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src/main/java/jcifs/smb/SmbPipeHandleInternal.java
*/ int recv(byte[] buf, int off, int length) throws IOException; /** * Send data to the pipe * * @param buf buffer containing data to send * @param off offset in the buffer * @param length length of data to send * @throws IOException if an I/O error occurs */ void send(byte[] buf, int off, int length) throws IOException; /**Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 01:32:48 GMT 2025 - 3.7K bytes - Click Count (0) -
docs/en/docs/advanced/websockets.md
/// ## Await for messages and send messages { #await-for-messages-and-send-messages } In your WebSocket route you can `await` for messages and send messages. {* ../../docs_src/websockets_/tutorial001_py310.py hl[48:52] *} You can receive and send binary, text, and JSON data. ## Try it { #try-it }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sat Mar 07 09:29:03 GMT 2026 - 5.3K bytes - Click Count (0) -
docs_src/openapi_callbacks/tutorial001_py310.py
And this path operation will: * Send the invoice to the client. * Collect the money from the client. * Send a notification back to the API user (the external developer), as a callback. * At this point is that the API will somehow send a POST request to the external API with the notification of the invoice event (e.g. "payment successful"). """Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Wed Dec 10 08:55:32 GMT 2025 - 1.3K bytes - Click Count (0) -
internal/grid/muxserver.go
if debugPrint { fmt.Println("muxServer: Mux", m.ID, "send EOF", hErr) } msg.Flags |= FlagEOF if hErr != nil { msg.Flags |= FlagPayloadIsErr msg.Payload = []byte(*hErr) } msg.setZeroPayloadFlag() m.send(msg) return } msg.Payload = payload msg.setZeroPayloadFlag() m.send(msg) } }Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue May 27 15:19:03 GMT 2025 - 9.7K bytes - Click Count (0) -
src/main/java/jcifs/internal/smb2/rdma/RdmaBufferManager.java
log.warn("Failed to pre-allocate receive buffer", e); } } log.info("Initialized RDMA buffer pool with {} send and {} receive buffers", availableSendRegions.size(), availableReceiveRegions.size()); } /** * Get a send region from the pool or allocate a new one * * @param minSize minimum required size * @return memory region for sending
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 23 05:11:12 GMT 2025 - 8.7K bytes - Click Count (0) -
fastapi/middleware/asyncexitstack.py
async with AsyncExitStack() as stack: scope[self.context_name] = stack
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Mon Sep 29 03:29:38 GMT 2025 - 637 bytes - Click Count (0) -
src/test/java/jcifs/smb/SmbTreeHandleImplTest.java
// Stub tree send for varargs when(treeConnection.send(eq(resourceLoc), any(CommonServerMessageBlockRequest.class), isNull(), any(RequestParam[].class))) .thenReturn(resp); CommonServerMessageBlockResponse out = handle.send(req, RequestParam.NO_RETRY); assertSame(resp, out);Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Thu Aug 14 05:31:44 GMT 2025 - 14.4K bytes - Click Count (0) -
docs/en/docs/tutorial/body.md
# Request Body { #request-body } When you need to send data from a client (let's say, a browser) to your API, you send it as a **request body**. A **request** body is data sent by the client to your API. A **response** body is the data your API sends to the client.Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 6.5K bytes - Click Count (0) -
src/test/java/jcifs/smb/SmbFileHandleImplTest.java
h.release(); verify(tree, never()).send(isA(Smb2CloseRequest.class), any()); verify(tree, never()).send(any(CommonServerMessageBlockRequest.class), any(SmbComBlankResponse.class), any(RequestParam[].class)); // Second release: should close now via SMB2 path h.release(); verify(tree, times(1)).send(isA(Smb2CloseRequest.class), eq(RequestParam.NO_RETRY));
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Thu Aug 14 05:31:44 GMT 2025 - 12.3K bytes - Click Count (0) -
internal/logger/target/http/http.go
// Even if there is nothing in the queue. if h.batchSize > 1 && time.Since(lastBatchProcess) < time.Second { continue } } // if we have reached the count send at once // or we have crossed last second before batch was sent, send at once lastBatchProcess = time.Now() var retries int retryIntvl := h.config.RetryIntvl if retryIntvl <= 0 { retryIntvl = 3 * time.Second }
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 15.6K bytes - Click Count (0)