Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 10 of 1,883 for system (0.18 sec)

  1. common/net/system.go

    Darien Raymond <******@****.***> 1542815226 +0100
    Go
    - Registered: 2022-05-18 06:07
    - Last Modified: 2018-11-21 15:47
    - 1.2K bytes
    - Viewed (0)
  2. transport/internet/system_listener.go

    	var lc net.ListenConfig
    
    	lc.Control = getControlFunc(ctx, sockopt, dl.controllers)
    
    	return lc.ListenPacket(ctx, addr.Network(), addr.String())
    }
    
    // RegisterListenerController adds a controller to the effective system listener.
    // The controller can be used to operate on file descriptors before they are put into use.
    //
    // v2ray:api:beta
    func RegisterListenerController(controller func(network, address string, fd uintptr) error) error {
    Go
    - Registered: 2022-05-18 06:07
    - Last Modified: 2020-07-30 17:20
    - 2K bytes
    - Viewed (0)
  3. docs/manual/en/introduction/Animation-system.html

    			synchronized.<br /><br />
    
    			To achieve all this in one homogeneous system, the three.js animation system
    			[link:https://github.com/mrdoob/three.js/issues/6881 has completely changed in 2015]
    			(beware of outdated information!), and it has now an architecture similar to
    			Unity/Unreal Engine 4. This page gives a short overview of the main components of the
    			system and how they work together.
    
    		</p>
    
    		<h3>Animation Clips</h3>
    
    HTML
    - Registered: 2022-05-18 04:56
    - Last Modified: 2021-01-13 13:06
    - 5.2K bytes
    - Viewed (0)
  4. transport/internet/system_dialer.go

    // UseAlternativeSystemDialer replaces the current system dialer with a given one.
    // Caller must ensure there is no race condition.
    //
    // v2ray:api:stable
    func UseAlternativeSystemDialer(dialer SystemDialer) {
    	if dialer == nil {
    		effectiveSystemDialer = &DefaultSystemDialer{}
    	}
    	effectiveSystemDialer = dialer
    }
    
    // RegisterDialerController adds a controller to the effective system dialer.
    Go
    - Registered: 2022-05-18 06:07
    - Last Modified: 2019-01-12 08:44
    - 4.7K bytes
    - Viewed (0)
  5. docs/manual/ko/introduction/Animation-system.html

    gandis <******@****.***> 1632694644 +0900
    HTML
    - Registered: 2022-05-18 04:56
    - Last Modified: 2021-09-26 22:17
    - 6.3K bytes
    - Viewed (0)
  6. docs/manual/ar/introduction/Animation-system.html

    Mugen87 <******@****.***> 1610543201 +0100
    HTML
    - Registered: 2022-05-18 04:56
    - Last Modified: 2021-01-13 13:06
    - 6.8K bytes
    - Viewed (0)
  7. docs/manual/zh/introduction/Animation-system.html

    Mugen87 <******@****.***> 1610543201 +0100
    HTML
    - Registered: 2022-05-18 04:56
    - Last Modified: 2021-01-13 13:06
    - 5.1K bytes
    - Viewed (0)
  8. docs/manual/ja/introduction/Animation-system.html

    Shai Daniel Ghelberg <******@****.***> 1643619488 +0200
    HTML
    - Registered: 2022-05-18 04:56
    - Last Modified: 2022-01-31 08:58
    - 6.8K bytes
    - Viewed (0)
  9. m4/ac_system_extensions.m4

    dnl Provide AC_USE_SYSTEM_EXTENSIONS for old autoconf machines.
    AC_DEFUN([ACX_USE_SYSTEM_EXTENSIONS],[
      ifdef([AC_USE_SYSTEM_EXTENSIONS],[
        AC_USE_SYSTEM_EXTENSIONS
      ],[
        AC_BEFORE([$0], [AC_COMPILE_IFELSE])
        AC_BEFORE([$0], [AC_RUN_IFELSE])
    
        AC_REQUIRE([AC_GNU_SOURCE])
        AC_REQUIRE([AC_AIX])
        AC_REQUIRE([AC_MINIX])
    
        AH_VERBATIM([__EXTENSIONS__],
    [/* Enable extensions on Solaris.  */
    #ifndef __EXTENSIONS__
    Plain Text
    - Registered: 2022-05-18 06:16
    - Last Modified: 2008-12-04 20:34
    - 1.1K bytes
    - Viewed (0)
  10. bazel/grpc_build_system.bzl

    #
    # This is for the gRPC build system. This isn't intended to be used outsite of
    # the BUILD file for gRPC. It contains the mapping for the template system we
    # use to generate other platform's build system files.
    #
    # Please consider that there should be a high bar for additions and changes to
    # this file.
    # Each rule listed must be re-written for Google's internal build system, and
    # each change must be ported from one to the other.
    Plain Text
    - Registered: 2022-05-17 20:15
    - Last Modified: 2022-05-16 20:03
    - 20.1K bytes
    - Viewed (0)
Back to top