Search Options

Results per page
Sort
Preferred Languages
Advance

Results 131 - 140 of 979 for Hour (0.07 sec)

  1. docs/en/docs/advanced/settings.md

    This could be especially useful during testing, as it's very easy to override a dependency with your own custom settings.
    
    ### The config file
    
    Coming from the previous example, your `config.py` file could look like:
    
    ```Python hl_lines="10"
    {!../../../docs_src/settings/app02/config.py!}
    ```
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Sat May 18 23:43:13 UTC 2024
    - 15.7K bytes
    - Viewed (0)
  2. platforms/documentation/docs/src/docs/userguide/authoring-builds/plugins/publishing_gradle_plugins.adoc

    in the repository of the {portal} and which is descriptive of the plugin author or the organization the plugins belong too.
    <2> Set the version of your project, which will also be used as the version of your plugins.
    <3> Use the `gradlePlugin` block provided by the <<java_gradle_plugin.adoc#java_gradle_plugin,Java Gradle Plugin Development Plugin>>
    to configure further options for your plugin publication.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed Mar 13 18:40:53 UTC 2024
    - 11.6K bytes
    - Viewed (0)
  3. docs/en/docs/advanced/security/oauth2-scopes.md

    !!! warning
        This is a more or less advanced section. If you are just starting, you can skip it.
    
        You don't necessarily need OAuth2 scopes, and you can handle authentication and authorization however you want.
    
        But OAuth2 with scopes can be nicely integrated into your API (with OpenAPI) and your API docs.
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Mon May 20 17:37:28 UTC 2024
    - 20.5K bytes
    - Viewed (0)
  4. platforms/documentation/docs/src/docs/userguide/authoring-builds/basics/writing_build_scripts.adoc

    // limitations under the License.
    
    [[writing_build_scripts]]
    = Writing Build Scripts
    
    The initialization phase in the Gradle Build lifecycle finds the root project and subprojects included in your <<directory_layout#dir:project_root,project root directory>> using the settings file.
    
    image::author-gradle-6.png[]
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Mar 26 22:22:43 UTC 2024
    - 17.8K bytes
    - Viewed (0)
  5. platforms/documentation/docs/src/docs/userguide/jvm/java_library_plugin.adoc

    However, as mentioned above, if the library is published with Gradle, the produced POM file only puts `api` dependencies into the compile scope and the remaining `implementation` dependencies into the runtime scope.
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed Mar 13 19:52:38 UTC 2024
    - 23.3K bytes
    - Viewed (0)
  6. platforms/documentation/docs/src/docs/userguide/authoring-builds/tutorial/partr1_gradle_init.adoc

    =====
    
    Select defaults for any additional prompts.
    
    NOTE: In this tutorial, all examples are macOS based.
    
    == Step 2. Understanding the Directory layout
    
    The *project root directory* contains all source files from your project.
    
    When you are done with Gradle `init`, the directory should look as follows:
    
    [.multi-language-sample]
    =====
    [source, kotlin]
    ----
    .
    ├── gradle                              // <1>
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri Mar 29 22:50:45 UTC 2024
    - 11.7K bytes
    - Viewed (0)
  7. platforms/documentation/docs/src/docs/userguide/releases/installation.adoc

    Configure your `PATH` environment variable to include the `bin` directory of the unzipped distribution, e.g.:
    
    [subs="attributes"]
    ----
    ❯ export PATH=$PATH:/opt/gradle/gradle-{gradleVersion}/bin
    ----
    
    Alternatively, you could also add the environment variable `GRADLE_HOME` and point this to the unzipped distribution.
    Instead of adding a specific version of Gradle to your `PATH`, you can add `$GRADLE_HOME/bin` to your `PATH`.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Mon Feb 05 18:33:11 UTC 2024
    - 10.6K bytes
    - Viewed (0)
  8. tensorflow/compiler/mlir/tensorflow/utils/convert_tensor_test.cc

      // Create the sample tensor to convert.
      Tensor tensor(DT_STRING, TensorShape({1, 2, 2, 1}));
      EXPECT_EQ(4, tensor.NumElements());
      auto Tt = tensor.flat<tstring>();
      Tt.setValues({"one", "two", "three", "four"});
      auto value_or_status = ConvertTensor(tensor, &b);
      ASSERT_TRUE(value_or_status.ok());
      auto attr = value_or_status.value();
    
      EXPECT_TRUE(mlir::isa<mlir::DenseStringElementsAttr>(attr));
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Thu Apr 25 16:01:03 UTC 2024
    - 10.4K bytes
    - Viewed (0)
  9. tensorflow/compiler/aot/tests/BUILD

                ],
            ),
        ]
        for suffix, mlir_component in tfcompile_test_dep_configs
    ]
    
    tfcompile_bench_tfmatmul_mkn = [
        # Intentionally empty to avoid running unnecessary tests.
        # Add here your desired (M, K, N) parameters, e.g.
        #    (1, 1, 256),
        #    (1, 2, 256),
    ]
    
    tfcompile_bench_tfmatmul = [
        (
            "bench_graph_tfmatmul_%sx%sx%s" % (m, k, n),
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Wed Mar 27 18:00:18 UTC 2024
    - 17.3K bytes
    - Viewed (0)
  10. docs/en/docs/tutorial/dependencies/index.md

    ## What is "Dependency Injection"
    
    **"Dependency Injection"** means, in programming, that there is a way for your code (in this case, your *path operation functions*) to declare things that it requires to work and use: "dependencies".
    
    And then, that system (in this case **FastAPI**) will take care of doing whatever is needed to provide your code with those needed dependencies ("inject" the dependencies).
    
    This is very useful when you need to:
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Thu Apr 18 19:53:19 UTC 2024
    - 11.6K bytes
    - Viewed (0)
Back to top