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okhttp/src/main/kotlin/okhttp3/Connection.kt
*/ interface Connection { /** Returns the route used by this connection. */ fun route(): Route /** * Returns the socket that this connection is using. Returns an * [SSL socket][javax.net.ssl.SSLSocket] if this connection is HTTPS. If this is an HTTP/2 * connection the socket may be shared by multiple concurrent calls. */ fun socket(): Socket
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docs/features/connections.md
* When making TLS connections with multiple [connection specs](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-connection-spec/), these are attempted in sequence until the TLS handshake succeeds. ### [Connections](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-connection/) When you request a URL with OkHttp, here's what it does:
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okhttp/src/main/kotlin/okhttp3/ConnectionListener.kt
connection: Connection, route: Route, call: Call, ) {} /** * Invoked when a connection is released as no longer required. */ open fun connectionClosed(connection: Connection) {} /** * Invoked when a call is assigned a particular connection. */ open fun connectionAcquired( connection: Connection, call: Call, ) {} /**
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okhttp/src/main/kotlin/okhttp3/internal/connection/RoutePlanner.kt
* * 4. If there's no existing connection, make a list of routes (which may require blocking DNS * lookups) and attempt a new connection them. When failures occur, retries iterate the list of * available routes. * * If the pool gains an eligible connection while DNS, TCP, or TLS work is in flight, this finder * will prefer pooled connections. Only pooled HTTP/2 connections are used for such de-duplication. *
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okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt
// which can satisfy a larger policy val connection = routePlanner.plans.first().connection val http2Connection = connectHttp2(peer, connection, 5) setPolicy(pool, address, ConnectionPool.AddressPolicy(5)) assertThat(pool.connectionCount()).isEqualTo(1) // Decrease the connection's max so that another connection is needed
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt
} /** * Return the route from [connection] if it should be retried, even if the connection itself is * unhealthy. The biggest gotcha here is that we shouldn't reuse routes from coalesced * connections. */ private fun retryRoute(connection: RealConnection): Route? { return connection.withLock { when { connection.routeFailureCount != 0 -> null
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt
} } return null } fun put(connection: RealConnection) { connection.lock.assertHeld() connections.add(connection) // connection.queueEvent { connectionListener.connectEnd(connection) } scheduleCloser() } /** * Notify this pool that [connection] has become idle. Returns true if the connection has been * removed from the pool and should be closed.
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* automatically send ping frames until either the connection fails or it is closed. This keeps * the connection alive and may detect connectivity failures. * * If the server does not respond to each ping with a pong within `interval`, this client will * assume that connectivity has been lost. When this happens on a web socket the connection is
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docs/changelogs/changelog_3x.md
* **There is no longer a global singleton connection pool.** In OkHttp 2.x, all `OkHttpClient` instances shared a common connection pool by default. In OkHttp 3.x, each new `OkHttpClient` gets its own private connection pool. Applications should avoid creating many connection pools as doing so prevents connection reuse. Each connection pool holds its own set of
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docs/contribute/concurrency.md
* **ExchangeFinder** chooses which connection carries each exchange. Where possible it will use the same connection for all exchanges in a single call. It prefers reusing pooled connections over establishing new connections. #### Per-Connection Locks
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