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src/bytes/boundary_test.go
"testing" ) // This file tests the situation where byte operations are checking // data very near to a page boundary. We want to make sure those // operations do not read across the boundary and cause a page // fault where they shouldn't. // These tests run only on linux. The code being tested is // not OS-specific, so it does not need to be tested on all // operating systems. // dangerousSlice returns a slice which is immediately
Go - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Thu Nov 30 20:05:58 GMT 2023 - 2.8K bytes - Viewed (0) -
doc/go1.17_spec.html
continue for import return var </pre> <h3 id="Operators_and_punctuation">Operators and punctuation</h3> <p> The following character sequences represent <a href="#Operators">operators</a> (including <a href="#Assignments">assignment operators</a>) and punctuation: </p> <pre class="grammar"> + & += &= && == != ( )
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu Apr 11 20:22:45 GMT 2024 - 211.6K bytes - Viewed (0) -
misc/wasm/wasm_exec.js
const timeOrigin = Date.now() - performance.now(); this.importObject = { _gotest: { add: (a, b) => a + b, }, gojs: { // Go's SP does not change as long as no Go code is running. Some operations (e.g. calls, getters and setters) // may synchronously trigger a Go event handler. This makes Go code get executed in the middle of the imported
JavaScript - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Mon May 22 17:47:47 GMT 2023 - 16.3K bytes - Viewed (1) -
src/cmd/asm/internal/asm/testdata/mips64.s
MOVW R1, M1 // 40810800 MOVV R1, M1 // 40a10800 // LMOVW mreg ',' rreg // { // outcode(int($1), &$2, 0, &$4); // } MOVW M1, R1 // 40010800 MOVV M1, R1 // 40210800 // // integer operations // logical instructions // shift instructions // unary instructions // // LADDW rreg ',' sreg ',' rreg // { // outcode(int($1), &$2, int($4), &$6); // } ADD R5, R9, R10 // 01255020
Others - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Tue Aug 08 12:17:12 GMT 2023 - 12.4K bytes - Viewed (0) -
doc/go_mem.html
which are made up of goroutine executions, which in turn are made up of memory operations. </p> <p> A <i>memory operation</i> is modeled by four details: </p> <ul> <li>its kind, indicating whether it is an ordinary data read, an ordinary data write, or a <i>synchronizing operation</i> such as an atomic data access, a mutex operation, or a channel operation,</li> <li>its location in the program,</li>
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src/cmd/cgo/doc.go
These types are uintptr on the Go side because they would otherwise confuse the Go garbage collector; they are sometimes not really pointers but data structures encoded in a pointer type. All operations on these types must happen in C. The proper constant to initialize an empty such reference is 0, not nil. These special cases were introduced in Go 1.10. For auto-updating code
Go - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Sun Mar 31 09:02:45 GMT 2024 - 42.1K bytes - Viewed (0) -
doc/go_spec.html
continue for import return var </pre> <h3 id="Operators_and_punctuation">Operators and punctuation</h3> <p> The following character sequences represent <a href="#Operators">operators</a> (including <a href="#Assignment_statements">assignment operators</a>) and punctuation [<a href="#Go_1.18">Go 1.18</a>]: </p> <pre class="grammar">
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doc/next/6-stdlib/99-minor/database/sql/64707.md
Plain Text - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Fri Apr 12 20:57:18 GMT 2024 - 160 bytes - Viewed (0) -
src/bytes/buffer_test.go
bb.Grow(16 << 20) b.SetBytes(int64(bb.Available())) b.ReportAllocs() for i := 0; i < b.N; i++ { bb.Reset() b := bb.AvailableBuffer() b = b[:cap(b)] // use max capacity to simulate a large append operation bb.Write(b) // should be nearly infinitely fast }
Go - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Fri Apr 26 13:31:36 GMT 2024 - 18.6K bytes - Viewed (0) -
doc/asm.html
when you see an instruction like <code>MOV</code> what the toolchain actually generates for that operation might not be a move instruction at all, perhaps a clear or load. Or it might correspond exactly to the machine instruction with that name. In general, machine-specific operations tend to appear as themselves, while more general concepts like memory move and subroutine call and return are more abstract.
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