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Results 1 - 10 of 92 for Fong (0.13 sec)
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okhttp/src/test/java/okhttp3/internal/ws/RealWebSocketTest.kt
// At 0ms the server sends 3 unexpected pongs. The client accepts 'em and ignores em. server.webSocket!!.pong("pong 1".encodeUtf8()) client.processNextFrame() server.webSocket!!.pong("pong 2".encodeUtf8()) client.processNextFrame() taskFaker.runTasks() server.webSocket!!.pong("pong 3".encodeUtf8()) client.processNextFrame()
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okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
private val pingIntervalMillis: Long, /** * For clients this is initially null, and will be assigned to the agreed-upon extensions. For * servers it should be the agreed-upon extensions immediately. */ private var extensions: WebSocketExtensions?, /** If compression is negotiated, outbound messages of this size and larger will be compressed. */ private var minimumDeflateSize: Long, private val webSocketCloseTimeout: Long,
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
* To differentiate the two cases we ping the server when a stream times out. If the overall * connection is fine the ping will receive a pong; otherwise it won't. * * The deadline to respond to this ping attempts to limit the cost of being wrong. If it is too * long, streams created while we await the pong will reuse broken connections and inevitably * fail. If it is too short, slow connections will be marked as failed and extra TCP and TLS
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okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt
assertThat( response.body.string(), ).isEqualTo("b") } // Calls succeed after the degraded pong timeout because the degraded pong was received. Thread.sleep(TimeUnit.NANOSECONDS.toMillis(Http2Connection.DEGRADED_PONG_TIMEOUT_NS.toLong())) val call3 = client.newCall(Request(server.url("/"))) call3.execute().use { response -> assertThat(
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt
if (queue.futureTasks.isEmpty()) { readyQueues.removeAt(i) } } } interface Backend { fun nanoTime(): Long fun coordinatorNotify(taskRunner: TaskRunner) fun coordinatorWait( taskRunner: TaskRunner, nanos: Long, ) fun <T> decorate(queue: BlockingQueue<T>): BlockingQueue<T> fun execute( taskRunner: TaskRunner,
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okhttp-testing-support/src/main/kotlin/okhttp3/internal/concurrent/TaskFaker.kt
startNextTask() } } } } override fun coordinatorWait( taskRunner: TaskRunner, nanos: Long, ) { taskRunner.assertThreadHoldsLock() check(waitingCoordinatorTask == null) if (nanos == 0L) return // Yield until notified, interrupted, or the duration elapses.
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okhttp/src/main/kotlin/okhttp3/internal/cache/CacheInterceptor.kt
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docs/en/docs/async.md
# Concurrency and async / await Details about the `async def` syntax for *path operation functions* and some background about asynchronous code, concurrency, and parallelism. ## In a hurry? <abbr title="too long; didn't read"><strong>TL;DR:</strong></abbr> If you are using third party libraries that tell you to call them with `await`, like: ```Python results = await some_library() ```
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Writer.kt
* connection if `streamId` is zero. */ @Throws(IOException::class) fun windowUpdate( streamId: Int, windowSizeIncrement: Long, ) { this.withLock { if (closed) throw IOException("closed") require(windowSizeIncrement != 0L && windowSizeIncrement <= 0x7fffffffL) {
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt
clientListener.assertOpen() // Send messages until the client's outgoing buffer overflows! val message: ByteString = ByteString.of(*ByteArray(1024 * 1024)) var messageCount: Long = 0 while (true) { val success = webSocket.send(message) if (!success) break messageCount++ val queueSize = webSocket.queueSize()
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