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doc/go1.17_spec.html
0_xBadFace // invalid: _ must separate successive digits </pre> <h3 id="Floating-point_literals">Floating-point literals</h3> <p> A floating-point literal is a decimal or hexadecimal representation of a <a href="#Constants">floating-point constant</a>. </p> <p> A decimal floating-point literal consists of an integer part (decimal digits),
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src/README.vendor
selection in other modules. They are only considered when running module commands like 'go get' and 'go mod vendor' from a directory in GOROOT/src. Maintaining vendor directories ============================== Before updating vendor directories, ensure that module mode is enabled. Make sure that GO111MODULE is not set in the environment, or that it is set to 'on' or 'auto', and if you use a go.work file, set GOWORK=off.
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src/cmd/asm/internal/asm/testdata/arm.s
// } STREX R1, (R2), R3 // STREX (R2), R1, R3 // // word // // LTYPEH comma ximm // { // outcode($1, Always, &nullgen, 0, &$3); // } WORD $1234 // // floating-point coprocessor // // LTYPEI cond freg ',' freg // { // outcode($1, $2, &$3, 0, &$5); // } ABSF F1, F2 // LTYPEK cond frcon ',' freg // { // outcode($1, $2, &$3, 0, &$5); // }
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src/builtin/builtin.go
// int64 is the set of all signed 64-bit integers. // Range: -9223372036854775808 through 9223372036854775807. type int64 int64 // float32 is the set of all IEEE 754 32-bit floating-point numbers. type float32 float32 // float64 is the set of all IEEE 754 64-bit floating-point numbers. type float64 float64 // complex64 is the set of all complex numbers with float32 real and // imaginary parts. type complex64 complex64
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doc/asm.html
</li> </ul> <h3 id="mips">MIPS, MIPS64</h3> <p> General purpose registers are named <code>R0</code> through <code>R31</code>, floating point registers are <code>F0</code> through <code>F31</code>. </p> <p> <code>R30</code> is reserved to point to <code>g</code>. <code>R23</code> is used as a temporary register. </p> <p>
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doc/go_spec.html
0_xBadFace // invalid: _ must separate successive digits </pre> <h3 id="Floating-point_literals">Floating-point literals</h3> <p> A floating-point literal is a decimal or hexadecimal representation of a <a href="#Constants">floating-point constant</a>. </p> <p> A decimal floating-point literal consists of an integer part (decimal digits),
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src/cmd/asm/internal/asm/parse.go
haveConstant = !p.atStartOfRegister(rname) if !haveConstant { p.back() // Put back the '('. } } if haveConstant { p.back() if p.have(scanner.Float) { if prefix != '$' { p.errorf("floating-point constant must be an immediate") } a.Type = obj.TYPE_FCONST a.Val = p.floatExpr() // fmt.Printf("FCONST %s\n", obj.Dconv(&emptyProg, 0, a)) p.expectOperandEnd() return }
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src/cmd/asm/internal/asm/testdata/riscv64.s
FSW F0, 4(X5) // 27a20200 // 11.6: Single-Precision Floating-Point Computational Instructions FADDS F1, F0, F2 // 53011000 FSUBS F1, F0, F2 // 53011008 FMULS F1, F0, F2 // 53011010 FDIVS F1, F0, F2 // 53011018 FMINS F1, F0, F2 // 53011028 FMAXS F1, F0, F2 // 53111028 FSQRTS F0, F1 // d3000058 // 11.7: Single-Precision Floating-Point Conversion and Move Instructions
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