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Results 1 - 10 of 56 for compile (0.19 sec)

  1. src/cmd/cgo/doc.go

    "C", it will look for other non-Go files in the directory and compile
    them as part of the Go package. Any .c, .s, .S or .sx files will be
    compiled with the C compiler. Any .cc, .cpp, or .cxx files will be
    compiled with the C++ compiler. Any .f, .F, .for or .f90 files will be
    compiled with the fortran compiler. Any .h, .hh, .hpp, or .hxx files will
    not be compiled separately, but, if these header files are changed,
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Sun Mar 31 09:02:45 GMT 2024
    - 42.1K bytes
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  2. src/bootstrap.bash

    goos="$(../bin/go env GOOS)"
    goarch="$(../bin/go env GOARCH)"
    
    # NOTE: Cannot invoke go command after this point.
    # We're about to delete all but the cross-compiled binaries.
    cd ..
    if [ "$goos" = "$gohostos" -a "$goarch" = "$gohostarch" ]; then
    	# cross-compile for local system. nothing to copy.
    	# useful if you've bootstrapped yourself but want to
    	# prepare a clean toolchain for others.
    	true
    else
    Shell Script
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Fri Jan 20 17:52:26 GMT 2023
    - 2.3K bytes
    - Viewed (0)
  3. doc/godebug.md

    These kinds of changes are unavoidable and
    [permitted by the Go 1 compatibility rules](/doc/go1compat).
    Even so, Go provides a mechanism called GODEBUG to
    reduce the impact such changes have on Go developers
    using newer toolchains to compile old code.
    
    A GODEBUG setting is a `key=value` pair
    that controls the execution of certain parts of a Go program.
    The environment variable `GODEBUG`
    can hold a comma-separated list of these settings.
    Plain Text
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Apr 16 17:29:58 GMT 2024
    - 13.5K bytes
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  4. src/cmd/cgo/godefs.go

    			}
    		}
    	}
    
    	// Apply overrides.
    	for old, new := range override {
    		if id := goIdent[old]; id != nil {
    			id.Name = new
    		}
    	}
    
    	// Any names still using the _C syntax are not going to compile,
    	// although in general we don't know whether they all made it
    	// into the file, so we can't warn here.
    	//
    	// The most common case is union types, which begin with
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Thu Sep 08 14:33:35 GMT 2022
    - 4.5K bytes
    - Viewed (0)
  5. .github/ISSUE_TEMPLATE/11-language-change.yml

        validations:
          required: false
    
      - type: input
        id: perf-costs
        attributes:
          label: Performance Costs
          description: "What is the compile time cost? What is the run time cost? "
        validations:
          required: false
    
      - type: textarea
        id: prototype
        attributes:
          label: "Prototype"
    Others
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Wed Nov 22 20:49:24 GMT 2023
    - 4.7K bytes
    - Viewed (0)
  6. doc/asm.html

    Some of the details map precisely to the machine, but some do not.
    This is because the compiler suite (see
    <a href="https://9p.io/sys/doc/compiler.html">this description</a>)
    needs no assembler pass in the usual pipeline.
    Instead, the compiler operates on a kind of semi-abstract instruction set,
    and instruction selection occurs partly after code generation.
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
    - 36.3K bytes
    - Viewed (0)
  7. src/buildall.bash

    # architectures.
    #
    # Originally the Go build system used it as a smoke test to quickly
    # flag portability issues in builders named "misc-compile" or "all-compile".
    # As of CL 464955, the build system uses make.bash -compile-only instead,
    # so this script no longer runs in any automated fashion.
    #
    # Options:
    #   -e: stop at first failure
    
    if [ ! -f run.bash ]; then
    Shell Script
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Tue Apr 23 17:45:23 GMT 2024
    - 2.1K bytes
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  8. doc/go1.17_spec.html

    </p>
    
    
    <h3 id="Complex_numbers">Manipulating complex numbers</h3>
    
    <p>
    Three functions assemble and disassemble complex numbers.
    The built-in function <code>complex</code> constructs a complex
    value from a floating-point real and imaginary part, while
    <code>real</code> and <code>imag</code>
    extract the real and imaginary parts of a complex value.
    </p>
    
    <pre class="grammar">
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
    - 211.6K bytes
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  9. src/cmd/cgo/internal/test/issue26430.go

    // license that can be found in the LICENSE file.
    
    //go:build cgo
    
    // Issue 26430: incomplete typedef leads to inconsistent typedefs error.
    // No runtime test; just make sure it compiles.
    
    package cgotest
    
    Go
    - Registered: Tue Mar 26 11:13:08 GMT 2024
    - Last Modified: Fri May 12 12:00:02 GMT 2023
    - 359 bytes
    - Viewed (0)
  10. src/cmd/cgo/internal/swig/testdata/callback/main.cc

    // Copyright 2013 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    // This .cc file will be automatically compiled by the go tool and
    // included in the package.
    
    #include <string>
    #include "main.h"
    
    std::string Caller::call() {
    	if (callback_ != 0)
    		return callback_->run();
    	return "";
    C++
    - Registered: Tue Apr 23 11:13:09 GMT 2024
    - Last Modified: Fri May 12 12:00:07 GMT 2023
    - 384 bytes
    - Viewed (0)
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