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  1. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
     * ```java
     * // The singleton HTTP client.
     * public final OkHttpClient client = new OkHttpClient();
     * ```
     *
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon May 05 16:01:00 UTC 2025
    - 51.7K bytes
    - Viewed (0)
  2. src/test/java/org/codelibs/fess/mylasta/direction/FessConfigTest.java

            assertEquals(3, crawlerProcesses.intValue());
        }
    
        // Test boolean conversions
        public void test_booleanConversions() {
            // Test boolean conversion for ignore idle threads
            boolean ignoreIdleThreads = fessConfig.isCrawlerHotthreadIgnoreIdleThreads();
            assertTrue(ignoreIdleThreads);
        }
    
        // Test pattern matching
        public void test_patternMatching() {
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Tue Aug 19 14:09:36 UTC 2025
    - 23.8K bytes
    - Viewed (0)
  3. src/main/java/jcifs/smb/SmbTreeConnection.java

    import jcifs.util.transport.TransportException;
    
    /**
     * This class encapsulates the logic for switching tree connections
     *
     * Switching trees can occur either when the tree has been disconnected by failure or idle-timeout - as well as on
     * DFS referrals.
     *
     * @author mbechler
     *
     */
    class SmbTreeConnection implements AutoCloseable {
    
        private static final Logger log = LoggerFactory.getLogger(SmbTreeConnection.class);
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sat Aug 30 05:58:03 UTC 2025
    - 30.4K bytes
    - Viewed (0)
  4. android/guava/src/com/google/common/base/Ascii.java

       * response to the sender.
       *
       * @since 8.0
       */
      public static final byte NAK = 21;
    
      /**
       * Synchronous Idle: A communication control character used by a synchronous transmission system
       * in the absence of any other character to provide a signal from which synchronism may be
       * achieved or retained.
       *
       * @since 8.0
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 21.7K bytes
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  5. src/main/java/jcifs/internal/smb2/multichannel/ChannelManager.java

            }
        }
    
        private void performHealthCheck() {
            for (ChannelInfo channel : channels.values()) {
                if (channel.getIdleTime() > 60000) { // 1 minute idle
                    // Send keep-alive
                    try {
                        sendKeepAlive(channel);
                    } catch (Exception e) {
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Thu Aug 21 11:13:46 UTC 2025
    - 20K bytes
    - Viewed (0)
  6. cmd/storage-rest-client.go

    		return true
    	// Corner case, the server closed the connection with a keep-alive timeout
    	// some requests are not retried internally, such as POST request with written body
    	case strings.Contains(err.Error(), "server closed idle connection"):
    		return true
    	}
    
    	return false
    }
    
    // Converts network error to storageErr. This function is
    // written so that the storageAPI errors are consistent
    // across network disks.
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 08 02:38:41 UTC 2025
    - 30.4K bytes
    - Viewed (0)
  7. src/main/java/jcifs/Configuration.java

         *
         * If enabled, SmbFile instances starting with their first use will hold a reference to their tree.
         * This means that trees/sessions/connections won't be idle-disconnected even if there are no other active
         * references (currently executing code, file descriptors).
         *
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sun Aug 31 08:00:57 UTC 2025
    - 25.4K bytes
    - Viewed (0)
  8. cmd/common-main.go

    	ctxt.Interface = ctx.String("interface")
    	ctxt.UserTimeout = ctx.Duration("conn-user-timeout")
    	ctxt.SendBufSize = ctx.Int("send-buf-size")
    	ctxt.RecvBufSize = ctx.Int("recv-buf-size")
    	ctxt.IdleTimeout = ctx.Duration("idle-timeout")
    	ctxt.UserTimeout = ctx.Duration("conn-user-timeout")
    
    	if conf := ctx.String("config"); len(conf) > 0 {
    		err = mergeServerCtxtFromConfigFile(conf, ctxt)
    	} else {
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 32.5K bytes
    - Viewed (0)
  9. docs/en/docs/async.md

    ///
    
    ---
    
    Imagine you are the computer / program 🤖 in that story.
    
    While you are at the line, you are just idle 😴, waiting for your turn, not doing anything very "productive". But the line is fast because the cashier is only taking the orders (not preparing them), so that's fine.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
    - 24K bytes
    - Viewed (0)
  10. docs/smb3-features/03-multi-channel-design.md

            failover.handleFailure(channel, error);
        }
        
        private void performHealthCheck() {
            for (ChannelInfo channel : channels.values()) {
                if (channel.getIdleTime() > 60000) {  // 1 minute idle
                    // Send keep-alive
                    try {
                        sendKeepAlive(channel);
                    } catch (Exception e) {
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sat Aug 16 02:53:50 UTC 2025
    - 39.6K bytes
    - Viewed (0)
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