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android/guava/src/com/google/common/math/LinearTransformation.java
* * @since 20.0 */ public static final class LinearTransformationBuilder { private final double x1; private final double y1; private LinearTransformationBuilder(double x1, double y1) { this.x1 = x1; this.y1 = y1; } /** * Finish building an instance which also maps {@code x = x2} to {@code y = y2}. These valuesRegistered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 19:31:30 UTC 2025 - 9.7K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/math/StatsTesting.java
assertThat(transformation.transform(x1)).isWithin(ALLOWED_ERROR).of(y1); assertThat(transformation.transform(x1 + xDelta)).isWithin(ALLOWED_ERROR).of(y1 + yDelta); assertThat(transformation.inverse().transform(y1)).isWithin(ALLOWED_ERROR).of(x1); assertThat(transformation.inverse().transform(y1 + yDelta)) .isWithin(ALLOWED_ERROR) .of(x1 + xDelta);
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Thu Dec 19 18:03:30 UTC 2024 - 23.8K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Range.java
/* * For an explanation of the basic principle behind this check, see * https://stackoverflow.com/a/35754308/28465 * * In that explanation's notation, our `overlap` check would be `x1 < y2 && y1 < x2`. We've * flipped one part of the check so that we're using "less than" in both cases (rather than a * mix of "less than" and "greater than"). We've also switched to "strictly less than" ratherRegistered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Mon Sep 22 18:35:44 UTC 2025 - 28K bytes - Viewed (0)