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docs/contribute/code_of_conduct.md
[codeofconduct_at]: mailto:******@****.*** [twitter_coc]: https://github.com/twitter/code-of-conduct/blob/master/code-of-conduct.md [ubuntu_coc]: https://ubuntu.com/community/code-of-conduct [gdc_coc]: https://www.gdconf.com/code-of-conduct
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 5.1K bytes - Viewed (0) -
src/main/java/org/codelibs/core/misc/DynamicProperties.java
/** * The properties instance. */ protected volatile Properties properties; /** * Constructs a {@code DynamicProperties} instance with the specified file path. * * @param path * The path to the properties file. If {@code null}, a {@link FileAccessException} is thrown. * @throws FileAccessException * If the file cannot be accessed or created.
Registered: Fri Sep 05 20:58:11 UTC 2025 - Last Modified: Sat Jul 05 00:11:05 UTC 2025 - 13.1K bytes - Viewed (0) -
docs/en/docs/tutorial/dependencies/index.md
And then, that system (in this case **FastAPI**) will take care of doing whatever is needed to provide your code with those needed dependencies ("inject" the dependencies). This is very useful when you need to: * Have shared logic (the same code logic again and again).
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 9.6K bytes - Viewed (0) -
docs/pt/docs/tutorial/handling-errors.md
* O item que o cliente está tentando acessar não existe. * etc. Nesses casos, você normalmente retornaria um **HTTP status code** próximo ao status code na faixa do status code **400** (do 400 ao 499). Isso é bastante similar ao caso do HTTP status code 200 (do 200 ao 299). Esses "200" status codes significam que, de algum modo, houve sucesso na requisição.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Nov 18 02:25:44 UTC 2024 - 9.9K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/MutableClassToInstanceMap.java
/** * Returns a new {@code MutableClassToInstanceMap} instance backed by a {@link HashMap} using the * default initial capacity and load factor. */ public static <B extends @Nullable Object> MutableClassToInstanceMap<B> create() { return new MutableClassToInstanceMap<>(new HashMap<Class<? extends @NonNull B>, B>()); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 22:10:29 UTC 2025 - 6.7K bytes - Viewed (0) -
guava/src/com/google/common/graph/ValueGraphBuilder.java
* unless it is constrained by using a method like {@link #nodeOrder}, or the builder is * constructed based on an existing {@code ValueGraph} using {@link #from(ValueGraph)}. * @param <V> The most general value type this builder will support. This is normally {@code Object} * unless the builder is constructed based on an existing {@code Graph} using {@link * #from(ValueGraph)}.
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 7.9K bytes - Viewed (0) -
android/guava/src/com/google/common/eventbus/Subscriber.java
* class). This property is used to ensure that no subscriber method is registered more than once. * * @author Colin Decker */ class Subscriber { /** Creates a {@code Subscriber} for {@code method} on {@code listener}. */ static Subscriber create(EventBus bus, Object listener, Method method) { return isDeclaredThreadSafe(method) ? new Subscriber(bus, listener, method)
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Wed May 14 19:40:47 UTC 2025 - 4.7K bytes - Viewed (0) -
guava/src/com/google/common/collect/ForwardingBlockingDeque.java
* override {@code offer} as well, either providing your own implementation, or delegating to the * provided {@code standardOffer} method. * * <p><b>{@code default} method warning:</b> This class does <i>not</i> forward calls to {@code * default} methods. Instead, it inherits their default implementations. When those implementations * invoke methods, they invoke methods on the {@code ForwardingBlockingDeque}. *
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sun Dec 22 03:38:46 UTC 2024 - 4.3K bytes - Viewed (0) -
docs/es/docs/virtual-environments.md
Lo que normalmente hago es crear un directorio llamado `code` dentro de mi directorio de usuario. Y dentro de eso creo un directorio por proyecto. <div class="termy"> ```console // Ve al directorio principal $ cd // Crea un directorio para todos tus proyectos de código $ mkdir code // Entra en ese directorio de código $ cd code // Crea un directorio para este proyecto $ mkdir awesome-project
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Mon Dec 30 18:26:57 UTC 2024 - 22.2K bytes - Viewed (0) -
docs/pt/docs/virtual-environments.md
O que normalmente faço é criar um diretório chamado `code` dentro do meu diretório home/user. E dentro disso eu crio um diretório por projeto. <div class="termy"> ```console // Vá para o diretório inicial $ cd // Crie um diretório para todos os seus projetos de código $ mkdir code // Entre nesse diretório de código $ cd code // Crie um diretório para este projeto $ mkdir awesome-project
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sat Nov 09 16:39:20 UTC 2024 - 22.6K bytes - Viewed (0)