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Results 1 - 10 of 19 for Overhead (0.22 sec)

  1. common-protos/k8s.io/api/node/v1beta1/generated.proto

      // and is immutable.
      optional string handler = 2;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      // https://git.k8s.io/enhancements/keps/sig-node/688-pod-overhead/README.md
      // +optional
      optional Overhead overhead = 3;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
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  2. common-protos/k8s.io/api/node/v1/generated.proto

      // and is immutable.
      optional string handler = 2;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      //  https://kubernetes.io/docs/concepts/scheduling-eviction/pod-overhead/
      // +optional
      optional Overhead overhead = 3;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
    - 4.4K bytes
    - Viewed (0)
  3. common-protos/k8s.io/api/node/v1alpha1/generated.proto

      // requirements, and is immutable.
      optional string runtimeHandler = 1;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      // https://git.k8s.io/enhancements/keps/sig-node/688-pod-overhead/README.md
      // +optional
      optional Overhead overhead = 2;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
    - 5K bytes
    - Viewed (0)
  4. doc/next/5-toolchain.md

    ## Compiler {#compiler}
    
    The build time overhead to building with [Profile Guided Optimization](/doc/pgo) has been reduced significantly.
    Previously, large builds could see 100%+ build time increase from enabling PGO.
    In Go 1.23, overhead should be in the single digit percentages.
    
    ## Assembler {#assembler}
    
    Plain Text
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 18 15:39:17 GMT 2024
    - 332 bytes
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  5. docs/en/docs/benchmarks.md

        * If you didn't use FastAPI and used Starlette directly (or another tool, like Sanic, Flask, Responder, etc) you would have to implement all the data validation and serialization yourself. So, your final application would still have the same overhead as if it was built using FastAPI. And in many cases, this data validation and serialization...
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 3.4K bytes
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  6. docs/extensions/s3zip/README.md

    The main limitation is that to update or delete content of a file inside a ZIP file the entire ZIP file must be replaced.
    
    ## How to enable S3 ZIP behavior ?
    
    Plain Text
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Wed Apr 10 16:28:27 GMT 2024
    - 3K bytes
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  7. docs/de/docs/benchmarks.md

        * Wenn Sie Uvicorn vergleichen, vergleichen Sie es mit Anwendungsservern wie Daphne, Hypercorn, uWSGI, usw.
    * **Starlette**:
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Tue Jan 23 16:04:13 GMT 2024
    - 3.9K bytes
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  8. architecture/standards/0002-avoid-using-java-serialization.md

    This is due to Java's use of reflection and the need to maintain a lot of metadata.
    
    - **Size of Serialized Data:**
    Java serialization tends to produce larger serialized objects because it includes class metadata and other overhead.
    
    - **Flexibility and Control:**
    Java serialization offers limited control over the serialization process, such as excluding certain fields, customizing naming conventions, and handling complex data structures more gracefully.
    
    Plain Text
    - Registered: Wed May 08 11:36:15 GMT 2024
    - Last Modified: Thu Feb 29 22:32:18 GMT 2024
    - 2.3K bytes
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  9. okhttp/src/main/kotlin/okhttp3/Headers.kt

       * intended to be used as a metric: smaller headers are more efficient to encode and transmit.
       */
      fun byteCount(): Long {
        // Each header name has 2 bytes of overhead for ': ' and every header value has 2 bytes of
        // overhead for '\r\n'.
        var result = (namesAndValues.size * 2).toLong()
    
        for (i in 0 until namesAndValues.size) {
          result += namesAndValues[i].length.toLong()
        }
    
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Jan 08 01:13:22 GMT 2024
    - 11.5K bytes
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  10. okhttp/src/main/kotlin/okhttp3/WebSocket.kt

      /** Returns the original request that initiated this web socket. */
      fun request(): Request
    
      /**
       * Returns the size in bytes of all messages enqueued to be transmitted to the server. This
       * doesn't include framing overhead. If compression is enabled, uncompressed messages size
       * is used to calculate this value. It also doesn't include any bytes buffered by the operating
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Jan 08 01:13:22 GMT 2024
    - 5.3K bytes
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