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  1. docs/bucket/replication/DESIGN.md

    ### Multi destination replication
    
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  2. docs/distributed/DESIGN.md

    MinIO places new objects in server pools based on proportionate free space, per pool. Following pseudo code demonstrates this behavior.
    
    ```go
    func getAvailablePoolIdx(ctx context.Context) int {
            serverPools := z.getServerPoolsAvailableSpace(ctx)
            total := serverPools.TotalAvailable()
            // choose when we reach this many
            choose := rand.Uint64() % total
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  3. docs/bucket/versioning/DESIGN.md

    `xl.meta` carries first 8 bytes an XL header which describes the current format and the format version,
    allowing the unmarshaller's to automatically use the right data structures to parse the subsequent content in the stream.
    
    ### v1.0
    
    | Entry     | Encoding    | Content
    | ----------|-------------|----------------------------------------
    | xlHeader  | [4]byte     | `'X', 'L', '2', ' '`
    | xlVersion | [4]byte     | `'1', ' ', ' ', ' '`
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  4. docs/bucket/lifecycle/DESIGN.md

    ...
    ```
    
    ### Encrypted/Object locked objects
    
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