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Results 11 - 20 of 38 for bandwidth (0.05 seconds)
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src/main/java/jcifs/internal/smb2/multichannel/ChannelLoadBalancer.java
// Adaptive strategy based on message type and size if (isLargeTransfer(message)) { // For large transfers, prefer high-bandwidth channels ChannelInfo maxBandwidthChannel = null; int maxBandwidth = 0; for (ChannelInfo channel : channels) { int linkSpeed = channel.getRemoteInterface().getLinkSpeed();Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 30 05:58:03 GMT 2025 - 8.2K bytes - Click Count (0) -
cmd/globals.go
"github.com/minio/dnscache" "github.com/minio/madmin-go/v3" "github.com/minio/minio-go/v7" "github.com/minio/minio-go/v7/pkg/set" "github.com/minio/minio/internal/bpool" "github.com/minio/minio/internal/bucket/bandwidth" "github.com/minio/minio/internal/config" "github.com/minio/minio/internal/config/browser" "github.com/minio/minio/internal/grid" "github.com/minio/minio/internal/handlers" "github.com/minio/minio/internal/kms"
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue Sep 03 18:23:41 GMT 2024 - 16.2K bytes - Click Count (1) -
README.md
OkHttp ====== See the [project website][okhttp] for documentation and APIs. HTTP is the way modern applications network. It’s how we exchange data & media. Doing HTTP efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available).
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Thu Oct 30 21:39:59 GMT 2025 - 9.5K bytes - Click Count (0) -
internal/grid/README.md
Do *not* use the MinIO Grid for: * Large payloads. Only a single connection is ever made between two servers. Likely this means that this connection will not be able to saturate network bandwidth. Therefore, using this for large payloads will likely be slower than using a separate connection, and other connections will be blocked while the large payload is being sent. ## Handlers & Routes
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Oct 10 18:57:03 GMT 2025 - 9.4K bytes - Click Count (0) -
cmd/peer-rest-server.go
getBandwidthRPC = grid.NewSingleHandler[*grid.URLValues, *bandwidth.BucketBandwidthReport](grid.HandlerGetBandwidth, grid.NewURLValues, func() *bandwidth.BucketBandwidthReport { return &bandwidth.BucketBandwidthReport{} })
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 53.6K bytes - Click Count (0) -
cmd/server-main.go
globalBucketMetadataSys = NewBucketMetadataSys() } else { // Reinitialize safely when testing. globalBucketMetadataSys.Reset() } // Create the bucket bandwidth monitor globalBucketMonitor = bandwidth.NewMonitor(ctx, uint64(totalNodeCount())) // Create a new config system. globalConfigSys = NewConfigSys() // Create new IAM system. globalIAMSys = NewIAMSys()
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue May 27 15:18:36 GMT 2025 - 35.9K bytes - Click Count (4) -
cmd/bucket-targets.go
return nil } func (sys *BucketTargetSys) updateBandwidthLimit(bucket, arn string, limit int64) { if limit == 0 { globalBucketMonitor.DeleteBucketThrottle(bucket, arn) return } // Setup bandwidth throttling globalBucketMonitor.SetBandwidthLimit(bucket, arn, limit) } // RemoveTarget - removes a remote bucket target for this source bucket.
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 20.9K bytes - Click Count (0) -
cmd/bucket-replication-metrics.go
} // updateExponentialMovingAverage processes the measurements captured so far. func (m *rateMeasurement) updateExponentialMovingAverage(endTime time.Time) { // Calculate aggregate avg bandwidth and exp window avg m.lock.Lock() defer func() { m.startTime = endTime m.lock.Unlock() }() if m.startTime.IsZero() { return } if endTime.Before(m.startTime) { return }
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Thu Aug 15 12:04:40 GMT 2024 - 14.2K bytes - Click Count (0) -
android/guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java
* should speed up for a while, to take advantage of these resources. This is important when the * rate is applied to networking (limiting bandwidth), where past underutilization typically * translates to "almost empty buffers", which can be filled immediately. * * On the other hand, past underutilization could mean that "the server responsible for handling
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed May 14 19:40:47 GMT 2025 - 19.3K bytes - Click Count (0) -
docs/smb3-features/05-rdma-smb-direct-design.md
# RDMA (SMB Direct) Feature - Detailed Design Document ## 1. Overview SMB Direct enables high-performance data transfer using Remote Direct Memory Access (RDMA) technology. This provides ultra-low latency and high bandwidth data transfer by bypassing the traditional TCP/IP stack and allowing direct memory-to-memory transfers between client and server. ## 2. Protocol Specification Reference - **MS-SMBD**: SMB2 Remote Direct Memory Access (RDMA) Transport Protocol
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 02:53:50 GMT 2025 - 35.9K bytes - Click Count (0)