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  1. README.md

    efficiently makes your stuff load faster and saves bandwidth.
    
    OkHttp is an HTTP client that’s efficient by default:
    
     * HTTP/2 support allows all requests to the same host to share a socket.
     * Connection pooling reduces request latency (if HTTP/2 isn’t available).
     * Transparent GZIP shrinks download sizes.
     * Response caching avoids the network completely for repeat requests.
    
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  2. okhttp/src/main/kotlin/okhttp3/WebSocket.kt

    /**
     * A non-blocking interface to a web socket. Use the [factory][WebSocket.Factory] to create
     * instances; usually this is [OkHttpClient].
     *
     * ## Web Socket Lifecycle
     *
     * Upon normal operation each web socket progresses through a sequence of states:
     *
     *  * **Connecting:** the initial state of each web socket. Messages may be enqueued but they won't
     *    be transmitted until the web socket is open.
     *
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  3. okhttp/src/main/kotlin/okhttp3/Connection.kt

      /** Returns the route used by this connection. */
      fun route(): Route
    
      /**
       * Returns the socket that this connection is using. Returns an
       * [SSL socket][javax.net.ssl.SSLSocket] if this connection is HTTPS. If this is an HTTP/2
       * connection the socket may be shared by multiple concurrent calls.
       */
      fun socket(): Socket
    
      /**
       * Returns the TLS handshake used to establish this connection, or null if the connection is not
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  4. mockwebserver/src/main/kotlin/mockwebserver3/SocketPolicy.kt

    /**
     * What should be done with the incoming socket.
     *
     * Be careful when using values like [DisconnectAtEnd], [ShutdownInputAtEnd]
     * and [ShutdownOutputAtEnd] that close a socket after a response, and where there are
     * follow-up requests. The client is unblocked and free to continue as soon as it has received the
     * entire response body. If and when the client makes a subsequent request using a pooled socket the
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  5. mockwebserver/src/test/java/mockwebserver3/RecordedRequestTest.kt

    import java.net.InetAddress
    import java.net.Socket
    import okhttp3.Headers
    import okhttp3.Headers.Companion.headersOf
    import okhttp3.internal.EMPTY_HEADERS
    import okio.Buffer
    import org.junit.jupiter.api.Test
    import org.junit.jupiter.api.Timeout
    
    @Timeout(30)
    class RecordedRequestTest {
      private val headers: Headers = EMPTY_HEADERS
    
      @Test fun testIPv4() {
        val socket =
          FakeSocket(
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  6. okhttp/src/test/java/okhttp3/ChannelSocketFactory.kt

     */
    package okhttp3
    
    import java.net.InetAddress
    import java.net.Socket
    import java.nio.channels.SocketChannel
    import javax.net.SocketFactory
    
    class ChannelSocketFactory : SocketFactory() {
      override fun createSocket(): Socket {
        return SocketChannel.open().socket()
      }
    
      override fun createSocket(
        host: String,
        port: Int,
      ): Socket = TODO("Not yet implemented")
    
      override fun createSocket(
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  7. mockwebserver/src/main/kotlin/mockwebserver3/RecordedRequest.kt

       */
      val handshakeServerNames: List<String>
    
      init {
        if (socket is SSLSocket) {
          try {
            this.handshake = socket.session.handshake()
            this.handshakeServerNames = Platform.get().getHandshakeServerNames(socket)
          } catch (e: IOException) {
            throw IllegalArgumentException(e)
          }
        } else {
          this.handshake = null
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  8. docs/contribute/concurrency.md

    We can't rely on application threads to read data from the socket. Application threads are transient: sometimes they're reading and writing and sometimes they're off doing application-layer things. But the socket is permanent, and it needs constant attention: we dispatch all incoming frames so the connection is good-to-go when the application layer needs it.
    
    So we have a dedicated thread for every socket that just reads frames and dispatches them.
    
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  9. okhttp/src/main/kotlin/okhttp3/Protocol.kt

     *
     * [ietf_alpn]: http://tools.ietf.org/html/draft-ietf-tls-applayerprotoneg
     */
    enum class Protocol(private val protocol: String) {
      /**
       * An obsolete plaintext framing that does not use persistent sockets by default.
       */
      HTTP_1_0("http/1.0"),
    
      /**
       * A plaintext framing that includes persistent connections.
       *
       * This version of OkHttp implements [RFC 7230][rfc_7230], and tracks revisions to that spec.
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  10. okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketExtensions.kt

     * ```
     *
     * If any other extension or parameter is specified, then [unknownValues] will be true. Such
     * responses should be refused as their web socket extensions will not be understood.
     *
     * Note that [java.util.zip.Deflater] is hardcoded to use 15 bits (32 KiB) for
     * `client_max_window_bits` and [java.util.zip.Inflater] is hardcoded to use 15 bits (32 KiB) for
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