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Results 1 - 4 of 4 for Vector3 (0.22 sec)

  1. tensorflow/c/eager/parallel_device/parallel_device_lib.h

      Status Shape(const std::vector<int64_t>** shape) const;
      TF_DataType dtype() const { return dtype_; }
    
      // Sets its output argument to a summary of the values of this tensor on every
      // component device.
      Status SummarizeValue(std::string& summary);
    
      std::vector<TensorHandlePtr> release_tensors() { return std::move(tensors_); }
    
      std::vector<TFE_TensorHandle*> tensors() const {
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Tue Apr 25 15:21:13 GMT 2023
    - 12.9K bytes
    - Viewed (0)
  2. tensorflow/c/eager/tape.h

        : public std::function<Status(const std::vector<Gradient*>&,
                                      std::vector<Gradient*>*, bool)> {
     public:
      template <typename lambda_type>
      explicit ForwardFunction(lambda_type lambda)
          : std::function<Status(const std::vector<Gradient*>&,
                                 std::vector<Gradient*>*, bool)>(lambda) {}
    };
    
    // Computes Jacobian-vector products using forward-mode automatic
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Tue Apr 02 12:40:29 GMT 2024
    - 47.2K bytes
    - Viewed (1)
  3. tensorflow/c/eager/immediate_execution_context.h

      virtual bool UsesTFRT() = 0;
    
      // List attributes of available devices
      virtual void ListDevices(std::vector<DeviceAttributes>* devices) = 0;
    
      // Add `devices` into context's device manager. Context's device manager
      // will take ownership and maintain devices' lifetime.
      virtual Status AddDevices(std::vector<std::unique_ptr<Device>> devices) = 0;
    
      // Block until all pending nodes are finished.
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Thu Jul 06 08:34:00 GMT 2023
    - 12.3K bytes
    - Viewed (0)
  4. tensorflow/c/experimental/filesystem/plugins/gcs/ram_file_block_cache.h

      /// be accessed while holding the Block's mu lock. The data vector should only
      /// be accessed after state == FINISHED, and it should never be modified.
      ///
      /// In order to prevent deadlocks, never grab the block-cache-wide mu_ lock
      /// AFTER grabbing any block's mu lock. It is safe to grab mu without locking
      /// mu_.
      struct Block {
        /// The block data.
        std::vector<char> data;
    C
    - Registered: Tue Apr 23 12:39:09 GMT 2024
    - Last Modified: Mon Aug 31 04:46:34 GMT 2020
    - 10.6K bytes
    - Viewed (0)
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