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Results 1 - 10 of 21 for asynchronously (0.25 sec)
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okhttp/src/main/kotlin/okhttp3/internal/connection/FastFallbackExchangeFinder.kt
// Already connected. Return it immediately. if (plan.isReady) return ConnectResult(plan) // Already failed? Return it immediately. if (plan is FailedPlan) return plan.result // Connect TCP asynchronously. tcpConnectsInFlight += plan val taskName = "$okHttpName connect ${routePlanner.address.url.redact()}" taskRunner.newQueue().schedule( object : Task(taskName) {
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okhttp/src/main/kotlin/okhttp3/Dispatcher.kt
* calls returns to zero). * * Note: The time at which a [call][Call] is considered idle is different depending on whether it * was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure] * callback has returned. Synchronous calls become idle once [execute()][Call.execute] returns.
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Apr 20 17:03:43 GMT 2024 - 9K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/ConnectionListener.kt
* * All event methods must execute fast, without external locking, cannot throw exceptions, * attempt to mutate the event parameters, or be reentrant back into the client. * Any IO - writing to files or network should be done asynchronously. */ @ExperimentalOkHttpApi abstract class ConnectionListener { /** * Invoked as soon as a call causes a connection to be started. */ open fun connectStart( route: Route, call: Call,
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okhttp/src/test/java/okhttp3/InterceptorTest.kt
.build() val responseB = client.newCall(requestB).execute() assertThat(responseB.body.string()).isEqualTo("b") } /** Make sure interceptors can interact with the OkHttp client asynchronously. */ @Test fun interceptorMakesAnUnrelatedAsyncRequest() { server.enqueue(MockResponse.Builder().body("a").build()) // Fetched by interceptor.
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okhttp-sse/src/main/kotlin/okhttp3/sse/EventSource.kt
*/ fun cancel() fun interface Factory { /** * Creates a new event source and immediately returns it. Creating an event source initiates an * asynchronous process to connect the socket. Once that succeeds or fails, `listener` will be * notified. The caller must cancel the returned event source when it is no longer in use. */ fun newEventSource(
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okhttp/src/main/kotlin/okhttp3/Interceptor.kt
* * Other exception types cancel the current call: * * * For synchronous calls made with [Call.execute], the exception is propagated to the caller. * * * For asynchronous calls made with [Call.enqueue], an [IOException] is propagated to the caller * indicating that the call was canceled. The interceptor's exception is delivered to the current
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okhttp/src/main/kotlin/okhttp3/EventListener.kt
* * All event methods must execute fast, without external locking, cannot throw exceptions, attempt * to mutate the event parameters, or be re-entrant back into the client. Any IO - writing to files * or network should be done asynchronously. */ abstract class EventListener { /** * Invoked as soon as a call is enqueued or executed by a client. In case of thread or stream
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
import okio.Timeout /** * Bridge between OkHttp's application and network layers. This class exposes high-level application * layer primitives: connections, requests, responses, and streams. * * This class supports [asynchronous canceling][cancel]. This is intended to have the smallest * blast radius possible. If an HTTP/2 stream is active, canceling will cancel that stream but not
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Stream.kt
throw InterruptedIOException() } } /** * The Okio timeout watchdog will call [timedOut] if the timeout is reached. In that case we close * the stream (asynchronously) which will notify the waiting thread. */ internal inner class StreamTimeout : AsyncTimeout() { override fun timedOut() { closeLater(ErrorCode.CANCEL) connection.sendDegradedPingLater()
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okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
receivedCloseCode = code receivedCloseReason = reason } listener.onClosing(this, code, reason) } // Writer methods to enqueue frames. They'll be sent asynchronously by the writer thread. override fun send(text: String): Boolean { return send(text.encodeUtf8(), OPCODE_TEXT) } override fun send(bytes: ByteString): Boolean {
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