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  1. docs/en/docs/img/deployment/concepts/process-ram.drawio

                        <mxGeometry x="480" y="508" width="230" height="100" as="geometry"/>
                    </mxCell>
                    <mxCell id="22" value="" style="rounded=0;whiteSpace=wrap;html=1;strokeWidth=3;fillColor=#e1d5e7;strokeColor=#9673a6;dashed=1;" parent="1" vertex="1">
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Thu May 12 00:06:16 UTC 2022
    - 10K bytes
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  2. cmd/os-readdir_test.go

    			testResults = append(testResults, result{dir, entries})
    			t.Fatalf("Unable to create file, %s", err)
    		}
    		entries = append(entries, name)
    	}
    
    	// Keep entries sorted for easier comparison.
    	sort.Strings(entries)
    
    	// Add entries slice for this test directory.
    	testResults = append(testResults, result{dir, entries})
    	return testResults
    }
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Sep 19 18:05:16 UTC 2022
    - 7.5K bytes
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  3. .github/PULL_REQUEST_TEMPLATE.md

    3. Ensure you have added or ran the appropriate tests for your PR: https://git.k8s.io/community/contributors/devel/sig-testing/testing.md
    4. If you want *faster* PR reviews, read how: https://git.k8s.io/community/contributors/guide/pull-requests.md#best-practices-for-faster-reviews
    5. If the PR is unfinished, see how to mark it: https://git.k8s.io/community/contributors/guide/pull-requests.md#marking-unfinished-pull-requests
    -->
    
    Registered: Fri Nov 01 09:05:11 UTC 2024
    - Last Modified: Sun Aug 01 08:59:21 UTC 2021
    - 2.8K bytes
    - Viewed (0)
  4. doc/next/6-stdlib/99-minor/os/user/68312.md

    On Windows, [Current] has been made considerably faster when
    the current user is joined to a slow domain, which is the
    usual case for many corporate users. The new implementation
    performance is now in the order of milliseconds, compared to
    the previous implementation which could take several seconds,
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Wed Aug 21 19:59:22 UTC 2024
    - 332 bytes
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  5. docs/de/docs/tutorial/extra-data-types.md

    # Zusätzliche Datentypen
    
    Bisher haben Sie gängige Datentypen verwendet, wie zum Beispiel:
    
    * `int`
    * `float`
    * `str`
    * `bool`
    
    Sie können aber auch komplexere Datentypen verwenden.
    
    Und Sie haben immer noch dieselbe Funktionalität wie bisher gesehen:
    
    * Großartige Editor-Unterstützung.
    * Datenkonvertierung bei eingehenden Requests.
    * Datenkonvertierung für Response-Daten.
    * Datenvalidierung.
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 06 20:36:54 UTC 2024
    - 4.3K bytes
    - Viewed (0)
  6. docs/distributed/samples/bootstrap-complete.ldif

    cn: Alice Smith
    sn: Smith
    uid: alice1
    mail: ******@****.***
    userPassword: {SSHA}Yeh2/IV/q/HjG2yzN3YdE9CAF3EJFCLu
    
    dn: uid=bobfisher,ou=people,ou=hwengg,dc=min,dc=io
    objectClass: inetOrgPerson
    cn: Robert Fisher
    sn: Fisher
    uid: bobfisher
    mail: ******@****.***
    userPassword: {SSHA}LktfbhK5oXSdDWCNzauJ9JA+Poxinl3y
    
    dn: uid=cody3,ou=people,ou=hwengg,dc=min,dc=io
    objectClass: inetOrgPerson
    cn: Cody Thomas
    sn: Thomas
    uid: cody3
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Sep 12 15:59:00 UTC 2024
    - 3.2K bytes
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  7. docs/en/docs/benchmarks.md

        * If you are comparing Starlette, compare it against Sanic, Flask, Django, etc. Web frameworks (or microframeworks).
    * **FastAPI**:
        * The same way that Starlette uses Uvicorn and cannot be faster than it, **FastAPI** uses Starlette, so it cannot be faster than it.
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Thu Apr 18 19:53:19 UTC 2024
    - 3.4K bytes
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  8. guava/src/com/google/common/math/LongMath.java

       *
       * <p>This differs from {@code Long.bitCount(x) == 1}, because {@code
       * Long.bitCount(Long.MIN_VALUE) == 1}, but {@link Long#MIN_VALUE} is not a power of two.
       */
      // Whenever both tests are cheap and functional, it's faster to use &, | instead of &&, ||
      @SuppressWarnings("ShortCircuitBoolean")
      public static boolean isPowerOfTwo(long x) {
        return x > 0 & (x & (x - 1)) == 0;
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 09 16:39:37 UTC 2024
    - 45.2K bytes
    - Viewed (0)
  9. android/guava/src/com/google/common/math/LongMath.java

       *
       * <p>This differs from {@code Long.bitCount(x) == 1}, because {@code
       * Long.bitCount(Long.MIN_VALUE) == 1}, but {@link Long#MIN_VALUE} is not a power of two.
       */
      // Whenever both tests are cheap and functional, it's faster to use &, | instead of &&, ||
      @SuppressWarnings("ShortCircuitBoolean")
      public static boolean isPowerOfTwo(long x) {
        return x > 0 & (x & (x - 1)) == 0;
      }
    
      /**
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 09 16:39:37 UTC 2024
    - 45.2K bytes
    - Viewed (0)
  10. docs/fr/docs/deployment/index.md

    l'application efficacement et sans interruption ni problème.
    
    Ceci contraste avec les étapes de **développement**, où vous êtes constamment en train de modifier le code, de le casser
    et de le réparer, d'arrêter et de redémarrer le serveur de développement, _etc._
    
    ## Stratégies de déploiement
    
    Il existe plusieurs façons de procéder, en fonction de votre cas d'utilisation spécifique et des outils que vous
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sat Jun 24 14:47:15 UTC 2023
    - 1.5K bytes
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