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  1. android/guava/src/com/google/common/math/LinearTransformation.java

       *
       * @since 20.0
       */
      public static final class LinearTransformationBuilder {
    
        private final double x1;
        private final double y1;
    
        private LinearTransformationBuilder(double x1, double y1) {
          this.x1 = x1;
          this.y1 = y1;
        }
    
        /**
         * Finish building an instance which also maps {@code x = x2} to {@code y = y2}. These values
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Mon Aug 11 19:31:30 UTC 2025
    - 9.7K bytes
    - Viewed (0)
  2. android/guava-tests/test/com/google/common/math/StatsTesting.java

        assertThat(transformation.transform(x1)).isWithin(ALLOWED_ERROR).of(y1);
        assertThat(transformation.transform(x1 + xDelta)).isWithin(ALLOWED_ERROR).of(y1 + yDelta);
        assertThat(transformation.inverse().transform(y1)).isWithin(ALLOWED_ERROR).of(x1);
        assertThat(transformation.inverse().transform(y1 + yDelta))
            .isWithin(ALLOWED_ERROR)
            .of(x1 + xDelta);
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Dec 19 18:03:30 UTC 2024
    - 23.8K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/collect/Range.java

        /*
         * For an explanation of the basic principle behind this check, see
         * https://stackoverflow.com/a/35754308/28465
         *
         * In that explanation's notation, our `overlap` check would be `x1 < y2 && y1 < x2`. We've
         * flipped one part of the check so that we're using "less than" in both cases (rather than a
         * mix of "less than" and "greater than"). We've also switched to "strictly less than" rather
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Mon Sep 22 18:35:44 UTC 2025
    - 28K bytes
    - Viewed (0)
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