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docs/changelogs/changelog_4x.md
the stream only or the entire connection. With this fix OkHttp will now send HTTP/2 pings after a stream timeout to determine whether the connection should remain eligible for pooling. * Fix: Don't call `EventListener.responseHeadersStart()` or `responseBodyStart()` until bytes have been received. Previously these events were incorrectly sent too early, when OkHttp was ready to
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt
* https://github.com/square/okhttp/issues/4258 */ @Test @Throws(Exception::class) fun webSocketConnectionIsReleased() { // This test assumes HTTP/1.1 pooling semantics. client = client.newBuilder() .protocols(Arrays.asList(Protocol.HTTP_1_1)) .build() webServer.enqueue( MockResponse.Builder()
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okhttp/src/main/kotlin/okhttp3/internal/connection/ForceConnectRoutePlanner.kt
* limitations under the License. */ package okhttp3.internal.connection /** * A RoutePlanner that will always establish a new connection, ignoring any connection pooling */ class ForceConnectRoutePlanner(private val delegate: RealRoutePlanner) : RoutePlanner by delegate { override fun plan(): RoutePlanner.Plan = delegate.planConnect() // not delegate.plan()
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README.md
efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available). * Transparent GZIP shrinks download sizes. * Response caching avoids the network completely for repeat requests.
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okhttp-idna-mapping-table/src/main/resources/okhttp3/internal/idna/IdnaMappingTable.txt
1F266..1F2FF ; disallowed # NA <reserved-1F266>..<reserved-1F2FF> 1F300..1F320 ; valid ; ; NV8 # 6.0 CYCLONE..SHOOTING STAR 1F321..1F32C ; valid ; ; NV8 # 7.0 THERMOMETER..WIND BLOWING FACE 1F32D..1F32F ; valid ; ; NV8 # 8.0 HOT DOG..BURRITO
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