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Results 3721 - 3730 of 3,883 for void (0.03 sec)

  1. .bazelrc

    build:android --define=xnn_enable_avxvnniint8=false
    
    # Sets the default Apple platform to macOS.
    build:macos --apple_platform_type=macos
    
    # gRPC on MacOS requires this #define
    build:macos --copt=-DGRPC_BAZEL_BUILD
    
    # Avoid hitting command line argument limit
    build:macos --features=archive_param_file
    
    # Settings for MacOS on ARM CPUs.
    build:macos_arm64 --cpu=darwin_arm64
    build:macos_arm64 --macos_minimum_os=11.0
    
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Mon Oct 28 22:02:31 UTC 2024
    - 51.3K bytes
    - Viewed (0)
  2. cmd/erasure-healing_test.go

    	}
    
    	if err = objLayer.HealObjects(ctx, bucket, "", madmin.HealOpts{Remove: true},
    		func(bucket, object, vid string, scanMode madmin.HealScanMode) error {
    			_, err := objLayer.HealObject(ctx, bucket, object, vid, madmin.HealOpts{ScanMode: scanMode, Remove: true})
    			return err
    		}); err != nil {
    		t.Fatal(err)
    	}
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Jun 10 15:51:27 UTC 2024
    - 49K bytes
    - Viewed (0)
  3. cmd/bucket-handlers.go

    					Code:      apiErr.Code,
    					Message:   apiErr.Description,
    					Key:       object.ObjectName,
    					VersionID: object.VersionID,
    				}
    				continue
    			}
    		}
    
    		// Avoid duplicate objects, we use map to filter them out.
    		if _, ok := objectsToDelete[object]; !ok {
    			objectsToDelete[object] = index
    		}
    	}
    
    	toNames := func(input map[ObjectToDelete]int) (output []ObjectToDelete) {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Sep 12 12:24:04 UTC 2024
    - 63.4K bytes
    - Viewed (0)
  4. cmd/erasure-server-pool-rebalance.go

    	doneCh := make(chan error, 1)
    	defer xioutil.SafeClose(doneCh)
    
    	// Save rebalance.bin periodically.
    	go func() {
    		// Update rebalance.bin periodically once every 5-10s, chosen randomly
    		// to avoid multiple pool leaders herding to update around the same
    		// time.
    		r := rand.New(rand.NewSource(time.Now().UnixNano()))
    		randSleepFor := func() time.Duration {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Sep 06 13:20:19 UTC 2024
    - 28.4K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/hash/Hashing.java

       *
       * @deprecated If you must interoperate with a system that requires MD5, then use this method,
       *     despite its deprecation. But if you can choose your hash function, avoid MD5, which is
       *     neither fast nor secure. As of January 2017, we suggest:
       *     <ul>
       *       <li>For security:
       *           {@link Hashing#sha256} or a higher-level API.
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Jul 19 16:02:36 UTC 2024
    - 29.3K bytes
    - Viewed (0)
  6. cmd/bootstrap-peer-server.go

    					}
    				} else {
    					onlineServers++
    				}
    				mu.Unlock()
    			}(clnt)
    		}
    		wg.Wait()
    
    		select {
    		case <-ctx.Done():
    			return ctx.Err()
    		default:
    			// Sleep and stagger to avoid blocked CPU and thundering
    			// herd upon start up sequence.
    			time.Sleep(25*time.Millisecond + time.Duration(rand.Int63n(int64(100*time.Millisecond))))
    			retries++
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Oct 01 22:13:18 UTC 2024
    - 8.4K bytes
    - Viewed (0)
  7. docs/fr/docs/advanced/additional-responses.md

    Par exemple:
    
    ```Python hl_lines="13-17 26"
    {!../../docs_src/additional_responses/tutorial004.py!}
    ```
    
    ## Plus d'informations sur les réponses OpenAPI
    
    Pour voir exactement ce que vous pouvez inclure dans les réponses, vous pouvez consulter ces sections dans la spécification OpenAPI :
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 06 20:36:54 UTC 2024
    - 9.6K bytes
    - Viewed (0)
  8. docs/contribute/concurrency.md

    primary responsibility for any HTTP client is to efficiently manage network connections. Creating and establishing new connections require a fair amount of overhead and added latency. OkHttp will make every effort to reuse existing connections to avoid this overhead and added latency.
    
    Every OkHttpClient uses a connection pool. Its job is to maintain a reference to all open connections. When an HTTP request is started, OkHttp will attempt to reuse an existing connection from the pool. If...
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sun Feb 06 16:35:36 UTC 2022
    - 7K bytes
    - Viewed (0)
  9. docs/fr/docs/tutorial/body.md

    ///
    
    ## Sans Pydantic
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 27 17:34:41 UTC 2024
    - 7.6K bytes
    - Viewed (0)
  10. cni/pkg/nodeagent/informers.go

    	}
    	for _, pod := range s.pods.List(namespace, klabels.Everything()) {
    		// ztunnel pods are never "added to/removed from the mesh", so do not fire
    		// spurious events for them to avoid triggering extra
    		// ztunnel node reconciliation checks.
    		if !util.IsZtunnelPod(s.systemNamespace, pod) {
    			log.Debugf("Enqueuing pod %s/%s", pod.Namespace, pod.Name)
    			s.queue.Add(controllers.Event{
    				New:   pod,
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Oct 09 16:05:45 UTC 2024
    - 11.7K bytes
    - Viewed (0)
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