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architecture/standards/0002-avoid-using-java-serialization.md
# ADR-0002 - Avoid using Java serialization ## Date 2012-12-01 ## Context In Gradle we often need to serialize in-memory objects for caching, or to transmit them across process barriers, etc. Java serialization is one way to implement this, however, despite its simplicity of implementation, it has several drawbacks: - **Performance:** Java's built-in serialization mechanism is often slower compared to other serialization solutions.
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analysis/analysis-api-fir/src/org/jetbrains/kotlin/analysis/api/fir/scopes/DeclarationsInPackageProvider.kt
* not necessarily the case for declaration providers (e.g. the IDE declaration provider hitting the index without caching). * * However, since symbol names providers may not be able to compute name sets per their contract, we may have to fall back to the * [declaration provider][org.jetbrains.kotlin.analysis.providers.KotlinDeclarationProvider].
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architecture/standards/0004-use-a-platform-architecture.md
- **Configuration**: Allows the build structure and work, such as tasks, to be specified. This includes the project model, the DSL and so on. - **Execution**: Runs the work efficiently. This includes scheduling, execution, caching and so on. #### Software development platform This is a general purpose platform that builds on the core automation platform to add support for the automation of software development.
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okhttp-sse/src/test/java/okhttp3/sse/internal/EventSourceHttpTest.kt
"RequestHeadersStart", "RequestHeadersEnd", "ResponseHeadersStart", "ResponseHeadersEnd", "ResponseBodyStart", "ResponseBodyEnd", "ConnectionReleased", "CallEnd", ) } private fun newEventSource(accept: String? = null): EventSource { val builder = Request.Builder() .url(server.url("/")) if (accept != null) {
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architecture/platforms.md
- **core-configuration**: Allows the build structure and work, such as tasks, to be specified. This includes the project model, the DSL and so on. - **core-execution**: Runs the work efficiently. This includes scheduling, execution, caching and so on. ### Software development platform This is a general purpose platform that builds on the core automation platform to add support for the automation of software development.
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okhttp/src/test/java/okhttp3/CallTest.kt
import mockwebserver3.SocketPolicy.NoResponse import mockwebserver3.SocketPolicy.StallSocketAtStart import mockwebserver3.junit5.internal.MockWebServerInstance import okhttp3.CallEvent.CallEnd import okhttp3.CallEvent.ConnectStart import okhttp3.CallEvent.ConnectionAcquired import okhttp3.CallEvent.ConnectionReleased import okhttp3.CallEvent.ResponseFailed import okhttp3.CertificatePinner.Companion.pin
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okhttp/src/test/java/okhttp3/DuplexTest.kt
requestBody.close() assertThat(responseBody.readUtf8Line()).isNull() } body.awaitSuccess() } /** * OkHttp currently doesn't implement failing the request body stream independently of failing the * corresponding response body stream. This is necessary if we want servers to be able to stop * inbound data and send an early 400 before the request body completes. *
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android-test/src/androidTest/java/okhttp/android/test/OkHttpTest.kt
"ConnectionAcquired", "RequestHeadersStart", "RequestHeadersEnd", "ResponseHeadersStart", "ResponseHeadersEnd", "ResponseBodyStart", "ResponseBodyEnd", "ConnectionReleased", "CallEnd", ), eventListener.recordedEventTypes(), ) eventListener.clearAllEvents() client.newCall(request).execute().use { response -> assertEquals(200, response.code) }
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CONTRIBUTING.md
> **NOTE:** Do **NOT** run `gradle build` on the local development environment, > even if you have Gradle or Develocity build caching enabled for the project. > The Gradle Build Tool repository is massive, and it will take ages to build on > a local machine without necessary parallelization and caching. > The full test suites are executed on the CI instance for multiple configurations,
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samples/guide/src/main/java/okhttp3/recipes/kt/WiresharkExample.kt
} override fun secureConnectEnd( call: Call, handshake: Handshake?, ) { logger.removeHandler(loggerHandler) } override fun callEnd(call: Call) { // Cleanup log handler if failed. logger.removeHandler(loggerHandler) } override fun connectionAcquired( call: Call, connection: Connection, ) {
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