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  1. src/cmd/cgo/doc.go

    present to create such a binary.
    
    Most builds both compile source code and invoke the linker to create a
    binary. When cgo is involved, the compile step already requires gcc, so
    it is not problematic for the link step to require gcc too.
    
    An important exception is builds using a pre-compiled copy of the
    standard library. In particular, package net uses cgo on most systems,
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Oct 01 22:52:54 UTC 2024
    - 44K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/primitives/ImmutableIntArray.java

         * more values and build again.
         *
         * <p><b>Performance note:</b> the returned array is backed by the same array as the builder, so
         * no data is copied as part of this step, but this may occupy more memory than strictly
         * necessary. To copy the data to a right-sized backing array, use {@code .build().trimmed()}.
         */
        public ImmutableIntArray build() {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 18:05:56 UTC 2024
    - 22.2K bytes
    - Viewed (0)
  3. src/main/webapp/js/admin/popper.min.js.map

    flipOrder = clockwise(placement);\n      break;\n    case BEHAVIORS.COUNTERCLOCKWISE:\n      flipOrder = clockwise(placement, true);\n      break;\n    default:\n      flipOrder = options.behavior;\n  }\n\n  flipOrder.forEach((step, index) => {\n    if (placement !== step || flipOrder.length === index + 1) {\n      return data;\n    }\n\n    placement = data.placement.split('-')[0];\n    placementOpposite = getOppositePlacement(placement);\n\n    const popperOffsets = data.offsets.popper;\n    const...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 120.9K bytes
    - Viewed (0)
  4. src/main/webapp/js/jquery-3.7.1.min.js

    s=t=e,this.now=(this.end-this.start)*t+this.start,this.options.step&&this.options.step.call(this.elem,this.now,this),n&&n.set?n.set(this):at.propHooks._default.set(this),this}}).init.prototype=at.prototype,(at.propHooks={_default:{get:function(e){var t;return 1!==e.elem.nodeType||null!=e.elem[e.prop]&&null==e.elem.style[e.prop]?e.elem[e.prop]:(t=ce.css(e.elem,e.prop,""))&&"auto"!==t?t:0},set:function(e){ce.fx.step[e.prop]?ce.fx.step[e.prop](e):1!==e.elem.nodeType||!ce.cssHooks[e.prop]&&null==e.e...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:07:52 UTC 2024
    - 85.5K bytes
    - Viewed (0)
  5. fess-crawler/src/test/resources/ajax/js/jquery-2.1.1.min.js

    n):a,this.now=(this.end-this.start)*b+this.start,this.options.step&&this.options.step.call(this.elem,this.now,this),c&&c.set?c.set(this):Kb.propHooks._default.set(this),this}},Kb.prototype.init.prototype=Kb.prototype,Kb.propHooks={_default:{get:function(a){var b;return null==a.elem[a.prop]||a.elem.style&&null!=a.elem.style[a.prop]?(b=n.css(a.elem,a.prop,""),b&&"auto"!==b?b:0):a.elem[a.prop]},set:function(a){n.fx.step[a.prop]?n.fx.step[a.prop](a):a.elem.style&&(null!=a.elem.style[n.cssProps[a.pro...
    Registered: Sun Nov 10 03:50:12 UTC 2024
    - Last Modified: Sun Oct 11 02:16:55 UTC 2015
    - 82.3K bytes
    - Viewed (0)
  6. src/main/webapp/css/admin/font-awesome.min.css

    ontent:"\f3f5"}.fa-steam:before{content:"\f1b6"}.fa-steam-square:before{content:"\f1b7"}.fa-steam-symbol:before{content:"\f3f6"}.fa-step-backward:before{content:"\f048"}.fa-step-forward:before{content:"\f051"}.fa-stethoscope:before{content:"\f0f1"}.fa-sticker-mule:before{content:"\f3f7"}.fa-sticky-note:before{content:"\f249"}.fa-stop:before{content:"\f04d"}.fa-stop-circle:before{content:"\f28d"}.fa-stopwatch:before{content:"\f2f2"}.fa-store:before{content:"\f54e"}.fa-store-alt:before{content:"\f...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Dec 14 21:22:25 UTC 2019
    - 55.8K bytes
    - Viewed (0)
  7. docs/en/docs/virtual-environments.md

    /// tip
    
    If you used <a href="https://github.com/astral-sh/uv" class="external-link" target="_blank">`uv`</a> to create the virtual environment, it already did this for you, you can skip this step. 😎
    
    ///
    
    /// tip
    
    Do this **once**, right after you create the virtual environment.
    
    ///
    
    <div class="termy">
    
    ```console
    $ echo "*" > .venv/.gitignore
    ```
    
    </div>
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sat Aug 24 03:16:23 UTC 2024
    - 21.7K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/primitives/ImmutableDoubleArray.java

         * more values and build again.
         *
         * <p><b>Performance note:</b> the returned array is backed by the same array as the builder, so
         * no data is copied as part of this step, but this may occupy more memory than strictly
         * necessary. To copy the data to a right-sized backing array, use {@code .build().trimmed()}.
         */
        public ImmutableDoubleArray build() {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 18:05:56 UTC 2024
    - 23K bytes
    - Viewed (0)
  9. src/bytes/bytes.go

    }
    
    // Count counts the number of non-overlapping instances of sep in s.
    // If sep is an empty slice, Count returns 1 + the number of UTF-8-encoded code points in s.
    func Count(s, sep []byte) int {
    	// special case
    	if len(sep) == 0 {
    		return utf8.RuneCount(s) + 1
    	}
    	if len(sep) == 1 {
    		return bytealg.Count(s, sep[0])
    	}
    	n := 0
    	for {
    		i := Index(s, sep)
    		if i == -1 {
    			return n
    		}
    		n++
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Sep 03 20:55:15 UTC 2024
    - 35.6K bytes
    - Viewed (0)
  10. docs/en/docs/async.md

    For "synchronous" (contrary to "asynchronous") they commonly also use the term "sequential", because the computer / program follows all the steps in sequence before switching to a different task, even if those steps involve waiting.
    
    ### Concurrency and Burgers
    
    This idea of **asynchronous** code described above is also sometimes called **"concurrency"**. It is different from **"parallelism"**.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Wed Aug 28 23:33:37 UTC 2024
    - 23.5K bytes
    - Viewed (0)
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