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Results 1 - 10 of 80 for Overhead (0.18 sec)

  1. common-protos/k8s.io/api/node/v1/generated.proto

      // and is immutable.
      optional string handler = 2;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      //  https://kubernetes.io/docs/concepts/scheduling-eviction/pod-overhead/
      // +optional
      optional Overhead overhead = 3;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed Apr 24 22:53:08 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
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  2. common-protos/k8s.io/api/node/v1alpha1/generated.proto

      // requirements, and is immutable.
      optional string runtimeHandler = 1;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      // https://git.k8s.io/enhancements/keps/sig-node/688-pod-overhead/README.md
      // +optional
      optional Overhead overhead = 2;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed Apr 24 22:53:08 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
    - 5K bytes
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  3. common-protos/k8s.io/api/node/v1beta1/generated.proto

      // and is immutable.
      optional string handler = 2;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      // https://git.k8s.io/enhancements/keps/sig-node/688-pod-overhead/README.md
      // +optional
      optional Overhead overhead = 3;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed Apr 24 22:53:08 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
    - 4.4K bytes
    - Viewed (0)
  4. doc/next/5-toolchain.md

    ## Compiler {#compiler}
    
    The build time overhead to building with [Profile Guided Optimization](/doc/pgo) has been reduced significantly.
    Previously, large builds could see 100%+ build time increase from enabling PGO.
    In Go 1.23, overhead should be in the single digit percentages.
    
    ## Assembler {#assembler}
    
    Plain Text
    - Registered: Tue Apr 23 11:13:09 GMT 2024
    - Last Modified: Thu Apr 18 15:39:17 GMT 2024
    - 332 bytes
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  5. docs/en/docs/benchmarks.md

        * If you didn't use FastAPI and used Starlette directly (or another tool, like Sanic, Flask, Responder, etc) you would have to implement all the data validation and serialization yourself. So, your final application would still have the same overhead as if it was built using FastAPI. And in many cases, this data validation and serialization...
    Plain Text
    - Registered: Sun Apr 21 07:19:11 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 3.4K bytes
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  6. docs/contribute/concurrency.md

    Blocking APIs may be inefficient because you hold a thread idle while waiting on the network. Threads are expensive because they have both a memory overhead and a context-switching overhead.
    
    #### Framed protocols
    
    Plain Text
    - Registered: Fri Apr 19 11:42:09 GMT 2024
    - Last Modified: Sun Feb 06 16:35:36 GMT 2022
    - 7K bytes
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  7. docs/de/docs/benchmarks.md

        * Wenn Sie Uvicorn vergleichen, vergleichen Sie es mit Anwendungsservern wie Daphne, Hypercorn, uWSGI, usw.
    * **Starlette**:
    Plain Text
    - Registered: Sun Apr 21 07:19:11 GMT 2024
    - Last Modified: Tue Jan 23 16:04:13 GMT 2024
    - 3.9K bytes
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  8. src/main/java/jcifs/smb/DirFileEntryEnumIterator1.java

    
    class DirFileEntryEnumIterator1 extends DirFileEntryEnumIteratorBase {
    
        private static final Logger log = LoggerFactory.getLogger(DirFileEntryEnumIterator1.class);
        private static final int FIND_OVERHEAD = 100; // plenty enough
    
        private Trans2FindNext2 nextRequest;
        private Trans2FindFirst2Response response;
    
    
    Java
    - Registered: Sun Apr 21 00:10:10 GMT 2024
    - Last Modified: Sat Nov 13 15:13:49 GMT 2021
    - 5.3K bytes
    - Viewed (0)
  9. src/cmd/cgo/internal/cgotest/overlaydir.go

    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    package cgotest
    
    import (
    	"io"
    	"os"
    	"path/filepath"
    	"strings"
    )
    
    // OverlayDir makes a minimal-overhead copy of srcRoot in which new files may be added.
    func OverlayDir(dstRoot, srcRoot string) error {
    	dstRoot = filepath.Clean(dstRoot)
    	if err := os.MkdirAll(dstRoot, 0777); err != nil {
    		return err
    	}
    
    Go
    - Registered: Tue Apr 23 11:13:09 GMT 2024
    - Last Modified: Mon May 22 20:56:09 GMT 2023
    - 1.7K bytes
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  10. architecture-standards/0002-avoid-using-java-serialization.md

    - **Size of Serialized Data:** Java serialization tends to produce larger serialized objects because it includes class metadata and other overhead.
    
    - **Flexibility and Control:** Java serialization offers limited control over the serialization process, such as excluding certain fields, customizing naming conventions, and handling complex data structures more gracefully.
    
    Plain Text
    - Registered: Wed Feb 14 11:36:15 GMT 2024
    - Last Modified: Thu Feb 08 21:48:27 GMT 2024
    - 1.9K bytes
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