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doc/go1.17_spec.html
begins. Communication blocks until the send can proceed. A send on an unbuffered channel can proceed if a receiver is ready. A send on a buffered channel can proceed if there is room in the buffer. A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>. A send on a <code>nil</code> channel blocks forever. </p> <pre> ch <- 3 // send value 3 to channel ch </pre>
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu Apr 11 20:22:45 GMT 2024 - 211.6K bytes - Viewed (0) -
doc/go_spec.html
begins. Communication blocks until the send can proceed. A send on an unbuffered channel can proceed if a receiver is ready. A send on a buffered channel can proceed if there is room in the buffer. A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>. A send on a <code>nil</code> channel blocks forever. </p> <pre> ch <- 3 // send value 3 to channel ch </pre>
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu May 02 22:43:51 GMT 2024 - 279.6K bytes - Viewed (0) -
src/builtin/builtin.go
// implied by the type argument. func clear[T ~[]Type | ~map[Type]Type1](t T) // The close built-in function closes a channel, which must be either // bidirectional or send-only. It should be executed only by the sender, // never the receiver, and has the effect of shutting down the channel after // the last sent value is received. After the last value has been received
Go - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Thu Apr 11 20:22:45 GMT 2024 - 12.7K bytes - Viewed (0) -
doc/go_mem.html
<h3 id="chan">Channel communication</h3> <p> Channel communication is the main method of synchronization between goroutines. Each send on a particular channel is matched to a corresponding receive from that channel, usually in a different goroutine. </p> <p class="rule"> A send on a channel is synchronized before the completion of the corresponding receive from that channel. </p> <p> This program: </p>
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