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okhttp/src/main/kotlin/okhttp3/internal/cache/DiskLruCache.kt
private fun removeOldestEntry(): Boolean { for (toEvict in lruEntries.values) { if (!toEvict.zombie) { removeEntry(toEvict) return true } } return false } /** * Closes the cache and deletes all of its stored values. This will delete all files in the cache
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 34.7K bytes - Viewed (0) -
cmd/global-heal.go
continue } tracker.updateProgress(res.success, res.skipped, res.bytes) } healingLogIf(ctx, tracker.update(ctx)) close(quitting) }() var retErr error // Heal all buckets with all objects for _, bucket := range healBuckets { if tracker.isHealed(bucket) { continue } var forwardTo string // If we resume to the same bucket, forward to last known item.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Sat Oct 26 09:58:27 UTC 2024 - 16.3K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/Address.kt
* server's hostname and port. If an explicit proxy is requested (or [no proxy][Proxy.NO_PROXY] is * explicitly requested), this also includes that proxy information. For secure connections the * address also includes the SSL socket factory, hostname verifier, and certificate pinner. * * HTTP requests that share the same [Address] may also share the same [Connection]. */ class Address( uriHost: String, uriPort: Int,
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 7.4K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/MoreExecutors.java
* cancelled the {@code Future}. * </ol> * Given all these possibilities, it is frequently possible for listeners to execute in UI * threads, RPC network threads, or other latency-sensitive threads. In those cases, slow * listeners can harm responsiveness, slow the system as a whole, or worse. (See also the * note about locking below.)
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:51:36 UTC 2024 - 44.1K bytes - Viewed (0) -
docs/es/docs/tutorial/path-params.md
Exploraremos varios de estos tipos en los próximos capítulos del tutorial. ## El orden importa Cuando creas *operaciones de path* puedes encontrarte con situaciones en las que tengas un path fijo. Digamos algo como `/users/me` que sea para obtener datos del usuario actual. ... y luego puedes tener el path `/users/{user_id}` para obtener los datos sobre un usuario específico asociados a un ID de usuario.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 9.4K bytes - Viewed (0) -
android/guava/src/com/google/common/util/concurrent/SequentialExecutor.java
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Feb 01 21:46:34 UTC 2024 - 10.6K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/SequentialExecutor.java
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Feb 01 21:46:34 UTC 2024 - 10.6K bytes - Viewed (0) -
guava/src/com/google/common/collect/LinkedHashMultimap.java
* associated with a key and then add the key back to the multimap, that key will come last in the * key iteration order. * * <p>The multimap does not store duplicate key-value pairs. Adding a new key-value pair equal to an * existing key-value pair has no effect. * * <p>Keys and values may be null. All optional multimap methods are supported, and all returned * views are modifiable. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Feb 22 21:19:52 UTC 2024 - 24.3K bytes - Viewed (0) -
internal/grid/grid.go
// There should be no retries in this function, // and should have a timeout of something like 2 seconds. // The returned net.Conn should also have quick disconnect on errors. // The net.Conn must support all features as described by the net.Conn interface. type ConnDialer func(ctx context.Context, address string) (net.Conn, error)
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Jul 29 18:10:04 UTC 2024 - 6.9K bytes - Viewed (0) -
build-logic-commons/gradle-plugin/src/main/kotlin/gradlebuild.ci-reporting.gradle.kts
* failing tasks only, to not use up unnecessary disk space on Team City. This also improves the performance of * artifact publishing by reducing the artifacts and packaging reports that consist of multiple files. * * Reducing the number of reports also makes it easier to find the important ones when analysing a failed build in * Team City. */
Registered: Wed Nov 06 11:36:14 UTC 2024 - Last Modified: Tue Jul 11 06:57:51 UTC 2023 - 2K bytes - Viewed (0)