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  1. okhttp/src/main/kotlin/okhttp3/Dispatcher.kt

       * was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls
       * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure]
       * callback has returned. Synchronous calls become idle once [execute()][Call.execute] returns.
       * This means that if you are doing synchronous calls the network layer will not truly be idle
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  2. docs/features/calls.md

    Calls are executed in one of two ways:
    
     * **Synchronous:** your thread blocks until the response is readable.
     * **Asynchronous:** you enqueue the request on any thread, and get [called back](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-callback/) on another thread when the response is readable.
    
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  3. docs/en/docs/advanced/async-tests.md

    # Async Tests
    
    You have already seen how to test your **FastAPI** applications using the provided `TestClient`. Up to now, you have only seen how to write synchronous tests, without using `async` functions.
    
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  4. okhttp/src/main/kotlin/okhttp3/Interceptor.kt

     * when responses are of an unexpected type or cannot be decoded.
     *
     * Other exception types cancel the current call:
     *
     *  * For synchronous calls made with [Call.execute], the exception is propagated to the caller.
     *
     *  * For asynchronous calls made with [Call.enqueue], an [IOException] is propagated to the caller
     *    indicating that the call was canceled. The interceptor's exception is delivered to the current
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  5. README.md

    configured to fall back for broad connectivity.
    
    Using OkHttp is easy. Its request/response API is designed with fluent builders and immutability. It
    supports both synchronous blocking calls and async calls with callbacks.
    
    
    Get a URL
    ---------
    
    This program downloads a URL and prints its contents as a string. [Full source][get_example].
    
    ```java
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  6. docs/changelogs/changelog_1x.md

       dropped in 2.0.
    
    ## Version 1.5.4
    
    _2014-04-14_
    
     * Drop ALPN support in Android. There's a concurrency bug in all
       currently-shipping versions.
     * Support asynchronous disconnects by breaking the socket only. This should
       prevent flakiness from multiple threads concurrently accessing a stream.
    
    ## Version 1.5.3
    
    _2014-03-29_
    
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  7. docs/en/docs/history-design-future.md

    Here's a little bit of that history.
    
    ## Alternatives
    
    I have been creating APIs with complex requirements for several years (Machine Learning, distributed systems, asynchronous jobs, NoSQL databases, etc), leading several teams of developers.
    
    As part of that, I needed to investigate, test and use many alternatives.
    
    The history of **FastAPI** is in great part the history of its predecessors.
    
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  8. doc/next/6-stdlib/1-time.md

    When Go 1.23 builds older programs, the old behaviors remain in effect.
    The new [GODEBUG setting](/doc/godebug) [`asynctimerchan=1`](/pkg/time/#NewTimer)
    can be used to revert back to asynchronous channel behaviors
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  9. docs/zh/docs/advanced/middleware.md

    以及如何[使用 `CORSMiddleware` 处理 CORS](../tutorial/cors.md){.internal-link target=_blank}。
    
    本章学习如何使用其它中间件。
    
    ## 添加 ASGI 中间件
    
    因为 **FastAPI** 基于 Starlette,且执行 <abbr title="Asynchronous Server Gateway Interface,异步服务器网关界面">ASGI</abbr> 规范,所以可以使用任意 ASGI 中间件。
    
    中间件不必是专为 FastAPI 或 Starlette 定制的,只要遵循 ASGI 规范即可。
    
    总之,ASGI 中间件是类,并把 ASGI 应用作为第一个参数。
    
    因此,有些第三方 ASGI 中间件的文档推荐以如下方式使用中间件:
    
    ```Python
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  10. okhttp-sse/src/main/kotlin/okhttp3/sse/EventSource.kt

       */
      fun cancel()
    
      fun interface Factory {
        /**
         * Creates a new event source and immediately returns it. Creating an event source initiates an
         * asynchronous process to connect the socket. Once that succeeds or fails, `listener` will be
         * notified. The caller must cancel the returned event source when it is no longer in use.
         */
        fun newEventSource(
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