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cmd/local-locker_test.go
} if len(l.lockUID) != len(rResources)+len(wResources) { t.Fatalf("lockUID len, got %d, want %d + %d", len(l.lockUID), len(rResources), len(wResources)) } // Expire a minute ago. l.expireOldLocks(-time.Minute) if len(l.lockMap) != 0 { t.Fatalf("after cleanup should be empty, got %d", len(l.lockMap)) } if len(l.lockUID) != 0 { t.Fatalf("lockUID len, got %d, want %d", len(l.lockUID), 0)
Registered: Sun Dec 28 19:28:13 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 11.8K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java
* QPS=5 (5 tokens per second), if we ensure that a request isn't granted earlier than 200ms after * the last one, then we achieve the intended rate. If a request comes and the last request was * granted only 100ms ago, then we wait for another 100ms. At this rate, serving 15 fresh permits * (i.e. for an acquire(15) request) naturally takes 3 seconds. *
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Wed May 14 19:40:47 UTC 2025 - 19.3K bytes - Viewed (0) -
internal/grid/muxclient.go
} // Only check ping when not closed. if got := time.Since(time.Unix(0, atomic.LoadInt64(&m.LastPong))); got > m.clientPingInterval*2 { m.respMu.Unlock() if debugPrint { fmt.Printf("Mux %d: last pong %v ago, disconnecting\n", m.MuxID, got) } m.addErrorNonBlockingClose(respHandler, ErrDisconnected) return false } // Send new ping err := m.sendLocked(message{Op: OpPing, MuxID: m.MuxID})
Registered: Sun Dec 28 19:28:13 UTC 2025 - Last Modified: Sun Sep 28 20:59:21 UTC 2025 - 15.9K bytes - Viewed (0) -
docs/es/docs/tutorial/query-params-str-validations.md
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Wed Dec 17 20:41:43 UTC 2025 - 18.4K bytes - Viewed (0) -
src/main/resources/suggest_indices/_aws/suggest_analyzer.json
Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Wed Mar 24 12:55:37 UTC 2021 - 57.4K bytes - Viewed (0) -
src/main/resources/suggest_indices/suggest_analyzer.json
Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Thu May 23 05:09:51 UTC 2019 - 57.7K bytes - Viewed (0) -
docs/pt/docs/index.md
item: Item ``` ...e com essa única declaração você tem: * Suporte ao Editor, incluindo: * Completação. * Verificação de tipos. * Validação de dados: * Erros automáticos e claros quando o dado é inválido. * Validação até para objetos JSON profundamente aninhados.Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Tue Dec 16 20:32:40 UTC 2025 - 24.5K bytes - Viewed (0) -
src/main/resources/suggest_indices/_cloud/suggest_analyzer.json
Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Sat Feb 27 09:26:16 UTC 2021 - 57.4K bytes - Viewed (1) -
src/main/resources/suggest_indices/suggest_analyzer.json
Registered: Sat Dec 20 13:04:59 UTC 2025 - Last Modified: Thu Oct 03 02:51:59 UTC 2019 - 57.3K bytes - Viewed (3) -
docs/es/docs/virtual-environments.md
/// ## Crea un Proyecto { #create-a-project } Primero, crea un directorio para tu proyecto. Lo que normalmente hago es crear un directorio llamado `code` dentro de mi directorio de usuario. Y dentro de eso creo un directorio por proyecto. <div class="termy"> ```console // Ve al directorio principal $ cdRegistered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Tue Dec 16 16:33:45 UTC 2025 - 23.3K bytes - Viewed (0)