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Results 11 - 20 of 916 for SOCKET (0.08 sec)

  1. platforms/core-runtime/launcher/src/integTest/groovy/org/gradle/launcher/daemon/DaemonInitialCommunicationFailureIntegrationSpec.groovy

            def daemon = daemons.daemon
            daemon.assertIdle()
    
            when:
            def socket = new Socket(new InetAddressFactory().localBindingAddress, daemon.port)
            socket.outputStream.write("GET / HTTP/1.0\n\n".getBytes())
            socket.outputStream.flush()
    
            then:
            // Nothing sent back
            socket.inputStream.read() == -1
    
            // Daemon is still running
            daemon.becomesIdle()
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Thu May 16 07:46:29 UTC 2024
    - 6.5K bytes
    - Viewed (0)
  2. platforms/core-runtime/messaging/src/main/java/org/gradle/internal/remote/internal/inet/SocketConnectCompletion.java

    class SocketConnectCompletion implements ConnectCompletion {
        private final SocketChannel socket;
    
        public SocketConnectCompletion(SocketChannel socket) {
            this.socket = socket;
        }
    
        @Override
        public String toString() {
            return socket.socket().getLocalSocketAddress() + " to " + socket.socket().getRemoteSocketAddress();
        }
    
        @Override
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri Sep 22 08:59:22 UTC 2023
    - 1.5K bytes
    - Viewed (0)
  3. mockwebserver/src/main/kotlin/mockwebserver3/SocketPolicy.kt

    /**
     * What should be done with the incoming socket.
     *
     * Be careful when using values like [DisconnectAtEnd], [ShutdownInputAtEnd]
     * and [ShutdownOutputAtEnd] that close a socket after a response, and where there are
     * follow-up requests. The client is unblocked and free to continue as soon as it has received the
     * entire response body. If and when the client makes a subsequent request using a pooled socket the
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Tue Jan 23 14:31:42 UTC 2024
    - 4.6K bytes
    - Viewed (0)
  4. mockwebserver/src/main/kotlin/mockwebserver3/MockWebServer.kt

          }
    
          val source = socket.source().buffer()
          val sink = socket.sink().buffer()
    
          while (processOneRequest(socket, source, sink)) {
          }
    
          if (sequenceNumber == 0) {
            logger.warning(
              "${this@MockWebServer} connection from ${raw.inetAddress} didn't make a request",
            )
          }
    
          socket.close()
          openClientSockets.remove(socket)
        }
    
        /**
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Sun Mar 31 17:16:15 UTC 2024
    - 37.4K bytes
    - Viewed (0)
  5. okhttp/src/test/java/okhttp3/internal/connection/RetryConnectionTest.kt

        assertThat(attempt1).isNotNull()
        assertThat(attempt1!!.isTlsFallback).isTrue()
        socket.close()
    
        // COMPATIBLE_TLS is used here.
        socket = createSocketWithEnabledProtocols(*enabledSocketTlsVersions)
        connectionSpecs[attempt1.connectionSpecIndex].apply(socket, attempt1.isTlsFallback)
        assertEnabledProtocols(socket, TlsVersion.TLS_1_2, TlsVersion.TLS_1_1, TlsVersion.TLS_1_0)
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 4.3K bytes
    - Viewed (0)
  6. okhttp/src/test/java/okhttp3/ChannelSocketFactory.kt

     */
    package okhttp3
    
    import java.net.InetAddress
    import java.net.Socket
    import java.nio.channels.SocketChannel
    import javax.net.SocketFactory
    
    class ChannelSocketFactory : SocketFactory() {
      override fun createSocket(): Socket {
        return SocketChannel.open().socket()
      }
    
      override fun createSocket(
        host: String,
        port: Int,
      ): Socket = TODO("Not yet implemented")
    
      override fun createSocket(
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 1.4K bytes
    - Viewed (0)
  7. pkg/util/filesystem/util_windows.go

    // Note that due to the retry logic inside, it could take up to 4 seconds
    // to determine whether or not the file path supplied is a Unix domain socket
    func IsUnixDomainSocket(filePath string) (bool, error) {
    	// Due to the absence of golang support for os.ModeSocket in Windows (https://github.com/golang/go/issues/33357)
    	// we need to dial the file and check if we receive an error to determine if a file is Unix Domain Socket file.
    
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Wed Apr 10 17:13:59 UTC 2024
    - 4K bytes
    - Viewed (0)
  8. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt

      val connectionPool: RealConnectionPool,
      override val route: Route,
      /** The low-level TCP socket. */
      private var rawSocket: Socket?,
      /**
       * The application layer socket. Either an [SSLSocket] layered over [rawSocket], or [rawSocket]
       * itself if this connection does not use SSL.
       */
      private var socket: Socket?,
      private var handshake: Handshake?,
      private var protocol: Protocol?,
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Sat Apr 20 17:03:43 UTC 2024
    - 15.4K bytes
    - Viewed (0)
  9. okhttp/src/test/java/okhttp3/internal/UtilTest.kt

        val serverSocket = ServerSocket(0, 1, localhost)
    
        val socket = Socket()
        socket.connect(serverSocket.localSocketAddress)
        val socketSource = socket.source().buffer()
    
        assertThat(socket.isHealthy(socketSource)).isTrue()
    
        serverSocket.close()
        assertThat(socket.isHealthy(socketSource)).isFalse()
      }
    
      @Test
      fun testDurationTimeUnit() {
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 3K bytes
    - Viewed (0)
  10. src/vendor/golang.org/x/net/nettest/nettest_windows.go

    	// Note: To use a socket of type SOCK_RAW requires administrative privileges.
    	// Users running Winsock applications that use raw sockets must be a member of
    	// the Administrators group on the local computer, otherwise raw socket calls
    	// will fail with an error code of WSAEACCES. On Windows Vista and later, access
    	// for raw sockets is enforced at socket creation. In earlier versions of Windows,
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Apr 26 19:27:51 UTC 2019
    - 989 bytes
    - Viewed (0)
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