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Results 1 - 10 of 292 for slower (0.15 sec)

  1. android/guava/src/com/google/common/hash/LittleEndianByteArray.java

      }
    
      /**
       * Similar to load64, but allows offset + 8 > input.length, padding the result with zeroes. This
       * has to explicitly reverse the order of the bytes as it packs them into the result which makes
       * it slower than the native version.
       *
       * @param input the input bytes
       * @param offset the offset into the array at which to start reading
       * @param length the number of bytes from the input to read
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 9.7K bytes
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  2. .github/ISSUE_TEMPLATE/tflite-converter-issue.md

    ### 3. Failure after conversion
    If the conversion is successful, but the generated model is wrong, then state what is wrong:
    
    - Model produces wrong results and/or has lesser accuracy.
    - Model produces correct results, but it is slower than expected.
    
    ### 4. (optional) RNN conversion support
    If converting TF RNN to TFLite fused RNN ops, please prefix [RNN] in the title.
    
    ### 5. (optional) Any other info / logs
    Plain Text
    - Registered: Tue May 07 12:40:20 GMT 2024
    - Last Modified: Wed Jun 15 03:35:58 GMT 2022
    - 2.1K bytes
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  3. guava/src/com/google/common/base/Throwables.java

        return stringWriter.toString();
      }
    
      /**
       * Returns the stack trace of {@code throwable}, possibly providing slower iteration over the full
       * trace but faster iteration over parts of the trace. Here, "slower" and "faster" are defined in
       * comparison to the normal way to access the stack trace, {@link Throwable#getStackTrace()
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Wed Mar 06 15:38:58 GMT 2024
    - 20.6K bytes
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  4. android/guava/src/com/google/common/base/Throwables.java

        return stringWriter.toString();
      }
    
      /**
       * Returns the stack trace of {@code throwable}, possibly providing slower iteration over the full
       * trace but faster iteration over parts of the trace. Here, "slower" and "faster" are defined in
       * comparison to the normal way to access the stack trace, {@link Throwable#getStackTrace()
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Wed Mar 06 15:38:58 GMT 2024
    - 20.6K bytes
    - Viewed (0)
  5. architecture/standards/0002-avoid-using-java-serialization.md

    Java serialization is one way to implement this, however, despite its simplicity of implementation, it has several drawbacks:
    
    - **Performance:**
    Java's built-in serialization mechanism is often slower compared to other serialization solutions.
    This is due to Java's use of reflection and the need to maintain a lot of metadata.
    
    - **Size of Serialized Data:**
    Plain Text
    - Registered: Wed May 08 11:36:15 GMT 2024
    - Last Modified: Thu Feb 29 22:32:18 GMT 2024
    - 2.3K bytes
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  6. docs/en/docs/benchmarks.md

    * **Starlette**:
        * Will have the next best performance, after Uvicorn. In fact, Starlette uses Uvicorn to run. So, it probably can only get "slower" than Uvicorn by having to execute more code.
        * But it provides you the tools to build simple web applications, with routing based on paths, etc.
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 3.4K bytes
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  7. cmd/speedtest.go

    				// been seen recently due to hardware issues
    				// causes Reads() to go slower than Writes().
    				//
    				// Send such results anyways as this shall
    				// expose a problem underneath.
    				if totalPut > throughputHighestPut {
    					throughputHighestResults = results
    					throughputHighestPut = totalPut
    					// let the client see lower value as well
    					throughputHighestGet = totalGet
    				}
    				sendResult()
    Go
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Sun Jan 28 18:04:17 GMT 2024
    - 9K bytes
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  8. android/guava/src/com/google/common/util/concurrent/SmoothRateLimiter.java

       */
      static final class SmoothWarmingUp extends SmoothRateLimiter {
        private final long warmupPeriodMicros;
        /**
         * The slope of the line from the stable interval (when permits == 0), to the cold interval
         * (when permits == maxPermits)
         */
        private double slope;
    
        private double thresholdPermits;
        private double coldFactor;
    
        SmoothWarmingUp(
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Tue Apr 04 09:45:04 GMT 2023
    - 19.3K bytes
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  9. android/guava/src/com/google/common/util/concurrent/FuturesGetChecked.java

             * This avoids out-of-control memory consumption, and it keeps the cache from growing so
             * large that doing the lookup is noticeably slower than redoing the work would be.
             *
             * Ideally we'd have a real eviction policy, but until we see a problem in practice, I hope
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Dec 14 20:35:03 GMT 2023
    - 10.3K bytes
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  10. internal/grid/README.md

    * Large payloads.
    
    Only a single connection is ever made between two servers.
    Likely this means that this connection will not be able to saturate network bandwidth.
    Therefore, using this for large payloads will likely be slower than using a separate connection,
    and other connections will be blocked while the large payload is being sent.
    
    ## Handlers & Routes
    
    Handlers have a predefined Handler ID. 
    Plain Text
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Thu Jan 18 07:03:17 GMT 2024
    - 9.4K bytes
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