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okhttp/src/main/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt
} /** * Return the route from [connection] if it should be retried, even if the connection itself is * unhealthy. The biggest gotcha here is that we shouldn't reuse routes from coalesced * connections. */ private fun retryRoute(connection: RealConnection): Route? { return connection.withLock { when { connection.routeFailureCount != 0 -> null
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okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt
// which can satisfy a larger policy val connection = routePlanner.plans.first().connection val http2Connection = connectHttp2(peer, connection, 5) setPolicy(pool, address, ConnectionPool.AddressPolicy(5)) assertThat(pool.connectionCount()).isEqualTo(1) // Decrease the connection's max so that another connection is needed
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt
} } return null } fun put(connection: RealConnection) { connection.lock.assertHeld() connections.add(connection) // connection.queueEvent { connectionListener.connectEnd(connection) } scheduleCloser() } /** * Notify this pool that [connection] has become idle. Returns true if the connection has been * removed from the pool and should be closed.
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* automatically send ping frames until either the connection fails or it is closed. This keeps * the connection alive and may detect connectivity failures. * * If the server does not respond to each ping with a pong within `interval`, this client will * assume that connectivity has been lost. When this happens on a web socket the connection is
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okhttp/src/main/kotlin/okhttp3/internal/connection/ConnectionUser.kt
) fun connectionConnectEnd( connection: Connection, route: Route, ) fun connectFailed( route: Route, protocol: Protocol?, e: IOException, ) fun connectionAcquired(connection: Connection) fun acquireConnectionNoEvents(connection: RealConnection) fun releaseConnectionNoEvents(): Socket? fun connectionReleased(connection: Connection)
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okhttp/src/main/kotlin/okhttp3/internal/connection/ConnectPlan.kt
if (pooled3 != null) return pooled3.connection connection.withLock { connectionPool.put(connection) user.acquireConnectionNoEvents(connection) } user.connectionAcquired(connection) user.connectionConnectionAcquired(connection) return connection } override fun trackFailure( call: RealCall, e: IOException?,
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okhttp/src/main/kotlin/okhttp3/internal/connection/CallConnectionUser.kt
override fun connectionConnectEnd( connection: Connection, route: Route, ) { poolConnectionListener.connectEnd(connection, route, call) } override fun connectionAcquired(connection: Connection) { eventListener.connectionAcquired(call, connection) } override fun acquireConnectionNoEvents(connection: RealConnection) { call.acquireConnectionNoEvents(connection) }
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okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
* HTTP/2 can have both stream timeouts (due to a problem with a single stream) and connection * timeouts (due to a problem with the transport). When a stream times out we don't know whether * the problem impacts just one stream or the entire connection. * * To differentiate the two cases we ping the server when a stream times out. If the overall * connection is fine the ping will receive a pong; otherwise it won't. *
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okhttp/src/main/kotlin/okhttp3/internal/connection/PoolConnectionUser.kt
return null } override fun connectionReleased(connection: Connection) { } override fun connectionConnectionAcquired(connection: RealConnection) { } override fun connectionConnectionReleased(connection: RealConnection) { } override fun connectionConnectionClosed(connection: RealConnection) { } override fun noNewExchanges(connection: RealConnection) { }
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