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Results 1 - 10 of 43 for Overhead (0.18 sec)

  1. common-protos/k8s.io/api/node/v1/generated.proto

      // and is immutable.
      optional string handler = 2;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      //  https://kubernetes.io/docs/concepts/scheduling-eviction/pod-overhead/
      // +optional
      optional Overhead overhead = 3;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed May 01 22:53:12 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
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  2. common-protos/k8s.io/api/node/v1alpha1/generated.proto

      // requirements, and is immutable.
      optional string runtimeHandler = 1;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      // https://git.k8s.io/enhancements/keps/sig-node/688-pod-overhead/README.md
      // +optional
      optional Overhead overhead = 2;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed May 01 22:53:12 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
    - 5K bytes
    - Viewed (0)
  3. common-protos/k8s.io/api/node/v1beta1/generated.proto

      // and is immutable.
      optional string handler = 2;
    
      // overhead represents the resource overhead associated with running a pod for a
      // given RuntimeClass. For more details, see
      // https://git.k8s.io/enhancements/keps/sig-node/688-pod-overhead/README.md
      // +optional
      optional Overhead overhead = 3;
    
      // scheduling holds the scheduling constraints to ensure that pods running
    Plain Text
    - Registered: Wed May 01 22:53:12 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
    - 4.4K bytes
    - Viewed (0)
  4. doc/next/5-toolchain.md

    ## Compiler {#compiler}
    
    The build time overhead to building with [Profile Guided Optimization](/doc/pgo) has been reduced significantly.
    Previously, large builds could see 100%+ build time increase from enabling PGO.
    In Go 1.23, overhead should be in the single digit percentages.
    
    ## Assembler {#assembler}
    
    Plain Text
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Thu Apr 18 15:39:17 GMT 2024
    - 332 bytes
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  5. docs/en/docs/benchmarks.md

        * If you didn't use FastAPI and used Starlette directly (or another tool, like Sanic, Flask, Responder, etc) you would have to implement all the data validation and serialization yourself. So, your final application would still have the same overhead as if it was built using FastAPI. And in many cases, this data validation and serialization...
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 3.4K bytes
    - Viewed (0)
  6. docs/de/docs/benchmarks.md

        * Wenn Sie Uvicorn vergleichen, vergleichen Sie es mit Anwendungsservern wie Daphne, Hypercorn, uWSGI, usw.
    * **Starlette**:
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Tue Jan 23 16:04:13 GMT 2024
    - 3.9K bytes
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  7. src/cmd/cgo/internal/cgotest/overlaydir.go

    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    package cgotest
    
    import (
    	"io"
    	"os"
    	"path/filepath"
    	"strings"
    )
    
    // OverlayDir makes a minimal-overhead copy of srcRoot in which new files may be added.
    func OverlayDir(dstRoot, srcRoot string) error {
    	dstRoot = filepath.Clean(dstRoot)
    	if err := os.MkdirAll(dstRoot, 0777); err != nil {
    		return err
    	}
    
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Mon May 22 20:56:09 GMT 2023
    - 1.7K bytes
    - Viewed (0)
  8. architecture-standards/0002-avoid-using-java-serialization.md

    - **Size of Serialized Data:** Java serialization tends to produce larger serialized objects because it includes class metadata and other overhead.
    
    - **Flexibility and Control:** Java serialization offers limited control over the serialization process, such as excluding certain fields, customizing naming conventions, and handling complex data structures more gracefully.
    
    Plain Text
    - Registered: Wed Feb 14 11:36:15 GMT 2024
    - Last Modified: Thu Feb 08 21:48:27 GMT 2024
    - 1.9K bytes
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  9. android/guava/src/com/google/common/graph/InvalidatableSet.java

      @Override
      public int hashCode() {
        return delegate.hashCode();
      }
    
      private void validate() {
        // Don't use checkState(), because we don't want the overhead of generating the error message
        // unless it's actually going to be used; validate() is called for all set method calls, so it
        // needs to be fast.
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Mon Jan 22 17:29:38 GMT 2024
    - 1.8K bytes
    - Viewed (0)
  10. architecture/standards/0002-avoid-using-java-serialization.md

    This is due to Java's use of reflection and the need to maintain a lot of metadata.
    
    - **Size of Serialized Data:**
    Java serialization tends to produce larger serialized objects because it includes class metadata and other overhead.
    
    - **Flexibility and Control:**
    Java serialization offers limited control over the serialization process, such as excluding certain fields, customizing naming conventions, and handling complex data structures more gracefully.
    
    Plain Text
    - Registered: Wed May 01 11:36:15 GMT 2024
    - Last Modified: Thu Feb 29 22:32:18 GMT 2024
    - 2.3K bytes
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