytes per instance).
     *   <li><i>Some</i> construction use cases force the data to be copied (though several construction
     *       APIs are offered that don't).
     *   <li>Can't be passed directly to methods that expect {@code int[]} (though the most common
     *       utilities do have replacements here).
     *   <li>Dependency on {@code com.google.common} / Guava.
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Sat Aug 09 01:14:59 UTC 2025
    - 21.4K bytes
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  10. android/guava/src/com/google/common/collect/Sets.java

            adjust *= 31;
            adjust = ~~adjust;
            // in GWT, we have to deal with integer overflow carefully
          }
          int hash = 1;
          for (Set<E> axis : axes) {
            hash = 31 * hash + (size() / axis.size() * axis.hashCode());
    
            hash = ~~hash;
          }
          hash += adjust;
          return ~~hash;
        }
      }
    
      /**
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 81.6K bytes
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