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Results 1 - 10 of 351 for enqueue (0.1 seconds)

  1. okhttp/src/jvmTest/kotlin/okhttp3/DispatcherTest.kt

        dispatcher.maxRequests = 2
        client.newCall(newRequest("http://a/1")).enqueue(callback)
        client.newCall(newRequest("http://b/1")).enqueue(callback)
        client.newCall(newRequest("http://c/1")).enqueue(callback)
        client.newCall(newRequest("http://a/2")).enqueue(callback)
        client.newCall(newRequest("http://b/2")).enqueue(callback)
    
        val dispatcherQueueStartC1 = eventRecorder.removeUpToEvent<DispatcherQueueStart>()
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Nov 04 19:13:52 GMT 2025
    - 15.8K bytes
    - Click Count (0)
  2. okhttp/src/jvmTest/kotlin/okhttp3/FastFallbackTest.kt

            ).build()
    
        // Set up a same-connection retry.
        serverIpv4.enqueue(
          MockResponse
            .Builder()
            .onRequestStart(CloseStream(ErrorCode.REFUSED_STREAM.httpCode))
            .build(),
        )
        serverIpv4.enqueue(
          MockResponse(body = "this was the 2nd request on IPv4"),
        )
        serverIpv6.enqueue(
          MockResponse(body = "unexpected call to IPv6"),
        )
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Nov 04 19:13:52 GMT 2025
    - 10.6K bytes
    - Click Count (0)
  3. okhttp/src/jvmTest/kotlin/okhttp3/RouteFailureTest.kt

      }
    
      @Test
      fun http2OneBadHostOneGoodRetryOnConnectionFailure() {
        enableProtocol(Protocol.HTTP_2)
    
        val request = Request(server1.url("/"))
    
        server1.enqueue(refusedStream)
        server1.enqueue(refusedStream)
        server2.enqueue(bodyResponse)
    
        dns[server1.hostName] = listOf(ipv6, ipv4)
        socketFactory[ipv6] = server1.socketAddress
        socketFactory[ipv4] = server2.socketAddress
    
        client =
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Sat Jan 10 15:25:06 GMT 2026
    - 11.8K bytes
    - Click Count (0)
  4. android/guava/src/com/google/common/util/concurrent/ListenerCallQueue.java

       */
      public void enqueue(Event<L> event) {
        enqueueHelper(event, event);
      }
    
      /**
       * Enqueues an event to be run on currently known listeners, with a label.
       *
       * @param event the callback to execute on {@link #dispatch}
       * @param label a description of the event to use in the case of an error
       */
      public void enqueue(Event<L> event, String label) {
        enqueueHelper(event, label);
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue May 13 17:27:14 GMT 2025
    - 8.1K bytes
    - Click Count (0)
  5. mockwebserver/src/main/kotlin/mockwebserver3/QueueDispatcher.kt

        // If take() returned because we're shutting down, then enqueue another dead letter so that any
        // other threads waiting on take() will also return.
        if (result == DEAD_LETTER) responseQueue.add(DEAD_LETTER)
    
        return result
      }
    
      public override fun peek(): MockResponse = responseQueue.peek() ?: failFastResponse ?: super.peek()
    
      public open fun enqueue(response: MockResponse) {
        responseQueue.add(response)
      }
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Sat Jun 14 16:09:26 GMT 2025
    - 2.9K bytes
    - Click Count (0)
  6. okhttp/src/jvmTest/kotlin/okhttp3/DispatcherCleanupTest.kt

              call: Call,
              response: Response,
            ) {
              response.close()
            }
          }
        repeat(10_000) {
          okhttp.newCall(Request.Builder().url(server.url("/")).build()).enqueue(callback)
        }
        okhttp.dispatcher.executorService.shutdown()
      }
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Wed Jun 18 12:28:21 GMT 2025
    - 1.3K bytes
    - Click Count (0)
  7. okhttp/src/commonJvmAndroid/kotlin/okhttp3/WebSocket.kt

     *    socket will continue to transmit already-enqueued messages but will refuse to enqueue new
     *    ones.
     *
     *  * **Closed:** the web socket has transmitted all of its messages and has received all messages
     *    from the peer.
     *
     * Web sockets may fail due to HTTP upgrade problems, connectivity problems, or if either peer
     * chooses to short-circuit the graceful shutdown process:
     *
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Mar 10 21:45:14 GMT 2026
    - 6.1K bytes
    - Click Count (0)
  8. okhttp/src/jvmTest/kotlin/okhttp3/CallTest.kt

      @Test
      fun connectionPooling_Async() {
        server.enqueue(MockResponse(body = "abc"))
        server.enqueue(MockResponse(body = "def"))
        server.enqueue(MockResponse(body = "ghi"))
        client.newCall(Request.Builder().url(server.url("/a")).build()).enqueue(callback)
        callback.await(server.url("/a")).assertBody("abc")
        client.newCall(Request.Builder().url(server.url("/b")).build()).enqueue(callback)
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Sun Mar 15 09:02:18 GMT 2026
    - 146.5K bytes
    - Click Count (0)
  9. okhttp/src/commonJvmAndroid/kotlin/okhttp3/Dispatcher.kt

          if (existingCall.host == host) return existingCall
        }
        return null
      }
    
      /**
       * Cancel all calls currently enqueued or executing. Includes calls executed both
       * [synchronously][Call.execute] and [asynchronously][Call.enqueue].
       */
      @Synchronized
      fun cancelAll() {
        for (call in readyAsyncCalls) {
          call.call.cancel()
        }
        for (call in runningAsyncCalls) {
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Oct 07 14:16:22 GMT 2025
    - 9.9K bytes
    - Click Count (0)
  10. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/ws/RealWebSocket.kt

       * Attempts to remove a single frame from a queue and send it. This prefers to write urgent pongs
       * before less urgent messages and close frames. For example, it's possible that a caller will
       * enqueue messages followed by pongs, but this sends pongs followed by messages. Pongs are always
       * written in the order they were enqueued.
       *
       * If a frame cannot be sent - because there are none enqueued or because the web socket is not
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Thu Jul 31 04:18:40 GMT 2025
    - 21.6K bytes
    - Click Count (0)
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