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Results 1 - 10 of 40 for latency (0.04 sec)
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docs/contribute/concurrency.md
A primary responsibility for any HTTP client is to efficiently manage network connections. Creating and establishing new connections require a fair amount of overhead and added latency. OkHttp will make every effort to reuse existing connections to avoid this overhead and added latency.
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 16:35:36 UTC 2022 - 7K bytes - Viewed (0) -
docs/features/calls.md
## Dispatch For synchronous calls, you bring your own thread and are responsible for managing how many simultaneous requests you make. Too many simultaneous connections wastes resources; too few harms latency.
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 3.9K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/ConnectionPool.kt
import okhttp3.internal.connection.RealConnectionPool import okhttp3.internal.connection.RealRoutePlanner import okhttp3.internal.connection.RouteDatabase /** * Manages reuse of HTTP and HTTP/2 connections for reduced network latency. HTTP requests that * share the same [Address] may share a [Connection]. This class implements the policy * of which connections to keep open for future use. *
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Tue Jun 03 17:10:08 UTC 2025 - 4.8K bytes - Viewed (0) -
docs/features/connections.md
server: the port number, HTTPS settings, and preferred network protocols (like HTTP/2). URLs that share the same address may also share the same underlying TCP socket connection. Sharing a connection has substantial performance benefits: lower latency, higher throughput (due to [TCP slow start](https://www.igvita.com/2011/10/20/faster-web-vs-tcp-slow-start/)) and conserved battery. OkHttp uses a [ConnectionPool](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-connection-pool/) that automatically...
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon Feb 21 03:33:59 UTC 2022 - 5.4K bytes - Viewed (0) -
README.md
efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available). * Transparent GZIP shrinks download sizes. * Response caching avoids the network completely for repeat requests.
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon Jul 28 07:33:49 UTC 2025 - 8.8K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt
* OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client * for each request wastes resources on idle pools. * * Use `new OkHttpClient()` to create a shared instance with the default settings: * * ```java
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon May 05 16:01:00 UTC 2025 - 51.7K bytes - Viewed (0) -
android/guava/src/com/google/common/util/concurrent/AbstractFutureState.java
// Timed Get // There are a few design constraints to consider // * We want to be responsive to small timeouts, unpark() has non trivial latency overheads (I // have observed 12 micros on 64-bit linux systems to wake up a parked thread). So if the // timeout is small we shouldn't park(). This needs to be traded off with the cpu overhead of
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 33.2K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/AbstractFutureState.java
// Timed Get // There are a few design constraints to consider // * We want to be responsive to small timeouts, unpark() has non trivial latency overheads (I // have observed 12 micros on 64-bit linux systems to wake up a parked thread). So if the // timeout is small we shouldn't park(). This needs to be traded off with the cpu overhead of
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 34.8K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.17.md
* - the `health` plugin now includes the `lameduck` option by default, which waits for a duration before shutting down. * Kubeadm now includes CoreDNS version 1.6.5 ([#85108](https://github.com/kubernetes/kubernetes/pull/85108), [@rajansandeep](https://github.com/rajansandeep)) * - `kubernetes` plugin adds metrics to measure kubernetes control plane latency.
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Thu Jan 28 10:44:33 UTC 2021 - 346.2K bytes - Viewed (1) -
CHANGELOG/CHANGELOG-1.30.md
- Improved scheduling latency when many gated pods ([#124848](https://github.com/kubernetes/kubernetes/pull/124848), [@gabesaba](https://github.com/gabesaba)) [SIG Scheduling and Testing]
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Wed Jun 18 18:59:10 UTC 2025 - 398.1K bytes - Viewed (0)