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okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt
* your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client * for each request wastes resources on idle pools. * * Use `new OkHttpClient()` to create a shared instance with the default settings: * * ```java * // The singleton HTTP client. * public final OkHttpClient client = new OkHttpClient(); * ``` *
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon May 05 16:01:00 UTC 2025 - 51.7K bytes - Viewed (0) -
src/test/java/org/codelibs/fess/mylasta/direction/FessConfigTest.java
assertEquals(3, crawlerProcesses.intValue()); } // Test boolean conversions public void test_booleanConversions() { // Test boolean conversion for ignore idle threads boolean ignoreIdleThreads = fessConfig.isCrawlerHotthreadIgnoreIdleThreads(); assertTrue(ignoreIdleThreads); } // Test pattern matching public void test_patternMatching() {
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Tue Aug 19 14:09:36 UTC 2025 - 23.8K bytes - Viewed (0) -
src/main/java/jcifs/smb/SmbTreeConnection.java
import jcifs.util.transport.TransportException; /** * This class encapsulates the logic for switching tree connections * * Switching trees can occur either when the tree has been disconnected by failure or idle-timeout - as well as on * DFS referrals. * * @author mbechler * */ class SmbTreeConnection implements AutoCloseable { private static final Logger log = LoggerFactory.getLogger(SmbTreeConnection.class);
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 30 05:58:03 UTC 2025 - 30.4K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Ascii.java
* response to the sender. * * @since 8.0 */ public static final byte NAK = 21; /** * Synchronous Idle: A communication control character used by a synchronous transmission system * in the absence of any other character to provide a signal from which synchronism may be * achieved or retained. * * @since 8.0
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 21.7K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/multichannel/ChannelManager.java
} } private void performHealthCheck() { for (ChannelInfo channel : channels.values()) { if (channel.getIdleTime() > 60000) { // 1 minute idle // Send keep-alive try { sendKeepAlive(channel); } catch (Exception e) {
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 21 11:13:46 UTC 2025 - 20K bytes - Viewed (0) -
cmd/storage-rest-client.go
return true // Corner case, the server closed the connection with a keep-alive timeout // some requests are not retried internally, such as POST request with written body case strings.Contains(err.Error(), "server closed idle connection"): return true } return false } // Converts network error to storageErr. This function is // written so that the storageAPI errors are consistent // across network disks.
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 08 02:38:41 UTC 2025 - 30.4K bytes - Viewed (0) -
src/main/java/jcifs/Configuration.java
* * If enabled, SmbFile instances starting with their first use will hold a reference to their tree. * This means that trees/sessions/connections won't be idle-disconnected even if there are no other active * references (currently executing code, file descriptors). *
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sun Aug 31 08:00:57 UTC 2025 - 25.4K bytes - Viewed (0) -
cmd/common-main.go
ctxt.Interface = ctx.String("interface") ctxt.UserTimeout = ctx.Duration("conn-user-timeout") ctxt.SendBufSize = ctx.Int("send-buf-size") ctxt.RecvBufSize = ctx.Int("recv-buf-size") ctxt.IdleTimeout = ctx.Duration("idle-timeout") ctxt.UserTimeout = ctx.Duration("conn-user-timeout") if conf := ctx.String("config"); len(conf) > 0 { err = mergeServerCtxtFromConfigFile(conf, ctxt) } else {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 32.5K bytes - Viewed (0) -
docs/en/docs/async.md
/// --- Imagine you are the computer / program 🤖 in that story. While you are at the line, you are just idle 😴, waiting for your turn, not doing anything very "productive". But the line is fast because the cashier is only taking the orders (not preparing them), so that's fine.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0) -
docs/smb3-features/03-multi-channel-design.md
failover.handleFailure(channel, error); } private void performHealthCheck() { for (ChannelInfo channel : channels.values()) { if (channel.getIdleTime() > 60000) { // 1 minute idle // Send keep-alive try { sendKeepAlive(channel); } catch (Exception e) {
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 02:53:50 UTC 2025 - 39.6K bytes - Viewed (0)