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src/main/java/org/codelibs/core/misc/DynamicProperties.java
/** * The properties instance. */ protected volatile Properties properties; /** * Constructs a {@code DynamicProperties} instance with the specified file path. * * @param path * The path to the properties file. If {@code null}, a {@link FileAccessException} is thrown. * @throws FileAccessException * If the file cannot be accessed or created.
Registered: Fri Sep 05 20:58:11 UTC 2025 - Last Modified: Sat Jul 05 00:11:05 UTC 2025 - 13.1K bytes - Viewed (0) -
docs/en/docs/tutorial/dependencies/index.md
And then, that system (in this case **FastAPI**) will take care of doing whatever is needed to provide your code with those needed dependencies ("inject" the dependencies). This is very useful when you need to: * Have shared logic (the same code logic again and again).
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 9.6K bytes - Viewed (0) -
docs/pt/docs/tutorial/handling-errors.md
Nesses casos, você normalmente retornaria um **HTTP status code** próximo ao status code na faixa do status code **400** (do 400 ao 499). Isso é bastante similar ao caso do HTTP status code 200 (do 200 ao 299). Esses "200" status codes significam que, de algum modo, houve sucesso na requisição. Os status codes na faixa dos 400 significam que houve um erro por parte do cliente. Você se lembra de todos aqueles erros (e piadas) a respeito do "**404 Not Found**"?
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Nov 18 02:25:44 UTC 2024 - 9.9K bytes - Viewed (0) -
cmd/generic-handlers_test.go
h.ServeHTTP(w, r) switch { case test.ShouldFail && w.Code == http.StatusOK: t.Errorf("Test %d: should fail but status code is HTTP %d", i, w.Code) case !test.ShouldFail && w.Code != http.StatusOK: t.Errorf("Test %d: should not fail but status code is HTTP %d and not 200 OK", i, w.Code) } } } func Benchmark_hasBadPathComponent(t *testing.B) { tests := []struct {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 6.2K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/MutableClassToInstanceMap.java
/** * Returns a new {@code MutableClassToInstanceMap} instance backed by a {@link HashMap} using the * default initial capacity and load factor. */ public static <B extends @Nullable Object> MutableClassToInstanceMap<B> create() { return new MutableClassToInstanceMap<>(new HashMap<Class<? extends @NonNull B>, B>()); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 22:10:29 UTC 2025 - 6.7K bytes - Viewed (0) -
docs/ru/docs/virtual-environments.md
Я обычно создаю папку под названием `code` внутри моего домашнего каталога `/home/user`. Затем внутри данной папки я создаю отдельную директорию под каждый свой проект. <div class="termy"> ```console // Перейдите в домашний каталог $ cd // Создайте отдельную папку под все будущие программные проекты (code) $ mkdir code // Войдите в директорию code $ cd code
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Tue Dec 10 11:34:19 UTC 2024 - 34.2K bytes - Viewed (0) -
android/guava/src/com/google/common/eventbus/Subscriber.java
* class). This property is used to ensure that no subscriber method is registered more than once. * * @author Colin Decker */ class Subscriber { /** Creates a {@code Subscriber} for {@code method} on {@code listener}. */ static Subscriber create(EventBus bus, Object listener, Method method) { return isDeclaredThreadSafe(method) ? new Subscriber(bus, listener, method)
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed May 14 19:40:47 UTC 2025 - 4.7K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/ListenableFutureTask.java
* A {@link FutureTask} that also implements the {@link ListenableFuture} interface. Unlike {@code * FutureTask}, {@code ListenableFutureTask} does not provide an overrideable {@link * FutureTask#done() done()} method. For similar functionality, call {@link #addListener}. * * <p>Few users should use this class. It is intended primarily for those who are implementing an * {@code ExecutorService}. Most users should call {@link ListeningExecutorService#submit(Callable)
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sun Dec 22 03:38:46 UTC 2024 - 4.2K bytes - Viewed (0) -
docs/es/docs/virtual-environments.md
Lo que normalmente hago es crear un directorio llamado `code` dentro de mi directorio de usuario. Y dentro de eso creo un directorio por proyecto. <div class="termy"> ```console // Ve al directorio principal $ cd // Crea un directorio para todos tus proyectos de código $ mkdir code // Entra en ese directorio de código $ cd code // Crea un directorio para este proyecto $ mkdir awesome-project
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Dec 30 18:26:57 UTC 2024 - 22.2K bytes - Viewed (0) -
docs/pt/docs/virtual-environments.md
Por padrão, `uv` criará um ambiente virtual em um diretório chamado `.venv`. Mas você pode personalizá-lo passando um argumento adicional com o nome do diretório. /// //// Esse comando cria um novo ambiente virtual em um diretório chamado `.venv`. /// details | `.venv` ou outro nome Você pode criar o ambiente virtual em um diretório diferente, mas há uma convenção para chamá-lo de `.venv`. ///
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sat Nov 09 16:39:20 UTC 2024 - 22.6K bytes - Viewed (0)