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README.md
efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available). * Transparent GZIP shrinks download sizes. * Response caching avoids the network completely for repeat requests.
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okhttp/src/main/kotlin/okhttp3/WebSocket.kt
/** * A non-blocking interface to a web socket. Use the [factory][WebSocket.Factory] to create * instances; usually this is [OkHttpClient]. * * ## Web Socket Lifecycle * * Upon normal operation each web socket progresses through a sequence of states: * * * **Connecting:** the initial state of each web socket. Messages may be enqueued but they won't * be transmitted until the web socket is open. *
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okhttp/src/main/kotlin/okhttp3/Connection.kt
/** Returns the route used by this connection. */ fun route(): Route /** * Returns the socket that this connection is using. Returns an * [SSL socket][javax.net.ssl.SSLSocket] if this connection is HTTPS. If this is an HTTP/2 * connection the socket may be shared by multiple concurrent calls. */ fun socket(): Socket /** * Returns the TLS handshake used to establish this connection, or null if the connection is not
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mockwebserver/src/main/kotlin/mockwebserver3/SocketPolicy.kt
/** * What should be done with the incoming socket. * * Be careful when using values like [DisconnectAtEnd], [ShutdownInputAtEnd] * and [ShutdownOutputAtEnd] that close a socket after a response, and where there are * follow-up requests. The client is unblocked and free to continue as soon as it has received the * entire response body. If and when the client makes a subsequent request using a pooled socket the
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mockwebserver/src/test/java/mockwebserver3/RecordedRequestTest.kt
import java.net.InetAddress import java.net.Socket import okhttp3.Headers import okhttp3.Headers.Companion.headersOf import okhttp3.internal.EMPTY_HEADERS import okio.Buffer import org.junit.jupiter.api.Test import org.junit.jupiter.api.Timeout @Timeout(30) class RecordedRequestTest { private val headers: Headers = EMPTY_HEADERS @Test fun testIPv4() { val socket = FakeSocket(
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okhttp/src/test/java/okhttp3/ChannelSocketFactory.kt
*/ package okhttp3 import java.net.InetAddress import java.net.Socket import java.nio.channels.SocketChannel import javax.net.SocketFactory class ChannelSocketFactory : SocketFactory() { override fun createSocket(): Socket { return SocketChannel.open().socket() } override fun createSocket( host: String, port: Int, ): Socket = TODO("Not yet implemented") override fun createSocket(
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mockwebserver/src/main/kotlin/mockwebserver3/RecordedRequest.kt
*/ val handshakeServerNames: List<String> init { if (socket is SSLSocket) { try { this.handshake = socket.session.handshake() this.handshakeServerNames = Platform.get().getHandshakeServerNames(socket) } catch (e: IOException) { throw IllegalArgumentException(e) } } else { this.handshake = null
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docs/contribute/concurrency.md
We can't rely on application threads to read data from the socket. Application threads are transient: sometimes they're reading and writing and sometimes they're off doing application-layer things. But the socket is permanent, and it needs constant attention: we dispatch all incoming frames so the connection is good-to-go when the application layer needs it. So we have a dedicated thread for every socket that just reads frames and dispatches them.
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okhttp/src/main/kotlin/okhttp3/Protocol.kt
* * [ietf_alpn]: http://tools.ietf.org/html/draft-ietf-tls-applayerprotoneg */ enum class Protocol(private val protocol: String) { /** * An obsolete plaintext framing that does not use persistent sockets by default. */ HTTP_1_0("http/1.0"), /** * A plaintext framing that includes persistent connections. * * This version of OkHttp implements [RFC 7230][rfc_7230], and tracks revisions to that spec.
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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketExtensions.kt
* ``` * * If any other extension or parameter is specified, then [unknownValues] will be true. Such * responses should be refused as their web socket extensions will not be understood. * * Note that [java.util.zip.Deflater] is hardcoded to use 15 bits (32 KiB) for * `client_max_window_bits` and [java.util.zip.Inflater] is hardcoded to use 15 bits (32 KiB) for
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