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okhttp/src/main/kotlin/okhttp3/Interceptor.kt
* * Other exception types cancel the current call: * * * For synchronous calls made with [Call.execute], the exception is propagated to the caller. * * * For asynchronous calls made with [Call.enqueue], an [IOException] is propagated to the caller * indicating that the call was canceled. The interceptor's exception is delivered to the current
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okhttp-sse/src/main/kotlin/okhttp3/sse/EventSource.kt
/** * Creates a new event source and immediately returns it. Creating an event source initiates an * asynchronous process to connect the socket. Once that succeeds or fails, `listener` will be * notified. The caller must cancel the returned event source when it is no longer in use. */ fun newEventSource( request: Request, listener: EventSourceListener, ): EventSource }
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
override fun request(): Request = originalRequest /** * Immediately closes the socket connection if it's currently held. Use this to interrupt an * in-flight request from any thread. It's the caller's responsibility to close the request body * and response body streams; otherwise resources may be leaked. * * This method is safe to be called concurrently, but provides limited guarantees. If a transport
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
} return true // The caller's address can be carried by this connection. } /** * Returns true if this connection's route has the same address as any of [candidates]. This * requires us to have a DNS address for both hosts, which only happens after route planning. We * can't coalesce connections that use a proxy, since proxies don't tell us the origin server's IP * address. */
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okhttp/src/main/kotlin/okhttp3/Authenticator.kt
/** * Performs either **preemptive** authentication before connecting to a proxy server, or * **reactive** authentication after receiving a challenge from either an origin web server or proxy * server. * * ## Preemptive Authentication * * To make HTTPS calls using an HTTP proxy server OkHttp must first negotiate a connection with * the proxy. This proxy connection is called a "TLS Tunnel" and is specified by
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okhttp/src/test/java/okhttp3/URLConnectionTest.kt
body = "ABCDEFGHIJKLMNOPQR", ) server.enqueue(response) server.enqueue(response) server.enqueue(response) assertContent("ABCDEFGHIJKLMNOPQR", getResponse(newRequest("/foo"))) assertThat(server.takeRequest().sequenceNumber).isEqualTo(0) assertContent("ABCDEFGHIJKLMNOPQR", getResponse(newRequest("/bar?baz=quux"))) assertThat(server.takeRequest().sequenceNumber).isEqualTo(1)
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okhttp/src/main/kotlin/okhttp3/internal/cache2/FileOperator.kt
mutablePos += bytesWritten mutableByteCount -= bytesWritten } } /** * Copy [byteCount] bytes from the file at [pos] into `sink`. It is the * caller's responsibility to make sure there are sufficient bytes to read: if there aren't this * method throws an `EOFException`. */ fun read( pos: Long, sink: Buffer, byteCount: Long, ) {
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okhttp/src/main/kotlin/okhttp3/internal/internal.kt
// 3 options here for ordering // 1) Legacy Platform - based on the Platform/Provider existing ordering in // sslSocket.enabledCipherSuites // 2) OkHttp Client - based on MODERN_TLS source code ordering // 3) Caller specified but assuming the visible defaults in MODERN_CIPHER_SUITES are rejigged // to match legacy i.e. the platform/provider // // Opting for 2 here and keeping MODERN_TLS in line with secure browsers.
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okhttp/src/main/kotlin/okhttp3/Connection.kt
package okhttp3 import java.net.Socket /** * The sockets and streams of an HTTP, HTTPS, or HTTPS+HTTP/2 connection. May be used for multiple * HTTP request/response exchanges. Connections may be direct to the origin server or via a proxy. * * Typically instances of this class are created, connected and exercised automatically by the HTTP * client. Applications may use this class to monitor HTTP connections as members of a
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okhttp/src/main/kotlin/okhttp3/WebSocket.kt
*/ interface WebSocket { /** Returns the original request that initiated this web socket. */ fun request(): Request /** * Returns the size in bytes of all messages enqueued to be transmitted to the server. This * doesn't include framing overhead. If compression is enabled, uncompressed messages size * is used to calculate this value. It also doesn't include any bytes buffered by the operating
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