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Results 11 - 20 of 34 for bandwidth (0.07 sec)

  1. internal/bucket/bandwidth/monitor_gen.go

    package bandwidth
    
    // Code generated by github.com/tinylib/msgp DO NOT EDIT.
    
    import (
    	"github.com/tinylib/msgp/msgp"
    )
    
    // DecodeMsg implements msgp.Decodable
    func (z *BucketBandwidthReport) DecodeMsg(dc *msgp.Reader) (err error) {
    	var field []byte
    	_ = field
    	var zb0001 uint32
    	zb0001, err = dc.ReadMapHeader()
    	if err != nil {
    		err = msgp.WrapError(err)
    		return
    	}
    	for zb0001 > 0 {
    		zb0001--
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Mar 21 17:21:35 UTC 2024
    - 5.4K bytes
    - Viewed (0)
  2. docs/bucket/replication/README.md

    On the target bucket, `s3:PutObject` event shows `X-Amz-Replication-Status` status of `REPLICA` in the metadata. Additional metrics to monitor backlog state for the purpose of bandwidth management and resource allocation are exposed via Prometheus - see <https://github.com/minio/minio/blob/master/docs/metrics/prometheus/list.md> for more details.
    
    ### Sync/Async Replication
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Jan 24 23:46:33 UTC 2023
    - 18.2K bytes
    - Viewed (0)
  3. README.md

    OkHttp
    ======
    
    See the [project website][okhttp] for documentation and APIs.
    
    HTTP is the way modern applications network. It’s how we exchange data & media. Doing HTTP
    efficiently makes your stuff load faster and saves bandwidth.
    
    OkHttp is an HTTP client that’s efficient by default:
    
     * HTTP/2 support allows all requests to the same host to share a socket.
     * Connection pooling reduces request latency (if HTTP/2 isn’t available).
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Wed Dec 20 23:27:07 UTC 2023
    - 6.2K bytes
    - Viewed (0)
  4. internal/grid/README.md

    Do *not* use the MinIO Grid for:
    
    * Large payloads.
    
    Only a single connection is ever made between two servers.
    Likely this means that this connection will not be able to saturate network bandwidth.
    Therefore, using this for large payloads will likely be slower than using a separate connection,
    and other connections will be blocked while the large payload is being sent.
    
    ## Handlers & Routes
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Jan 18 07:03:17 UTC 2024
    - 9.4K bytes
    - Viewed (0)
  5. cmd/server-main.go

    		globalBucketMetadataSys = NewBucketMetadataSys()
    	} else {
    		// Reinitialize safely when testing.
    		globalBucketMetadataSys.Reset()
    	}
    
    	// Create the bucket bandwidth monitor
    	globalBucketMonitor = bandwidth.NewMonitor(ctx, uint64(totalNodeCount()))
    
    	// Create a new config system.
    	globalConfigSys = NewConfigSys()
    
    	// Create new IAM system.
    	globalIAMSys = NewIAMSys()
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Sep 24 21:50:11 UTC 2024
    - 35.2K bytes
    - Viewed (1)
  6. cmd/bucket-replication.go

    			Host:       globalLocalNodeName,
    		})
    		return
    	}
    
    	var headerSize int
    	for k, v := range putOpts.Header() {
    		headerSize += len(k) + len(v)
    	}
    
    	opts := &bandwidth.MonitorReaderOptions{
    		BucketOptions: bandwidth.BucketOptions{
    			Name:           ri.Bucket,
    			ReplicationARN: tgt.ARN,
    		},
    		HeaderSize: headerSize,
    	}
    	newCtx := ctx
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Oct 10 06:49:55 UTC 2024
    - 116.1K bytes
    - Viewed (0)
  7. guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java

       * should speed up for a while, to take advantage of these resources. This is important when the
       * rate is applied to networking (limiting bandwidth), where past underutilization typically
       * translates to "almost empty buffers", which can be filled immediately.
       *
       * On the other hand, past underutilization could mean that "the server responsible for handling
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Apr 04 09:45:04 UTC 2023
    - 19.3K bytes
    - Viewed (0)
  8. cmd/bucket-targets.go

    	return nil
    }
    
    func (sys *BucketTargetSys) updateBandwidthLimit(bucket, arn string, limit int64) {
    	if limit == 0 {
    		globalBucketMonitor.DeleteBucketThrottle(bucket, arn)
    		return
    	}
    	// Setup bandwidth throttling
    
    	globalBucketMonitor.SetBandwidthLimit(bucket, arn, limit)
    }
    
    // RemoveTarget - removes a remote bucket target for this source bucket.
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Jun 21 22:22:24 UTC 2024
    - 20.9K bytes
    - Viewed (0)
  9. cmd/peer-rest-client.go

    	"encoding/gob"
    	"encoding/hex"
    	"encoding/json"
    	"errors"
    	"fmt"
    	"io"
    	"net/url"
    	"strconv"
    	"sync/atomic"
    	"time"
    
    	"github.com/minio/madmin-go/v3"
    	"github.com/minio/minio/internal/bucket/bandwidth"
    	"github.com/minio/minio/internal/grid"
    	xhttp "github.com/minio/minio/internal/http"
    	"github.com/minio/minio/internal/logger"
    	"github.com/minio/minio/internal/rest"
    	xnet "github.com/minio/pkg/v3/net"
    )
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Sep 09 16:58:30 UTC 2024
    - 26.1K bytes
    - Viewed (0)
  10. okhttp/src/main/kotlin/okhttp3/Cache.kt

    import okio.Path
    import okio.Path.Companion.toOkioPath
    import okio.Sink
    import okio.Source
    import okio.buffer
    
    /**
     * Caches HTTP and HTTPS responses to the filesystem so they may be reused, saving time and
     * bandwidth.
     *
     * The Cache instance must have exclusive access to the [directory], since the internal data structures
     * may cause corruption or runtime errors if not. It may however be shared amongst multiple OkHttpClient
     * instances.
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Wed Apr 10 19:46:48 UTC 2024
    - 26.8K bytes
    - Viewed (0)
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