Search Options

Results per page
Sort
Preferred Languages
Advance

Results 11 - 20 of 93 for synchronous (0.09 sec)

  1. android/guava/src/com/google/common/base/Ascii.java

       * response to the sender.
       *
       * @since 8.0
       */
      public static final byte NAK = 21;
    
      /**
       * Synchronous Idle: A communication control character used by a synchronous transmission system
       * in the absence of any other character to provide a signal from which synchronism may be
       * achieved or retained.
       *
       * @since 8.0
       */
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Aug 02 13:50:22 UTC 2024
    - 21.7K bytes
    - Viewed (0)
  2. guava/src/com/google/common/cache/CacheBuilder.java

       * CacheLoader#reload}.
       *
       * <p>As the default implementation of {@link CacheLoader#reload} is synchronous, it is
       * recommended that users of this method override {@link CacheLoader#reload} with an asynchronous
       * implementation; otherwise refreshes will be performed during unrelated cache read and write
       * operations.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 19:07:49 UTC 2024
    - 51.6K bytes
    - Viewed (0)
  3. docs/en/docs/async.md

    ## Technical Details
    
    Modern versions of Python have support for **"asynchronous code"** using something called **"coroutines"**, with **`async` and `await`** syntax.
    
    Let's see that phrase by parts in the sections below:
    
    * **Asynchronous Code**
    * **`async` and `await`**
    * **Coroutines**
    
    ## Asynchronous Code
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Wed Aug 28 23:33:37 UTC 2024
    - 23.5K bytes
    - Viewed (0)
  4. okhttp/src/main/kotlin/okhttp3/ResponseBody.kt

     * * `Response.body().byteStream().close()`
     * * `Response.body().bytes()`
     * * `Response.body().string()`
     *
     * There is no benefit to invoking multiple `close()` methods for the same response body.
     *
     * For synchronous calls, the easiest way to make sure a response body is closed is with a `try`
     * block. With this structure the compiler inserts an implicit `finally` clause that calls
     * [close()][Response.close] for you.
     *
     * ```java
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 10.7K bytes
    - Viewed (0)
  5. okhttp/src/test/java/okhttp3/UrlComponentEncodingTester.kt

          encodings[ 0x13] = encoding // Device Control 3 (oft. XOFF)
          encodings[ 0x14] = encoding // Device Control 4
          encodings[ 0x15] = encoding // Negative Acknowledgment
          encodings[ 0x16] = encoding // Synchronous idle
          encodings[ 0x17] = encoding // End of Transmission Block
          encodings[ 0x18] = encoding // Cancel
          encodings[ 0x19] = encoding // End of Medium
          encodings[ 0x1a] = encoding // Substitute
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 12.3K bytes
    - Viewed (0)
  6. README.md

    configured to fall back for broad connectivity.
    
    Using OkHttp is easy. Its request/response API is designed with fluent builders and immutability. It
    supports both synchronous blocking calls and async calls with callbacks.
    
    
    Get a URL
    ---------
    
    This program downloads a URL and prints its contents as a string. [Full source][get_example].
    
    ```java
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Wed Dec 20 23:27:07 UTC 2023
    - 6.2K bytes
    - Viewed (0)
  7. guava/src/com/google/common/base/Ascii.java

       * response to the sender.
       *
       * @since 8.0
       */
      public static final byte NAK = 21;
    
      /**
       * Synchronous Idle: A communication control character used by a synchronous transmission system
       * in the absence of any other character to provide a signal from which synchronism may be
       * achieved or retained.
       *
       * @since 8.0
       */
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Aug 02 13:50:22 UTC 2024
    - 21.7K bytes
    - Viewed (0)
  8. okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt

    import okio.buffer
    import okio.sink
    import okio.source
    
    /**
     * A socket connection to a remote peer. A connection hosts streams which can send and receive
     * data.
     *
     * Many methods in this API are **synchronous:** the call is completed before the method returns.
     * This is typical for Java but atypical for HTTP/2. This is motivated by exception transparency:
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sat Apr 20 17:03:43 UTC 2024
    - 32.6K bytes
    - Viewed (0)
  9. docs/changelogs/changelog_2x.md

    OkHttp 2 is designed around a new API that is true to HTTP, with classes for
    requests, responses, headers, and calls. It uses modern Java patterns like
    immutability and chained builders. The API now offers asynchronous callbacks
    in addition to synchronous blocking calls.
    
    #### API Changes
    
     *  **New Request and Response types,** each with their own builder. There's also
        a `RequestBody` class to write the request body to the network and a
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sun Feb 06 02:19:09 UTC 2022
    - 26.6K bytes
    - Viewed (0)
  10. docs/recipes.md

    === ":material-language-kotlin: Kotlin"
        ```kotlin
          private val executor = Executors.newScheduledThreadPool(1)
          private val client = OkHttpClient()
    
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Fri Feb 18 08:52:22 UTC 2022
    - 40.2K bytes
    - Viewed (0)
Back to top