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  1. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt

          return state.policy.backoffDelayMillis.jitterBy(state.policy.backoffJitterMillis) * 1_000_000
        }
      }
    
      private fun Long.jitterBy(amount: Int): Long {
        return this + ThreadLocalRandom.current().nextInt(amount * -1, amount)
      }
    
      class AddressState(
        val address: Address,
        val queue: TaskQueue,
        var policy: ConnectionPool.AddressPolicy,
      ) {
        /**
    Plain Text
    - Registered: Fri Apr 26 11:42:10 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
    - 16.2K bytes
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  2. docs/en/docs/deployment/concepts.md

    If you have an API that does a comparable amount of computations every time and you have a lot of clients, then the **CPU utilization** will probably *also be stable* (instead of constantly going up and down quickly).
    
    ### Examples of Replication Tools and Strategies
    
    There can be several approaches to achieve this, and I'll tell you more about specific strategies in the next chapters, for example when talking about Docker and containers.
    
    Plain Text
    - Registered: Sun Apr 28 07:19:10 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 18K bytes
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  3. okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt

      }
    
      private fun updateMaxConcurrentStreams(
        connection: Http2Connection,
        amount: Int,
      ) {
        val settings = Settings()
        settings[Settings.MAX_CONCURRENT_STREAMS] = amount
        connection.readerRunnable.applyAndAckSettings(true, settings)
        assertThat(connection.peerSettings[Settings.MAX_CONCURRENT_STREAMS]).isEqualTo(amount)
        taskFaker.runTasks()
      }
    
    Plain Text
    - Registered: Fri Apr 26 11:42:10 GMT 2024
    - Last Modified: Wed Apr 24 04:40:49 GMT 2024
    - 12.7K bytes
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  4. docs/en/docs/benchmarks.md

        * So, by using FastAPI you are saving development time, bugs, lines of code, and you would probably get the same performance (or better) you would if you didn't use it (as you would have to implement it all...
    Plain Text
    - Registered: Sun Apr 28 07:19:10 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 3.4K bytes
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  5. internal/config/browser/browser.go

    const (
    	// browserCSPPolicy setting name for Content-Security-Policy response header value
    	browserCSPPolicy = "csp_policy"
    	// browserHSTSSeconds setting name for Strict-Transport-Security response header, amount of seconds for 'max-age'
    	browserHSTSSeconds = "hsts_seconds"
    	// browserHSTSIncludeSubdomains setting name for Strict-Transport-Security response header 'includeSubDomains' flag (true or false)
    Go
    - Registered: Sun Apr 28 19:28:10 GMT 2024
    - Last Modified: Thu Apr 11 01:10:30 GMT 2024
    - 5.8K bytes
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  6. docs/en/docs/deployment/docker.md

    you will have a more or less well-defined, stable, and limited amount of memory consumed by each of those containers (more than one if they are replicated).
    
    And then you can set those same memory limits and requirements in your configurations for your container management system (for example in **Kubernetes**). That way it will be able to **replicate the containers** in the **available machines** taking into account the amount of memory needed by them, and the amount available in the machines...
    Plain Text
    - Registered: Sun Apr 28 07:19:10 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 34.3K bytes
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  7. cmd/batch-rotate.go

    //     token: "Bearer xxxxx" # optional authentication token for the notification endpoint
    
    //   retry:
    //     attempts: 10 # number of retries for the job before giving up
    //     delay: "500ms" # least amount of delay between each retry
    
    //go:generate msgp -file $GOFILE -unexported
    
    // BatchKeyRotationType defines key rotation type
    type BatchKeyRotationType string
    
    const (
    	sses3  BatchKeyRotationType = "sse-s3"
    Go
    - Registered: Sun Apr 28 19:28:10 GMT 2024
    - Last Modified: Thu Apr 04 12:04:40 GMT 2024
    - 14.2K bytes
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  8. chainable_api.go

    	}
    	return
    }
    
    // Joins specify Joins conditions
    //
    //	db.Joins("Account").Find(&user)
    //	db.Joins("JOIN emails ON emails.user_id = users.id AND emails.email = ?", "******@****.***").Find(&user)
    //	db.Joins("Account", DB.Select("id").Where("user_id = users.id AND name = ?", "someName").Model(&Account{}))
    func (db *DB) Joins(query string, args ...interface{}) (tx *DB) {
    Go
    - Registered: Sun Apr 28 09:35:09 GMT 2024
    - Last Modified: Wed Apr 17 03:38:55 GMT 2024
    - 14.3K bytes
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  9. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

         * values must be between 1 and [Integer.MAX_VALUE] when converted to milliseconds.
         *
         * The close timeout is the maximum amount of time after the client calls [WebSocket.close] to
         * wait for a graceful shutdown. If the server doesn't respond the web socket will be canceled.
         * The default value is 60 seconds.
         */
    Plain Text
    - Registered: Fri Apr 26 11:42:10 GMT 2024
    - Last Modified: Sat Apr 06 04:21:33 GMT 2024
    - 52K bytes
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  10. cmd/server-main.go

    		Value:  xhttp.DefaultIdleTimeout,
    		Usage:  "idle timeout is the maximum amount of time to wait for the next request when keep-alive are enabled",
    		EnvVar: "MINIO_IDLE_TIMEOUT",
    		Hidden: true,
    	},
    	cli.DurationFlag{
    		Name:   "read-header-timeout",
    		Value:  xhttp.DefaultReadHeaderTimeout,
    		Usage:  "read header timeout is the amount of time allowed to read request headers",
    		EnvVar: "MINIO_READ_HEADER_TIMEOUT",
    Go
    - Registered: Sun Apr 28 19:28:10 GMT 2024
    - Last Modified: Wed Apr 24 04:08:47 GMT 2024
    - 33K bytes
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