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android/guava/src/com/google/common/math/LinearTransformation.java
* must not both be identical to the values given in the first mapping. If only the {@code x} * values are identical, the transformation is vertical. If only the {@code y} values are * identical, the transformation is horizontal (i.e. the slope is zero). */ public LinearTransformation and(double x2, double y2) { checkArgument(isFinite(x2) && isFinite(y2));Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 19:31:30 UTC 2025 - 9.7K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Range.java
/* * For an explanation of the basic principle behind this check, see * https://stackoverflow.com/a/35754308/28465 * * In that explanation's notation, our `overlap` check would be `x1 < y2 && y1 < x2`. We've * flipped one part of the check so that we're using "less than" in both cases (rather than a * mix of "less than" and "greater than"). We've also switched to "strictly less than" ratherRegistered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Mon Sep 22 18:35:44 UTC 2025 - 28K bytes - Viewed (0)