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  1. doc/go1.17_spec.html

    0_xBadFace  // invalid: _ must separate successive digits
    </pre>
    
    
    <h3 id="Floating-point_literals">Floating-point literals</h3>
    
    <p>
    A floating-point literal is a decimal or hexadecimal representation of a
    <a href="#Constants">floating-point constant</a>.
    </p>
    
    <p>
    A decimal floating-point literal consists of an integer part (decimal digits),
    HTML
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  2. src/README.vendor

    selection in other modules. They are only considered when running
    module commands like 'go get' and 'go mod vendor' from a directory
    in GOROOT/src.
    
    Maintaining vendor directories
    ==============================
    
    Before updating vendor directories, ensure that module mode is enabled.
    Make sure that GO111MODULE is not set in the environment, or that it is
    set to 'on' or 'auto', and if you use a go.work file, set GOWORK=off.
    
    Plain Text
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  3. src/cmd/asm/internal/asm/testdata/arm.s

    //	}
    	STREX	R1, (R2), R3 // STREX (R2), R1, R3
    
    //
    // word
    //
    //	LTYPEH comma ximm
    //	{
    //		outcode($1, Always, &nullgen, 0, &$3);
    //	}
    	WORD	$1234
    
    //
    // floating-point coprocessor
    //
    //	LTYPEI cond freg ',' freg
    //	{
    //		outcode($1, $2, &$3, 0, &$5);
    //	}
    	ABSF	F1, F2
    
    //	LTYPEK cond frcon ',' freg
    //	{
    //		outcode($1, $2, &$3, 0, &$5);
    //	}
    Others
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  4. src/builtin/builtin.go

    // int64 is the set of all signed 64-bit integers.
    // Range: -9223372036854775808 through 9223372036854775807.
    type int64 int64
    
    // float32 is the set of all IEEE 754 32-bit floating-point numbers.
    type float32 float32
    
    // float64 is the set of all IEEE 754 64-bit floating-point numbers.
    type float64 float64
    
    // complex64 is the set of all complex numbers with float32 real and
    // imaginary parts.
    type complex64 complex64
    
    Go
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  5. doc/asm.html

    </li>
    
    </ul>
    
    <h3 id="mips">MIPS, MIPS64</h3>
    
    <p>
    General purpose registers are named <code>R0</code> through <code>R31</code>,
    floating point registers are <code>F0</code> through <code>F31</code>.
    </p>
    
    <p>
    <code>R30</code> is reserved to point to <code>g</code>.
    <code>R23</code> is used as a temporary register.
    </p>
    
    <p>
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  6. doc/go_spec.html

    0_xBadFace  // invalid: _ must separate successive digits
    </pre>
    
    
    <h3 id="Floating-point_literals">Floating-point literals</h3>
    
    <p>
    A floating-point literal is a decimal or hexadecimal representation of a
    <a href="#Constants">floating-point constant</a>.
    </p>
    
    <p>
    A decimal floating-point literal consists of an integer part (decimal digits),
    HTML
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  7. src/cmd/asm/internal/asm/parse.go

    		haveConstant = !p.atStartOfRegister(rname)
    		if !haveConstant {
    			p.back() // Put back the '('.
    		}
    	}
    	if haveConstant {
    		p.back()
    		if p.have(scanner.Float) {
    			if prefix != '$' {
    				p.errorf("floating-point constant must be an immediate")
    			}
    			a.Type = obj.TYPE_FCONST
    			a.Val = p.floatExpr()
    			// fmt.Printf("FCONST %s\n", obj.Dconv(&emptyProg, 0, a))
    			p.expectOperandEnd()
    			return
    		}
    Go
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  8. src/cmd/asm/internal/asm/testdata/riscv64.s

    	FSW	F0, 4(X5)				// 27a20200
    
    	// 11.6: Single-Precision Floating-Point Computational Instructions
    	FADDS	F1, F0, F2				// 53011000
    	FSUBS	F1, F0, F2				// 53011008
    	FMULS	F1, F0, F2				// 53011010
    	FDIVS	F1, F0, F2				// 53011018
    	FMINS	F1, F0, F2				// 53011028
    	FMAXS	F1, F0, F2				// 53111028
    	FSQRTS	F0, F1					// d3000058
    
    	// 11.7: Single-Precision Floating-Point Conversion and Move Instructions
    Others
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