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common/net/system.go
Darien Raymond <******@****.***> 1542815226 +0100
Go - Registered: 2022-05-18 06:07 - Last Modified: 2018-11-21 15:47 - 1.2K bytes - Viewed (0) -
transport/internet/system_listener.go
var lc net.ListenConfig lc.Control = getControlFunc(ctx, sockopt, dl.controllers) return lc.ListenPacket(ctx, addr.Network(), addr.String()) } // RegisterListenerController adds a controller to the effective system listener. // The controller can be used to operate on file descriptors before they are put into use. // // v2ray:api:beta func RegisterListenerController(controller func(network, address string, fd uintptr) error) error {
Go - Registered: 2022-05-18 06:07 - Last Modified: 2020-07-30 17:20 - 2K bytes - Viewed (0) -
docs/manual/en/introduction/Animation-system.html
synchronized.<br /><br /> To achieve all this in one homogeneous system, the three.js animation system [link:https://github.com/mrdoob/three.js/issues/6881 has completely changed in 2015] (beware of outdated information!), and it has now an architecture similar to Unity/Unreal Engine 4. This page gives a short overview of the main components of the system and how they work together. </p> <h3>Animation Clips</h3>
HTML - Registered: 2022-05-18 04:56 - Last Modified: 2021-01-13 13:06 - 5.2K bytes - Viewed (0) -
transport/internet/system_dialer.go
// UseAlternativeSystemDialer replaces the current system dialer with a given one. // Caller must ensure there is no race condition. // // v2ray:api:stable func UseAlternativeSystemDialer(dialer SystemDialer) { if dialer == nil { effectiveSystemDialer = &DefaultSystemDialer{} } effectiveSystemDialer = dialer } // RegisterDialerController adds a controller to the effective system dialer.
Go - Registered: 2022-05-18 06:07 - Last Modified: 2019-01-12 08:44 - 4.7K bytes - Viewed (0) -
docs/manual/ko/introduction/Animation-system.html
gandis <******@****.***> 1632694644 +0900
HTML - Registered: 2022-05-18 04:56 - Last Modified: 2021-09-26 22:17 - 6.3K bytes - Viewed (0) -
docs/manual/ar/introduction/Animation-system.html
Mugen87 <******@****.***> 1610543201 +0100
HTML - Registered: 2022-05-18 04:56 - Last Modified: 2021-01-13 13:06 - 6.8K bytes - Viewed (0) -
docs/manual/zh/introduction/Animation-system.html
Mugen87 <******@****.***> 1610543201 +0100
HTML - Registered: 2022-05-18 04:56 - Last Modified: 2021-01-13 13:06 - 5.1K bytes - Viewed (0) -
docs/manual/ja/introduction/Animation-system.html
Shai Daniel Ghelberg <******@****.***> 1643619488 +0200
HTML - Registered: 2022-05-18 04:56 - Last Modified: 2022-01-31 08:58 - 6.8K bytes - Viewed (0) -
m4/ac_system_extensions.m4
dnl Provide AC_USE_SYSTEM_EXTENSIONS for old autoconf machines. AC_DEFUN([ACX_USE_SYSTEM_EXTENSIONS],[ ifdef([AC_USE_SYSTEM_EXTENSIONS],[ AC_USE_SYSTEM_EXTENSIONS ],[ AC_BEFORE([$0], [AC_COMPILE_IFELSE]) AC_BEFORE([$0], [AC_RUN_IFELSE]) AC_REQUIRE([AC_GNU_SOURCE]) AC_REQUIRE([AC_AIX]) AC_REQUIRE([AC_MINIX]) AH_VERBATIM([__EXTENSIONS__], [/* Enable extensions on Solaris. */ #ifndef __EXTENSIONS__
Plain Text - Registered: 2022-05-18 06:16 - Last Modified: 2008-12-04 20:34 - 1.1K bytes - Viewed (0) -
bazel/grpc_build_system.bzl
# # This is for the gRPC build system. This isn't intended to be used outsite of # the BUILD file for gRPC. It contains the mapping for the template system we # use to generate other platform's build system files. # # Please consider that there should be a high bar for additions and changes to # this file. # Each rule listed must be re-written for Google's internal build system, and # each change must be ported from one to the other.
Plain Text - Registered: 2022-05-17 20:15 - Last Modified: 2022-05-16 20:03 - 20.1K bytes - Viewed (0)