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Results 51 - 60 of 74 for Callbacks (0.27 sec)
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okhttp/src/main/kotlin/okhttp3/AsyncDns.kt
interface AsyncDns { /** * Query DNS records for `hostname`, in the order they are received. */ fun query( hostname: String, callback: Callback, ) /** * Callback to receive results from the DNS Queries. */ @ExperimentalOkHttpApi interface Callback { /** * Return addresses for a dns query for a single class of IPv4 (A) or IPv6 (AAAA).
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samples/guide/src/main/java/okhttp3/recipes/kt/AsynchronousGet.kt
import okhttp3.Call import okhttp3.Callback import okhttp3.OkHttpClient import okhttp3.Request import okhttp3.Response class AsynchronousGet { private val client = OkHttpClient() fun run() { val request = Request.Builder() .url("http://publicobject.com/helloworld.txt") .build() client.newCall(request).enqueue( object : Callback { override fun onFailure(
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okhttp/src/main/kotlin/okhttp3/Dispatcher.kt
} /** * A callback to be invoked each time the dispatcher becomes idle (when the number of running * calls returns to zero). * * Note: The time at which a [call][Call] is considered idle is different depending on whether it * was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure]
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CHANGELOG.md
## Version 5.0.0-alpha.4 _2022-02-01_ **This release introduces fast fallback to better support mixed IPv4+IPv6 networks.** Fast fallback is what we're calling our implementation of Happy Eyeballs, [RFC 8305][rfc_8305]. With this feature OkHttp will attempt both IPv6 and IPv4 connections concurrently, keeping whichever connects first. Fast fallback gives IPv6 connections a 250 ms head start so IPv6 is preferred on networks
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okhttp-coroutines/src/test/kotlin/okhttp3/SuspendCallTest.kt
var responseClosed = false var canceled = false var afterCallbackOnResponse: () -> Unit = {} override fun cancel() { canceled = true } override fun enqueue(responseCallback: Callback) { responseCallback.onResponse(this, response) afterCallbackOnResponse() } }
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okhttp/src/test/java/okhttp3/EventListenerTest.kt
) val call = client.newCall( Request.Builder() .url(server.url("/")) .build(), ) val completionLatch = CountDownLatch(1) val callback: Callback = object : Callback { override fun onFailure( call: Call, e: IOException, ) { completionLatch.countDown() } override fun onResponse(
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okhttp/src/test/java/okhttp3/KotlinSourceModernTest.kt
override fun enqueue(responseCallback: Callback) = TODO() override fun cancel() = TODO() override fun isExecuted(): Boolean = TODO() override fun isCanceled(): Boolean = TODO() override fun timeout(): Timeout = TODO() override fun clone(): Call = TODO() } } @Test fun callback() { val callback = object : Callback {
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okhttp-testing-support/src/main/kotlin/okhttp3/RecordingEventListener.kt
/** The timestamp of the last taken event, used to measure elapsed time between events. */ private var lastTimestampNs: Long? = null /** Confirm that the thread does not hold a lock on `lock` during the callback. */ fun forbidLock(lock: Any) { forbiddenLocks.add(lock) } /** * Removes recorded events up to (and including) an event is found whose class equals [eventClass] * and returns it. */
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okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
import java.net.SocketTimeoutException import java.util.ArrayDeque import java.util.Random import java.util.concurrent.TimeUnit import java.util.concurrent.TimeUnit.MILLISECONDS import okhttp3.Call import okhttp3.Callback import okhttp3.EventListener import okhttp3.OkHttpClient import okhttp3.Protocol import okhttp3.Request import okhttp3.Response import okhttp3.WebSocket import okhttp3.WebSocketListener
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
fun retryOnConnectionFailure(retryOnConnectionFailure: Boolean) = apply { this.retryOnConnectionFailure = retryOnConnectionFailure } /** * Configure this client to perform fast fallbacks by attempting multiple connections * concurrently, returning once any connection connects successfully. * * This implements Happy Eyeballs ([RFC 6555][rfc_6555]), balancing connect latency vs.
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